A friend recently decided to (re)start a Dungeon & Dragons group (using the Pathfinder ruleset). Having had a fairly lengthy break from roleplaying, it’s refreshing and inspiring to read through the core rulebook and dream up characters and classes. Should I play a straight-up Fighter? Or mix it up with a little Barbarian action? Or maybe stretch out and introduce the religious power of the Paladin or Cleric. Can the basic Fighter class really be balanced when compared to all the extra goodies the other melee roles bring?
Good stuff. But there was one problem: you can’t play a Tauren.
Humans, pah. Half-orcs, elves, halflings, gnomes, zzzz. A dwarven warrior, hmm, maybe. But what I really wanted was a Tauren. Blizzard absolutely nailed it when they designed the mighty hooved ones, creating an iconic and emotionally involving new race. And one that doesn’t have it roots in the brilliant but saturated Tolkein racial templates.
Their homeland of Mulgore is beautiful, and perfectly fits the spiritual and ethical nature of the Tauren philosophy. Rolling plains filled with roaming wildlife and epic sunsets over towering cliffs. And Thunder Bluff, standing tall in the midst of the plains of Mulgore, is a unique and special place, certainly the most racially ‘right’ city (with the possible exception of Ironforge).
RPing a Tauren is a dream, as it is so easy to bond with the race, with the history, the leaders, and the aesthetic. Creating a toon that has only a Kodo to ride, a prairie dog non-combat pet, and (if you’re a Hunter) Mazzranache as a pet instantly makes you part of the rich Tauren history.
In fact the only thing Blizzard did wrong was remove the fabled Plainsrunning racial from the Tauren, which sounds like it would have been the icing on an already delicious cake.
The Panzercow clearly thinks the same – he’s trying to work out how to make a Tauren Trekkie. Alas for Pathfinder, I guess a Dwarf will have to do. Unless I can convince the GM to let me roll up a Minotaur…