Uprising: Overwatch PVE

In a not-quite-surprising but also quite-suprising move, the Overwatch team has introduced a PVE mode called ‘Uprising’ for the latest limited time patch. It’s not-surprising because they’ve done it before (with ‘Junkenstein’s Revenge’), but what is surprising is how they’ve suddenly made an Overwatch PVE game – dare we say an Overwatch MMO1 – seem possible.

Reinhardt and Torb were grizzled from birth.

Uprising is basically an MMO dungeon, rendered in the high-pace high-colour Overwatch universe. If you’ve ever played an MMO you’ll instantly be at home: there’s mini-bosses, routes, timers, tactics, and hard-modes. It even introduces and demands the (accursed?) trinity – tank/healer/DPS – to the game. It’s a nice change of pace to the more chaotic PVP play and has been extremely well received.

Funnily enough it also introduces some of the same problems MMO dungeons have. The first time I played it was several days after launch, and by then it seemed like most players already knew exactly what routes to take, what shortcuts, where the trash would spawn, and when to burn cooldowns. So coming in cold was instantly difficult as the expectation was go-go-go, the bane of MMO dungeon running if you prefer a more measured approach.

Being Blizzard they were obviously expecting this, and have countered it a little by making four difficulty modes similar to the Normal/Heroic/Mythic steps in Warcraft et al, including a final ‘Legendary’ mode that has even hardcore players struggling. Even the first step up from Easy to Hard mode makes it clear that the go-go-go approach won’t work for long, and that a little caution and communication is required.

Purple people eaters.

Which is all very smart stuff if you’re preparing/training/testing your player base to see how a PVE game might work. Jeff Kaplan has hinted at more games in recent interviews, including this quote buried in an article about Overwatch character diversity on Polygon:

We think of Overwatch as being beyond the 6v6 shooter. We think of it as a universe we hope to build many games in some day.

Of course he would say that, and it’s also fairly flimsy ‘evidence’2, but there is obviously the possibility that Titan will raise phoenix-like from the incredible success of Overwatch. Which would make for an amazing story in itself given that title’s fraught history. In Reinhardt’s words, bring it on.


  1. Did someone mention Titan? 
  2. Half Life 3 confirmed. 

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