Gear Checks

It’s interesting reading about hitting a hard limit on progress. Righteous Orbs has a lovely public service announcement for people complaining that fights are easy when they require 7k DPS average. 7k! Awesome. Our guild DPS tops out at 3.5k, so we’re a long way off. For we casuals, it’s handy to remember the fact that only the very minority of players are clearing ICC raids, but they are a vocal (blogging!) minority. We need more average mode bloggers 🙂

Even with 3.5k, we still have fun cranking through the 5 mans. We did sequential clears of normal PoS & FoS on the way to HoR the other night, the first time for a few of us. Hall of Reflection is just genius design. It was great hearing the reactions from the others who hadn’t seen it: Whoaaa, there’s Frostmourne! Epic…wait…ZOMG THE LICH KING!!!! It brings all that lore & story that we’ve been exposed to home to roost.

Unfortunately we didn’t get to actually ‘fight’ him, as we hit a healing gear limit. Our resident Shaman, having only recently specced Resto after a career as Enhancement, showed champion skills through the first two ‘wings’ but HoR stopped us . We could get to the first boss after 5 waves, but kept wiping on his Defiling Horror fear (when everyone takes damage whilst being unable to do anything about it). It was a hard mana/healing limit, so we only gave it a couple of tries before calling it a night. Though I’m pretty sure we could get through it with everyone on top of their game – it was late, and it was hard to muster the requisite focus.

I struggled mightily with my tanking too, being squashed in that tight corner in order to LoS the casters is counter to my normal Charge-Thunderstomp-Shockwave launch sequence. I kept forgetting to Bloodrage, leaving me rage starved at the beginning, or I’d leave one of the ranged mobs out in the middle of the room meaning we had to go chase it down out there. Confined fighting is not something I’ve had to do much, so practice-practice-practice is required.

So even normal modes have a gear check, and you’ll struggle to progress if you don’t have the right amount of stuff. Not necessarily purples, as Gevlon keeps proving, but at least the right blue drops.

Normality

Last night a group of Guildies attempted the SFK VD Bosses (with many a double entendre in trade chat trying to find a VD healer…). We failed pretty decisively, not quite having the HP nor healing gear to get through the perfumed chaos. Having both the green & purple debuffs on seemed a killer – I’d pugged it the night before with an offtank which meant you could keep the one Neutralizer up depending on who was targetting you. An OT for a 5 man! Not something our guild has quite yet, so no Love Rocket for us.

Refusing to learn our lesson, we thought we’d make our Forge of Souls debut – on normal mode. I was properly tanking for the first time in a long time on Banehammer, and my muscle memory was all for my Druid tank. So I was pretty rusty on the key mappings and priority rotation (where’s Heroic Throw gone? Where’s taunt!?). Luckily I’d mapped  abilities pretty consistently across toons, so I unrusted relatively quickly.

We wiped on the second trash pull, mainly due to me not grabbing agro on all five quickly enough, and not being able to resist the AoE power of our much better geared ‘lock ‘n’ Mage combo. But there was an inkling of success there – our Rogue suggested we changed strategy to a mark-up/burn-down single target approach, which worked a treat and we proceeded to march all the way to the first boss, James Brown (the trash even dropped a 1% chance waist upgrade for me).

I hadn’t tanked this before, and our off spec Shaman Healer hadn’t healed it. But after quick debrief from the experts, we managed to one shot the Hardest Working Man in Showbiz, and I picked up a stonking big mace (and a New Bag).

The Devourer of Souls awaited, and having experienced this from a Rogue melee DPS vantage point, I didn’t like my chances of moving him around correctly, and living through the various don’t-argues this guy delivers.

We wiped on our first attempt, but weren’t discouraged. I found that the tanking vantage point was actually a bit easier than DPS – at least I knew when the guy was facing me, something I found confusing when slice ‘n’ dicing him due his multi-faceted face.

Our second attempt went much better, and we managed to down him (but barely!). I’d blown every single cooldown, and our Shaman was down to 4% mana when our foe dropped. The hoots could be heard all the way to the Halls of Relection, two instances hence.

It’s fair to say that this was thrilling stuff. It felt great to be working as a Guild team, on the edge of our ability/gear.

What was really interesting to me was that this was all in normal 5-man mode. There’s obviously recognition and challenge for world firsts (both alleged and legit) and 25 man hard modes, but for the  ‘hard core casuals’ (otherwise known as the majority), I’d suggest that taking on the normal mode progression is just as rewarding. You still see all the content, still get epic upgrades, still have a huge challenge and still have to work hard on your tactics and awareness. Plus if you clear all the normal modes, there’s no doubt you’ll be ready for 10 man’s next.

There’s a tendancy to think that if you’re not running at least Heroics, you’re not really playing. Which is just plain wrong – if normal mode is hard for your group, normal mode is the right level to be playing at and more importantly, enjoying. Throw yourself into the deep end of normal mode ICC. It may not be Ensidia depth, but it’s still pretty deep!

Learning to Tank

I ran my second Oculus ever the other day (it’s truly not as bad as everyone says – as long as at least someone in the party knows what they’re doing) with a 79 Prot Paladin rolling tank. After buffs and a few quick hellos (I decided to always open random dungeons with a hello, and it seems to help set a friendly tone) we started on the first trash mobs.

And almost wiped.

The Pally barely managed to maintain agro on a single mob, let alone the group. And this was on normal mode. He quickly /p’d the group to explain he’d forgotten to put on his tanking gear. Next pull – same thing. This time he chimed in with a “rofl I didn’t have RA up” (Retribution Aura causes holy damage when you’re hit). A few others dropped group, someone new joined, rinse, repeat.

It was clearly a hopeless case, I felt bad for the guy as he was clearly trying to learn, and mentioned he thought this was good practice for when he was MTing for his Guild. I shudder to think how that would go!

So after the group had disbanded to just the two of us, I took the opportunity to give a bit of tank coaching. I don’t know thing one about Pally tanking, but the 101 of tanking is the same no matter what class:

  • Your job is to focus the attention of all the bad guys on you;
  • Your job isn’t to do damage, except as a by-product of keeping that attention;
  • Don’t just target a single mob and stay on it until it dies – you need to tab or click through the mobs to make sure you have their focus, and get it back if not;
  • Get the casters first, especially if they heal;
  • If you’re new to tanking, don’t use random LFD. Pick a dungeon you know, and run that. Learn how to tank with something you’re familiar with so you don’t get surprised;
  • And try to do it with friends first, so you can take your time and not get discouraged.

It may be a bit rich to be dishing out tanking advice when I was playing on my DPS toon due to fear of PUG tanking, but he seemed to appreciate it and the problem here wasn’t bad tanking, it was learning the fundamentals. He was clearly discouraged by everyone dropping, and there was no chance he was going to get any better without some constructive criticism. Hopefully he can find a Paladin mentor, or a really good Pally blog.

You need a safe and encouraging environment to learn, and Warcraft doesn’t really provide that unless you’re grouped with some friends. Or you’re very good at metagaming.

The other side

I’ve unretired my 80 Rogue Stroeb, freed her from Black Tabby stalking to have a crack at random LFD. I’ve never been a pugger, I think mainly because I find the idea of pugging and tanking terrifying and stressful – not exactly what you’re looking for in a game!

Stroeb was my first toon, and played a lot of level 70 endgame content but I haven’t played her at all at 80. I did a quick refresher of the current vogue for Rogues, promptly ignored the max-dps route of Mutliate builds to stick with the familiar Combat Swords, applied poisons and queued up in my quest greens and crafted blues for a normal mode random dungeon.

And quickly realised LFD is indeed great.

The very first random to come up was Trial of the Crusader. I immediately had a sinking feeling – I haven’t ever been here on any toon, have no idea what to do, panic! But then I realised I just needed to /assist the tank, pop Tricks of Trade on them, and away we go. Luckily I had done some jousting with Bane so knew the start of the fight, and the rest followed. Or, I followed the tank.

It was very refreshing to not be leading, to not have to know what comes next, and to not have to worry about picking up straying mobs. On the other hand it was a whole new challenge to remember that it was my job to maximise my DPS whilst managing threat generation, how to dump agro when I mismanaged it, getting my rotation right, managing my own health bars rather than relying on a healer, and realising that I really can’t afford to get hit even once (or, ahem, stand in the purple pools of ultimate damage).

And most interestingly, it made me realise that seeing it from the other side is a great way to learn the new dungeons so that when I was tanking it, I’d know what to expect. I’ve run the (fantastic) new Icecrown 5 mans on normal mode now a few times, and am starting to see what the tank tactics are and feel confident that I could run them with the Guild. Good stuff, and an unexpected bonus result of getting Stroeb back in the swing of things.

Oh and the epic drops don’t hurt either.

The Tank o’ Terror

Spinks is right – tanking is scary. Well, it’s scary in a PuG. So much so that I can count the number of tanking PuGs I’ve done on one…finger.

I love tanking with my guild, they know me, I them, and there’s none of the “gogogogogo” everyone is writing about. But whilst I’ve tanked most of the Northrend 5-mans, and one wing of Naxx, it’s been a long time since I’ve seen many of them due to our Guild reboot. So whilst the idea of jumping into LFD is fun, and I’m geared enough for all but the newest Heroics, I doubt the other players would appreciate a tank using LFD as a tool to remind himself of how it all works.

Posts like Veneretio’s on how to tank fast only reinforce the hesitation. One of the commentators on that post asks exactly the right question: “Has the new LFG tool made it harder for new tanks?”

The answer must be yes – it’s too intimidating when what you want to do is take it slowly, markup, spend the time to learn how to tank better.

The random LFD basically excludes or at the least discourages new tanks. Maybe what it needs is another flag – “learner“. I would check that box in an instant in order to know that the rest of the group was willing to not speed run, and willing to learn. The expectation is to crash and burn through as quickly as possible, but not everyone is a supertank, yet.

Even if you research the encounters, learn the bosses, run them on normal mode or with guildies, there’s still no scope for saying you want to take it easy before you’re in the instance. Some means of flagging that to other players when you’re signing up might make all the difference, and encourage the less geared or new players to get in on the LFD action.

I also thought I’d post a great report from a guildie on his encounter with a true tank o’ terror  in HUK. When I first read it I was amazed, thinking it was a one-off, but it sounds like this is now how people expect PuG Heroics to run. Which is kind of depressing for a new tank, or for those that think speed isn’t everything.

He started the run saying “Hi Guys – Has everyone done this before?” and everyone answered yes. “ If everyone’s ready lets go :-)”

And so off we started… he ran up the stairs and picked up everything in the corridor… I thought he had made a mistake but in moments they were all dead. Then the pace picked up. He pulled everyone in the next room… Few seconds and we got them down too…

Then he pulled the entire Dragon room in one pass around the room – Both sides! I mean he ran back and forth in a zig-zag pattern across the room all the way along it. When he first did it I thought OMG we are all going to die. Next thing I know there is a massive pile of dragon bodies and riders around him. It was incredible to watch. And kind of sad because we were all noobs compared to this guy.

He just kept running forward. He was like a magnet. Once in a while he would stop and we would try to help kill all the trailing mobs (and I do mean multiple mobs) but then he would just start running forward again. It kind of felt like he was picking magnetic lint off himself. There was not even time to loot the bodies. The other three players and I just had to keep up. Each boss got smashed and any hapless mobs with them. The poor resto-druid and I were just running in his slip-stream. Half-way through the healer whispered me saying “I have not had to heal the tank yet :-)” .

He ran into the prince’s room and pulled everything including the Prince and the skeletons and ran out the other door without us.  The only reason we did not get the Ice Block achievement was because the healer got trapped in passing and the rest of us stopped to help him. If we had probably waited a few seconds the boss would have been dead and we would have had it but no one thought about it. I think we were starting to realise this  guy was REALLY good. Then  I noticed the title (which I had to look up) Conqueror of Naxxramas  – Participated in the realm first defeat of Kel’Thuzad in Naxxramas in 25-player mode. 11-24-2008 – Realm First!

The final Boss was dead so fast that the rest of us just had time to realize we had already entered the second phase by the time we had run onto the platform. Thankfully there is a brief speech before the second phase. I didn’t even bother moving away from the smash because there was no time for the boss to do one. Then he said “Thanks for the run guys” and then was gone… The whole run had taken about 10 minutes

So weird… A seriously amazing player…”