An interesting phenomenon in Overwatch is the 99% comeback. I’ve played many a match where one team is up 99% to 0% on a control map, and somehow the other time makes a stunning overtime comeback for the win. Same on an escort – a last gasp push or save 1m before the objective.
One team often seems to (luckily) spawn pretty much together together, then (luckily) arrive at the point together, and then (luckily) have most of the Ultimates ready to blow. It’s like a 6 person Overwatch zerg – pretty fun, but pretty unlikely to happen as often as it does.
After experiencing it a few times – and it being joked about plenty at the PAX Overwatch tournament – I realised it reminded me of Mario Kart’s catch-up mechanic, which subtly grants advantageous boosts to players lagging behind in the race.
Maybe Overwatch is doing the same thing – giving the team about to lose some kind of hidden bonus in the form of sped up Ultimates or co-ordinated spawns. There are plenty of discussion threads and conspiracy theories out there, though nothing provable.
Many put it down to pure psychology: the fact you have one last chance makes the team suddenly focus and enter some kind of heightened-gameplay frenzy. And as it turns out they’re probably right. Asked if such a mechanic were in place, Overwatch Game Director Jeff Kaplan (a fairly reliable source!) responded with a pretty definitive response: “Nothing at all“.
It’s nice to know it’s our skills giving those last gasp victories, and it sure is an interesting psychological phenomena. I guess sports teams and the military – and Jeff Kaplan and co. – already knew all about it.