For a few years, my group of roleplaying friends fell hard into Warcraft, peaking in WotLK before real life got in the way. Since then some have played continuously, others dip in and out, and some have retired for good.
But one DnD veteran never played, for one reason or another. He’s something of a completionist, and lover of RPGs, which meant it was hard to see how a basically bottomless MMO could fit into his schedule. A small chink in that armour appeared recently when we almost played Secret World Legends together, but it was barely an MMO – which is why he 99% completed it and I bailed.
Every so often – normally around expacs – someone has tried to cajole, peer pressure, or sweet talk him into playing WoW, but never with any success.
I’m not sure if it’s because of swirling storyline controversy (which means Sylvanas is trending in his non-MMO news feed!), or the when-it’s-ready no-show for the Vanilla servers, or just the relentless ‘first taste is free’ tempting from the rest of the group. Whatever the reason, we’re thrilled he’s going to give it a try.
Of course the first thing we veterans did was start imposing ideas and rules for how to level, when to stop, what you could and couldn’t do, etc. No heirlooms, only levelling in dungeons, maybe even ironman? Oh and I’ll send him some bags and gold, and and and…
We quickly realised though that all those rules were to make it more fun for us, the long term players looking for that spark, chasing the dragon again, somehow rediscovering the shock of the new.
Bhagpuss discussed this phenomenon very nicely in a recent piece:
Some people like to know how magic tricks are done. For them, understanding the mechanics make the whole thing more fascinating, not less. For most, though, once a trick’s explained, it’s dead. Explain enough tricks and all of magic dies.
Which is why you need to be careful and cautious when showing someone around the back of the set. If you reveal all the trapdoors and uncover all the mirrors there’s nothing much left but dusty boards and flat canvas. At least let the newbie see the trick done properly, once.
So the new plan is: relax. Take it slowly. Look around rather than relentlessly ahead. We’ll venture into 5-mans when the time is right, and take them at a leisurely pace. And soon enough BfA will provide plenty to be going on with too.
Our friend will get to have his moments of wide eyed exploration and discovery, and we’ll be there to enjoy some of the reflected glory.
Plus: his condition for playing is that we should roll Alliance, which for a dedicated Horde group is very likely to provide the shock we are seeking!
4 thoughts on “The shock of the new”
Ok the main reason I didn’t play is I am SCARED, like a dry alcoholic given a keg that this could overwhelm all my other interests (NFL starts in a month) but also it seemed very technical and my overriding interest has always been story.
Anyway, to put a cap on it. Just spent an hour with a friend I see all the time and a friend in Chicago who I never see, explaining how to make my headphones work and other minutiae. They did give me some homework..I have to be level 10 or so for next time 🙂
It is technical, but in some ways only as technical as you want to make it. As a fellow friend said, it’s a game with many many subsystems – professions, pet battling, gear optimisation, collecting, achievements, etc – but you only have to dig into the ones you want. Though I guess your alcoholic allusion is true too – maybe it will be impossible to stop from trying to drink it all.
PET BATTLING…logging on 🙂
There are 967 pets to collect: GO.
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