It’s interesting reading about hitting a hard limit on progress. Righteous Orbs has a lovely public service announcement for people complaining that fights are easy when they require 7k DPS average. 7k! Awesome. Our guild DPS tops out at 3.5k, so we’re a long way off. For we casuals, it’s handy to remember the fact that only the very minority of players are clearing ICC raids, but they are a vocal (blogging!) minority. We need more average mode bloggers 🙂
Even with 3.5k, we still have fun cranking through the 5 mans. We did sequential clears of normal PoS & FoS on the way to HoR the other night, the first time for a few of us. Hall of Reflection is just genius design. It was great hearing the reactions from the others who hadn’t seen it: Whoaaa, there’s Frostmourne! Epic…wait…ZOMG THE LICH KING!!!! It brings all that lore & story that we’ve been exposed to home to roost.
Unfortunately we didn’t get to actually ‘fight’ him, as we hit a healing gear limit. Our resident Shaman, having only recently specced Resto after a career as Enhancement, showed champion skills through the first two ‘wings’ but HoR stopped us . We could get to the first boss after 5 waves, but kept wiping on his Defiling Horror fear (when everyone takes damage whilst being unable to do anything about it). It was a hard mana/healing limit, so we only gave it a couple of tries before calling it a night. Though I’m pretty sure we could get through it with everyone on top of their game – it was late, and it was hard to muster the requisite focus.
I struggled mightily with my tanking too, being squashed in that tight corner in order to LoS the casters is counter to my normal Charge-Thunderstomp-Shockwave launch sequence. I kept forgetting to Bloodrage, leaving me rage starved at the beginning, or I’d leave one of the ranged mobs out in the middle of the room meaning we had to go chase it down out there. Confined fighting is not something I’ve had to do much, so practice-practice-practice is required.
So even normal modes have a gear check, and you’ll struggle to progress if you don’t have the right amount of stuff. Not necessarily purples, as Gevlon keeps proving, but at least the right blue drops.