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        <title>Posts on galumphing</title>
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        <description>Recent content in Posts on galumphing</description>
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            <title>Warcraft: Collector&#39;s Bounty</title>
            <link>https://galumphing.net/2025/08/05/warcraft-collectors-bounty/</link>
            <pubDate>Tue, 05 Aug 2025 19:50:00 +1000</pubDate>
            
            <guid>https://galumphing.net/2025/08/05/warcraft-collectors-bounty/</guid>
            <description>The Collector&amp;rsquo;s Bounty event in patch 11.1 was certainly interesting. Boosting drop rates of rare mounts (and doubling transmog loot drops) by 5% meant a mount that might drop once every 200 runs was suddenly, if my maths is right, dropping every 20.
This had Blizzard&amp;rsquo;s desired consequence of sending everyone into every old raid and dungeon with a rare mount drop, completely destroying M+ and Raiding numbers for the duration.</description>
            <content type="html"><![CDATA[<p>The <a href="https://www.wowhead.com/guide/world-events/collectors-bounty-guide-mounts-rewards">Collector&rsquo;s Bounty event</a> in patch 11.1 was certainly interesting. Boosting drop rates of rare mounts (and doubling transmog loot drops) by 5% meant a mount that might drop once every 200 runs was suddenly, if my maths is right, dropping every 20.</p>
<p>This had Blizzard&rsquo;s desired consequence of sending everyone into every old raid and dungeon with a rare mount drop, completely destroying M+ and Raiding numbers for the duration.</p>
<p>Running four characters through old and new Karazhan, Firelands, and Tempest Keep led to me adding OG <a href="https://www.wowhead.com/item=30480/fiery-warhorses-reins">Midnight</a>, <a href="https://www.wowhead.com/item=32458/ashes-of-alar">Ashes of Al&rsquo;ar</a>, <a href="https://www.wowhead.com/npc=52530/alysrazor">Flametalon of Alysrazor</a>, and the <a href="https://www.wowhead.com/item=69224/smoldering-egg-of-millagazor">Smoldering Egg of Millagazor</a>. I jumped into Zul&rsquo;Gurub and picked up a <a href="https://www.wowhead.com/item=68824/swift-zulian-panther">Swift Zulian Panther</a> for good measure.</p>





	<figure class="center">
		<a href="/2025/08/05/warcraft-collectors-bounty/ashes-fiery-mounts.png">
			<img
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						/2025/08/05/warcraft-collectors-bounty/ashes-fiery-mounts.png	"
					
				src="/2025/08/05/warcraft-collectors-bounty/ashes-fiery-mounts.png"
				alt = "Guild notification of looting both Ashes of Al&#39;ar and Midnight in one night" />
		</a>
		<figcaption class="right" ><p>Lucky night</p></figcaption>
		<hr style="width:75%"; align="right" />
	</figure>
	

<p>The only things that didn&rsquo;t drop despite trying were the <a href="https://www.wowhead.com/item=142236/midnights-eternal-reins">new Midnight</a> from Legion Kara, and <a href="https://www.wowhead.com/item=159842/sharkbaits-favorite-crackers">Sharkbait</a> from Freehold.</p>
<p>All of this was terrific! Mounts for everyone!</p>
<p>Except.</p>
<p>Except I almost feel embarrassed to use the Ashes of Al&rsquo;ar. There are people who spent actual years trying to get this to drop, and deserved the awestruck looks when Al&rsquo;ar took to the sky (those skytrails!). Similarly with the pair of Firelands mounts: they&rsquo;re so ostentatious that it feels cruel to have received them so easily.</p>
<p>This is of course fairly ridiculous, given modern Warcraft&rsquo;s predilection for giving away things once considered precious. I suppose it&rsquo;s an interesting psychological study: guilt about getting something too easily. And I was genuinely pleased for a guild friend who had run hundreds of weekly Icecrown Citadel runs to finally be able to mount <a href="https://www.wowhead.com/item=50818/invincibles-reins">Invincible</a>; genuinely deserved.</p>





	<figure class="center">
		<a href="/2025/08/05/warcraft-collectors-bounty/invincible.jpg">
			<img
				srcset ="
					
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						/2025/08/05/warcraft-collectors-bounty/invincible.jpg	"
					
				src="/2025/08/05/warcraft-collectors-bounty/invincible.jpg"
				alt = "Priest atop Invincible, a heavily armoured warhorse, backlit by a blue moon" />
		</a>
		<figcaption class="right" ><p>Invincible</p></figcaption>
		<hr style="width:75%"; align="right" />
	</figure>
	

<p>For now I&rsquo;ll stick with my lovely <a href="https://www.wowhead.com/spell=41513/onyx-netherwing-drake">Onyx Netherwing Drake</a>, hard earnt during Burning Crusade by throwing hundreds of boots at hapless peons.</p>
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            <title>Warcraft: Manaforge Omega</title>
            <link>https://galumphing.net/2025/07/16/warcraft-manaforge-omega-back/</link>
            <pubDate>Wed, 16 Jul 2025 20:47:00 +1100</pubDate>
            
            <guid>https://galumphing.net/2025/07/16/warcraft-manaforge-omega-back/</guid>
            <description>Largest boss ever? We are so back.</description>
            <content type="html"><![CDATA[




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				src="/2025/07/16/warcraft-manaforge-omega-back/alleria-dimensius.jpg"
				alt = "A tiny figure stands in shadow, defiant before a titanic vortex-like creature emerging from a deep blue star field" />
		</a>
		<figcaption class="right" ><p></p></figcaption>
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<p>Largest boss ever? We are so back.</p>
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            <title>Warcraft: Décor for the Dead</title>
            <link>https://galumphing.net/2025/06/07/decor-for-the-dead/</link>
            <pubDate>Sat, 07 Jun 2025 14:16:00 +1100</pubDate>
            
            <guid>https://galumphing.net/2025/06/07/decor-for-the-dead/</guid>
            <description>It&amp;rsquo;s fair to say the incoming player housing update for Warcraft has caught near everybody by surprise with how sophisticated and thorough it appears to be&amp;mdash;this is no half-baked feature.
One thing that caught my eye in the Blizzard post about interior decorating was that there would be meta-specific décor on offer:
 One thing we’d like to give you a heads up about here is that we intend to offer décor rewards for past expansion “meta-achievements” (A World Awoken, Back from the Beyond, and A Farewell to Arms are the three currently available).</description>
            <content type="html"><![CDATA[<p>It&rsquo;s fair to say the incoming player housing update for Warcraft has caught near everybody by surprise with how sophisticated and thorough it appears to be&mdash;this is no half-baked feature.</p>
<p>One thing that caught my eye in the Blizzard post about <a href="https://worldofwarcraft.blizzard.com/en-us/news/24196547/azeroth-living-a-look-at-housing-rewards">interior decorating</a> was that there would be meta-specific décor on offer:</p>
<blockquote>
<p>One thing we’d like to give you a heads up about here is that we intend to offer décor rewards for past expansion “meta-achievements” (A World Awoken, Back from the Beyond, and A Farewell to Arms are the three currently available). If you think you might be a décor completionist, it’s worth starting these in your downtime!</p>
</blockquote>
<p>I&rsquo;d recently finished off the <a href="https://www.wowhead.com/guide/achievements/taivan-mount-a-world-awoken-dragonflight-meta">Dragonflight meta</a> when this was announced and <a href="https://galumphing.net/2025/04/23/ahead-of-the-nerubar-curve/">enjoyed it</a> so this was a klaxon call to try the remaining two.</p>
<p>As mentioned in the last post, <a href="https://www.wowhead.com/guide/achievements/jani-mount-a-farewell-to-arms-battle-for-azeroth-meta">Battle for Azeroth</a> seemed too high a mountain, but I was pleased to find I was had completed around 75% of the <a href="https://www.wowhead.com/guide/veilstrider-title-back-from-the-beyond-achievement-shadowlands-meta">Shadowlands meta</a>. So back to the land of the dead I went.</p>
<p>Shadowlands has been much maligned, sometimes deservedly so, but I have been pleasantly surprised revisiting it. That&rsquo;s probably largely because the majority of the grinds were behind me, but it really was an impressively content-full expansion&mdash;maybe <em>too</em> much content.</p>





	<figure class="center">
		<a href="/2025/06/07/decor-for-the-dead/nathria-exterior.jpg">
			<img
				srcset ="
					
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				src="/2025/06/07/decor-for-the-dead/nathria-exterior.jpg"
				alt = "A goblin holds a tray of drinks in the foreground, whilst a castle towers over it in the background" />
		</a>
		<figcaption class="right" ><p></p></figcaption>
		<hr style="width:75%"; align="right" />
	</figure>
	

<p>Four full zones on launch, each with a completely self-contained and unique aesthetic, plus Oribos, and the dreaded Maw and Torghast. The patches brought more still with Korthia and Zereth Mortis. Within each zone there is an entire standalone storyline (that occasionally cleverly meshes with the others) that has its own very distinct flavour. Each of the zone Covenants then have their own game-within-a-game, from the Ember Courts of the Venthyr to the Stitching of the Necrolords. It&rsquo;s overwhelming and quite different to the far more streamlined and less individual zones we got with Dragonflight and now The War Within.</p>
<p>I found that my main characters naturally fell into a matching Covenant, which I&rsquo;m sure is by design. Rogues to Revendreth, Warriors Maldraxxus, Hunters in Ardenweald, and Paladins to Bastion (of course). When I swapped my Paladin to Necrolord it felt so wrong I had to swap back and wheel out my Warrior instead. I imagine all classes felt drawn to a specific Covenant, which speaks to the cleverness of the design.</p>
<p>The raids are some of the best I&rsquo;ve played; Castle Nathria is near perfect as a Gothic Chapel, and Sepulcher has several of the most <a href="https://www.youtube.com/watch?v=Ksru3Jshb_Q&amp;t=6505s">iconic bosses</a> in Warcraft history (looking at you Anduin and Halondrus).</p>
<p>Going back the Maw made me re-evaluate what Blizzard accomplished there. It feels like a legitimate and interesting take on what a hellish Warcraft Limbo would be like, without being simply fire and brimstone (though there is plenty of that). A river of lost souls, towering constructs, bizarre creatures and punishing landscapes. Even Torghast has moments, particularly when you can one-shot your way through everything. They really tried to do something different and I think it works.</p>
<p>Dragonflying everywhere makes questing much more tolerable; it shrinks the world significantly and that&rsquo;s important, because one of the real drawbacks of Shadowlands is the amount of zone-to-zone travel that is required. Some of the daily quests would send you to all four zones, forcing you to travel through Oribos each time. There is an awful lot of waiting.</p>
<p>Another thing you need an awful lot of for the meta is Anima and Lost Souls. Thankfully I had a cache of Anima on my Paladin main which could be freely transferred (after Blizzard fixed the woeful Covenant locks that Shadowlands launched with), because having to grind thousands would probably have sunk this mission. But as it stands, after a few weeks I only have one Necrolord daily, one Venthyr Court, and a bunch of Night Fae dailies to complete the meta&mdash;now I just need Blizzard to deliver the Revendreth décor we all deserve.</p>





	<figure class="center">
		<a href="/2025/06/07/decor-for-the-dead/revendreth-chapel.jpg">
			<img
				srcset ="
					
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				src="/2025/06/07/decor-for-the-dead/revendreth-chapel.jpg"
				alt = "An undead rogue stands on the threshold of a chapel decorated by a huge stained glass bat in red glass" />
		</a>
		<figcaption class="right" ><p></p></figcaption>
		<hr style="width:75%"; align="right" />
	</figure>
	

<p>Strange that Player Housing would be the thing to make me take a fresh look at Shadowlands, but I&rsquo;m glad it did.</p>
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        <item>
            <title>Warcraft: Ahead of the Nerub-ar Curve</title>
            <link>https://galumphing.net/2025/04/23/ahead-of-the-nerubar-curve/</link>
            <pubDate>Wed, 23 Apr 2025 20:23:00 +1100</pubDate>
            
            <guid>https://galumphing.net/2025/04/23/ahead-of-the-nerubar-curve/</guid>
            <description>A very late post, but back in late February we managed to successfully down Heroic Queen Ansurek with one week to spare: Ahead of the Curve is ours!
 
  The Queen fight was a good final boss, and suitably difficult on Heroic (unlike Normal). Each phase took time to learn, and had enough mechanics to keep it interesting and require a good 10 minutes of focus: one slip and it was a wipe.</description>
            <content type="html"><![CDATA[<p>A very late post, but back in late February we managed to successfully down Heroic Queen Ansurek with one week to spare: Ahead of the Curve is ours!</p>





	<figure class="center">
		<a href="/2025/04/23/ahead-of-the-nerubar-curve/heroic-ansurek-dedj.jpg">
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				srcset ="
					
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				src="/2025/04/23/ahead-of-the-nerubar-curve/heroic-ansurek-dedj.jpg"
				alt = "A top down view of raiders beside the body of the dead spider Queen" />
		</a>
		<figcaption class="right" ><p></p></figcaption>
		<hr style="width:75%"; align="right" />
	</figure>
	

<p>The Queen fight was a good final boss, and suitably difficult on Heroic (unlike Normal). Each phase took time to learn, and had enough mechanics to keep it interesting and require a good 10 minutes of focus: one slip and it was a wipe. As always seems to happen, on our victory run everything just fell into place, particularly on the final platform. We&rsquo;d only seen it a few times, wiping shortly after the implosion each time, but the last run our comms were good and everyone reacted and adjusted perfectly. Very satisfying!</p>
<hr>
<p>I had cold feet Undermine(d) when it was announced, but wanted to give it a fair chance. The intro sequence was tolerable, but as soon as I reached the city of Undermine I was out. It felt too much like an uncomfortable analogue of the real world and not somewhere I wanted to spend time. I want fantasy and escapism, not squalid shanty-towns and petty greed. So I stood down from raiding and let the rest of crew go for it (with great success!).</p>
<hr>
<p>To fill the time I finished off the <a href="https://www.wowhead.com/guide/achievements/taivan-mount-a-world-awoken-dragonflight-meta">Dragonflight meta</a>, principally to earn a very good dog indeed.</p>





	<figure class="center">
		<a href="/2025/04/23/ahead-of-the-nerubar-curve/taivan.jpg">
			<img
				srcset ="
					
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				src="/2025/04/23/ahead-of-the-nerubar-curve/taivan.jpg"
				alt = "A Tauren mounted on a very big dog" />
		</a>
		<figcaption class="right" ><p>Taivan</p></figcaption>
		<hr style="width:75%"; align="right" />
	</figure>
	

<p>It was also fun scooting around Dragonflight again, the zones are all lovely and it was refreshing being outdoors&mdash;even the Forbidden Reach was quite fun, despite it being a bit of a dead fish on release. The meta was surprisingly easy to achieve, with only a few long Rep grinds thankfully.</p>
<p>Some of my guild have been working away on the <a href="https://www.wowhead.com/guide/achievements/jani-mount-a-farewell-to-arms-battle-for-azeroth-meta">Battle for Azeroth meta</a> instead thanks to the Jani mount that turns you into a Raptor, complete with weapon. I&rsquo;m sorely tempted but getting 1 million(!) Azerite from Island Expeditions (I think I&rsquo;ve run&hellip;3?) makes me shudder.</p>
<p>For now my Warcraft playtime is almost zero as we wait for 11.2 and what is hopefully a return to epic storytelling and consequential raiding, not just meeting the new boss, same as the old boss.</p>
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            <title>Warcraft: Nerub-ar Palace complete</title>
            <link>https://galumphing.net/2024/12/22/warcraft-nerub-ar-complete/</link>
            <pubDate>Sun, 22 Dec 2024 11:48:00 +1100</pubDate>
            
            <guid>https://galumphing.net/2024/12/22/warcraft-nerub-ar-complete/</guid>
            <description>After a fairly long break (missing Plunderstorm entirely despite it looking like a fun alternate mode) I jumped back into Warcraft for the War Within. Mainly to raid Nerub-ar Palace of course.
I swapped to Protection Warrior, suiting up one of my original BC characters. He had been sulking for some time having been beaten down by Halls of Reflection back in WotLK. Warrior is very fun, Charging and Heroic Leaping all over the place, and the class fantasy is spot on: a lot of armour, a shield, and a one handed weapon.</description>
            <content type="html"><![CDATA[<p>After a fairly long break (missing Plunderstorm entirely despite it looking like a fun alternate mode) I jumped back into Warcraft for the War Within. Mainly to raid Nerub-ar Palace of course.</p>
<p>I swapped to Protection Warrior, suiting up one of my original BC characters. He had been sulking for some time having been <a href="https://galumphing.net/2010/03/19/in-which-bane-develops-a-bane/">beaten down by Halls of Reflection</a> back in WotLK. Warrior is very fun, Charging and Heroic Leaping all over the place, and the class fantasy is spot on: a lot of armour, a shield, and a one handed weapon. Even the brown class colour is good (though Paladin pink is still the winner).</p>





	<figure class="center">
		<a href="/2024/12/22/warcraft-nerub-ar-complete/ansurek-dedj.jpg">
			<img
				srcset ="
					
						/2024/12/22/warcraft-nerub-ar-complete/ansurek-dedj_hue94029fcc79473d5d1d768527f67a4c3_828862_500x0_resize_q75_box.jpg 500w,
					
					
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						/2024/12/22/warcraft-nerub-ar-complete/ansurek-dedj_hue94029fcc79473d5d1d768527f67a4c3_828862_1200x0_resize_q75_box.jpg 1200w"
					
				src="/2024/12/22/warcraft-nerub-ar-complete/ansurek-dedj.jpg"
				alt = "A crew of Warcraft characters stand in front of the huge body of the dead spider Queen" />
		</a>
		<figcaption class="right" ><p></p></figcaption>
		<hr style="width:75%"; align="right" />
	</figure>
	

<p>We cleared Normal mode without any trouble, one-shotting all the bosses until Silken Court, which took 23&mdash;a sudden escalation in difficulty. It was a surprise to one-shot Broodtwister Ovi&rsquo;nax and Nexus-Princess Ky&rsquo;veza, having watched how hard they were on Mythic during the RWF, but Normal obviously doesn&rsquo;t compare. Even Queen Ansurek only took 5 attempts.</p>
<p>I had fun levelling up my <a href="https://youtube.com/playlist?list=PL5HyNJ4o8iISxI7rjITIjGKfop7g6Bm97&amp;si=jc3e4WRsUruGh01H">boss kill videos</a> this tier, finally graduating from the built-in Windows video editor to DaVinci Resolve. It&rsquo;s vastly better, and surprisingly not as complicated as I feared. Lots of fun effects and a strong editing timeline, plus finally exporting in HD.</p>
<hr>
<p>Normal being so easy led to the decision to really push for Heroic this time. It was a shock to find that the first four bosses were also a pushover in Heroic, allowing us to farm two vault slots each week for a month or so to prepare for the last four. Only Bloodbound Horror caused occasional wipes due to random bad mob placement, but the rest were easy-mode.</p>
<p>Luckily the challenge comes with Ky&rsquo;veza onward. That&rsquo;s a fun fight, requiring careful gravity management and plenty of precision movement. Still it was only 15 battles over a few weeks before we had her.</p>
<p>Broodtwister was our first real wall, ending up needing 48 attempts. Chaos fights are our weakness, and that one is the definition of chaos&mdash;things can get very rapidly out of hand if you miss a single egg-break assignment, or let the small spiders overwhelm you as they multiply. So it was a nice pre-Xmas present to finally kill her on our last raid night of the year.</p>
<p>That leaves Silken Court and Queen Ansurek to finish (before 11.1 in ~March) to claim a guild-fire Ahead of the Curve.</p>
<p>It&rsquo;s been fun following along with <a href="https://battlestance.org/2024/12/11/raiding-nerub-ar-palace-week-12/">Nogamara&rsquo;s Heroic progression</a> which is almost exactly mirroring ours. They&rsquo;re on Silken Court too, and also struggled most with Ovi&rsquo;nax. Hopefully both guilds will make it to the end before Season 2!</p>
<hr>





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		<a href="/2024/12/22/warcraft-nerub-ar-complete/dorn-skybox.jpg">
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				src="/2024/12/22/warcraft-nerub-ar-complete/dorn-skybox.jpg"
				alt = "A Tauren mounted on a dragon flys up into a pink-cloud-sworled sky" />
		</a>
		<figcaption class="right" ><p></p></figcaption>
		<hr style="width:75%"; align="right" />
	</figure>
	

<p>The War Within has been a good expansion so far. As everyone has said, the Warband feature is the standout, making a huge difference to managing multiple characters. Gearing an alt is so much more straight-forward, and the 20th anniversary event has meant levelling a character is lightning-fast.</p>
<p>The zones are fun and different, though I wonder about too much underground after a while. Being out on the Isle and seeing the sky is refreshing after tootling around in the caves for a while.</p>
<p>I love the kobold culture they&rsquo;ve created, and really wish the Undermine(d) 11.1 patch had been kobolds instead of Goblins. I&rsquo;m not a fan of the Goblin culture as depicted&mdash;environmental vandals with their noisy smoke-belching mounts, money-grubbing, selfish. The kobolds on the other hand are brilliant and fun, with their candles and joy at discovering a piece of junk out in the world.</p>
<p>The expansion does feel a little bit stalled at the moment, despite the launch of Siren Isle (with its lacklustre ring), but Plunderstorm returns in January to distract everyone before Season 2. I&rsquo;m a little worried by the proposed Prot Warrior rage nerfs, but that&rsquo;s Warcraft for you&mdash;won&rsquo;t take long to find out. Hm. Maybe I should gear my Paladin and Monk and Druid in the meantime just in case&hellip;</p>
]]></content>
        </item>
        <item>
            <title>Warcraft: Amirdrassil complete</title>
            <link>https://galumphing.net/2023/12/31/warcraft-amirdrassil-complete/</link>
            <pubDate>Sun, 31 Dec 2023 16:19:00 +1100</pubDate>
            
            <guid>https://galumphing.net/2023/12/31/warcraft-amirdrassil-complete/</guid>
            <description>After our best raid performance in Aberrus, we clobbered Amirdrassil without breaking a sweat. All nine bosses dropped in only 19 attempts, which is crazy low.
In some ways it was a bit of a let down: it was too easy1, with even penultimate boss Tindral only taking a single attempt, and Fyrakk four. Four runs for the final boss of a tier is a little ridiculous.
 Farewell Fyrakk</description>
            <content type="html"><![CDATA[<p>After our best raid performance in Aberrus, we clobbered Amirdrassil without breaking a sweat. All nine bosses dropped in only 19 attempts, which is crazy low.</p>
<p>In some ways it was a bit of a let down: it was <em>too</em> easy<sup id="fnref:1"><a href="#fn:1" class="footnote-ref" role="doc-noteref">1</a></sup>, with even penultimate boss Tindral only taking a single attempt, and Fyrakk four. Four runs for the final boss of a tier is a little ridiculous.</p>





	<figure class="center">
		<a href="/2023/12/31/warcraft-amirdrassil-complete/fyrakk-dedj.jpg">
			<img
				srcset ="
					
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				src="/2023/12/31/warcraft-amirdrassil-complete/fyrakk-dedj.jpg"
				alt = "A Tauren Paladin standing in front of the dragon Fyrakk after his defeat" />
		</a>
		<figcaption class="right" ><p>Farewell Fyrakk</p></figcaption>
		<hr style="width:75%"; align="right" />
	</figure>
	

<p>It&rsquo;s clear Blizzard has decided Normal Raiding should be a pushover even for casual weekly guilds like ours. Which means Heroic is the new Normal, while Mythic is still nigh-impossible: some Race to World First guilds took over <a href="https://www.icy-veins.com/forums/topic/76242-one-thousand-pull-dramatic-tindral-mythic-kill-by-skyline/">1000 attempts</a> to clear Mythic Tindral before nerfs!</p>
<p>(Speaking of RWF, this was one of the great tiers: watching Echo and Liquid neck-and-neck on Tindral and Fyrakk was amazing and really either guild could have grabbed the win. A great relief after the stunted Aberrus race. Grats to Echo for retaking the crown (and for the welcome return of Scripe&rsquo;s <a href="https://youtu.be/Zw2JBBs-cBA?t=626">headset smashing</a> victory cry!).</p>
<p>In Aberrus our guild made a late push into Heroic for the first time, advancing all the way to Sarkareth before we ran out of time to get Ahead of the Curve. This time we would have plenty of time to get the AotC achievement, but strangely my motivation to continue vanished after the Normal clear. Despite raiding being my favourite WoW activity, the idea of eking out gear point-by-point to run the same-bosses-but-harder was a grind too far. As a consequence I stepped down from Heroic progress, which was a hard decision but I think the right one. I&rsquo;m looking forward to being jealous of all our raiders on their Heroic mounts :-)</p>





	<figure class="center">
		<a href="/2023/12/31/warcraft-amirdrassil-complete/amirdrassil-approach.jpg">
			<img
				srcset ="
					
						/2023/12/31/warcraft-amirdrassil-complete/amirdrassil-approach_hu3b85c377de8d13adc841ff95128611b4_563207_500x0_resize_q75_box.jpg 500w,
					
					
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				src="/2023/12/31/warcraft-amirdrassil-complete/amirdrassil-approach.jpg"
				alt = "Flying toward the entrance to the raid, a green temple surrounded by invasive flows of lava" />
		</a>
		<figcaption class="right" ><p>Approaching Amirdrassil</p></figcaption>
		<hr style="width:75%"; align="right" />
	</figure>
	

<p>Dragonflight has been an excellent expansion with plenty of content, but interestingly for the first time in a long time I found myself drifting way from following the storylines closely, and I didn&rsquo;t bother with all the collectibles and side quests as the point releases rolled out. I was finding that the scaffolding behind an MMO like Warcraft was starting to show through a bit too much: point releases with predictable and easy gear catch-ups, ilvl increases because things have to go up, strange loot blockers and rules (e.g. not being able to upgrade with higher level tokens without also grinding lower level ones), etc.</p>
<p>Ironically enough I think the announcement of the Worldsoul Saga expansions is a key reason for my disenchantment, despite (or because of?) the Saga plans sounding excellent. Knowing it would be a nigh on a year before genuinely new content arrived, with only fated raids to fill the gap, was pretty demotivating. Blizzard obviously realised it was a big ask to keep people subscribed for that long a gap without a new raid, and their <a href="https://worldofwarcraft.blizzard.com/en-us/news/24046540/world-of-warcraft-in-2024-the-road-ahead">2024 timeline</a> was a good attempt at filling the void with promised activities, but in the end I think I felt that maintaining interest for that long was too hard.</p>
<p>The bug may bite again after a short break, but for now Warcraft is on hiatus until the War Within gets close. After all that was a <a href="https://www.youtube.com/watch?v=o03STclgxSc">killer cinematic</a>!</p>
<section class="footnotes" role="doc-endnotes">
<hr>
<ol>
<li id="fn:1" role="doc-endnote">
<p>So easy that I am <em>almost</em> tempted to withdraw my &lsquo;normal raiders deserve a mount&rsquo; plea&hellip;but we do!&#160;<a href="#fnref:1" class="footnote-backref" role="doc-backlink">&#x21a9;&#xfe0e;</a></p>
</li>
</ol>
</section>
]]></content>
        </item>
        <item>
            <title>The Last of Us Part II: We let you live and you wasted it</title>
            <link>https://galumphing.net/2023/08/06/the-last-of-us-2-you-wasted-it/</link>
            <pubDate>Sun, 06 Aug 2023 10:31:00 +1100</pubDate>
            
            <guid>https://galumphing.net/2023/08/06/the-last-of-us-2-you-wasted-it/</guid>
            <description>I&amp;rsquo;ve been meaning to write about The Last of Us Part II for some time. It was a while ago now that I played it, but it&amp;rsquo;s hung around in my head, so here it is.
 
  I generally don&amp;rsquo;t pay much attention to reviews of games, but I do remember that the reaction to TLoU2 on release was quite extreme: debates about excessive violence and the paradoxical way the game tries to condemn violence at the same time as forcing the player to participate in it.</description>
            <content type="html"><![CDATA[<p>I&rsquo;ve been meaning to write about The Last of Us Part II for some time. It was a while ago now that I played it, but it&rsquo;s hung around in my head, so here it is.</p>





	<figure class="center">
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				src="/2023/08/06/the-last-of-us-2-you-wasted-it/tlou2-dinosaur.JPG"
				alt = "A large, moss covered tyrannosaurus statue in an abandoned museum" />
		</a>
		<figcaption class="right" ><p></p></figcaption>
		<hr style="width:75%"; align="right" />
	</figure>
	

<p>I generally don&rsquo;t pay much attention to reviews of games, but I do remember that the reaction to TLoU2 on release was quite extreme: debates about excessive violence and the paradoxical way the game tries to condemn violence at the same time as forcing the player to participate in it. It&rsquo;s a fair criticism, but opening that kind of debate is something that art does&mdash;it&rsquo;s really down to whether the attempt <em>works</em>.</p>
<p>And for TLoU2 I think it does. Just.</p>
<p>Most of the violence is no worse than the first game, though just as depressing. It&rsquo;s bizarre and counter-intuitive to be brazenly killing so many humans given the framing (and even title) of the game, but it <em>is</em> a game. Action games demand relentless murder, for better or (often) worse, and TLoU2 is an action game despite the heavyweight storytelling.</p>
<p>And <a href="https://galumphing.net/2020/06/23/consoling-uncharted-tomb-raider-and-the-last-of-us/">just like the first game</a>, the storytelling is the saving grace. It&rsquo;s brutal and unforgiving, even drifting into absurdity at times, but the core story of loss and revenge and futility is very powerful. The surprise point-of-view switch is very daring given the potential for it to backfire disastrously, but somewhat miraculously the developers make it work despite the huge emotional heft that remains from the first game.</p>
<p>In many ways TLoU2 veers away from it&rsquo;s core remit of zombie survival horror. In the sequel the zombies are almost inconsequential&mdash;it&rsquo;s the humans that matter. There are still moments of classic jump-scare zombie gaming (the basement of a hospital the best shudder-filled example), but it&rsquo;s the humans who provide the true horror, the tension, and all of the story beats. I guess that was true of the back half of TLoU too, but here it really is about the myriad ways humans can be awful to each other.</p>





	<figure class="center">
		<a href="/2023/08/06/the-last-of-us-2-you-wasted-it/tlou2-dnd.JPG">
			<img
				srcset ="
					
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				src="/2023/08/06/the-last-of-us-2-you-wasted-it/tlou2-dnd.JPG"
				alt = "The player looks down at a long abandoned table with miniature figurines and a role playing book" />
		</a>
		<figcaption class="right" ><p>Even in the grim dark future, there is role playing</p></figcaption>
		<hr style="width:75%"; align="right" />
	</figure>
	

<p>The violence is sometimes unwatchable. There are two or three horribly brutal moments that scar your brain and won&rsquo;t go away, even months later. The game tries to balance them with semi-absurd scenes of mass destruction and impossible odds, but those scenes were generally forgettable and sometimes even a mistake, unnecessarily removing some of the tightly scripted tension.</p>
<p>I think this is especially true of the fourth act, which is disappointing and feels like a real stretch. It is probably the main reason the criticisms came strong and hard. Unlike the extra acts of both Red Dead games, it feels tacked on and unexpected in a bad way&mdash;too long and the nihilism would have been more appropriate earlier in the game to give the player a chance to come to terms with it. As it stands we are forced into a very dark sequence that made me put the controller down and hope that by not engaging some other resolution might be possible. Alas no.</p>





	<figure class="center">
		<a href="/2023/08/06/the-last-of-us-2-you-wasted-it/tlou2-moose.JPG">
			<img
				srcset ="
					
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				src="/2023/08/06/the-last-of-us-2-you-wasted-it/tlou2-moose.JPG"
				alt = "The player crouches observing a large museum display with a moose being attacked by a pack of wolves" />
		</a>
		<figcaption class="right" ><p>Metaphor</p></figcaption>
		<hr style="width:75%"; align="right" />
	</figure>
	

<p>It&rsquo;s a depressing world the game depicts, one of little trust and even less hope, but you can&rsquo;t help feeling the deep emotion and desperate connection the characters seek. You live and breathe their every hope and disappointment, their fury and need for resolution, their loves and their hatreds. One line in particular stopped me in my tracks, and has lived with me ever since:</p>
<blockquote>
<p><em>&ldquo;We let you live and you wasted it.&quot;</em></p>
</blockquote>
<p>Gut wrenching.</p>
]]></content>
        </item>
        <item>
            <title>Warcraft: The Madness of the Race to World First</title>
            <link>https://galumphing.net/2023/07/31/warcraft-the-madness-of-the-race-to-world-first/</link>
            <pubDate>Mon, 31 Jul 2023 13:50:00 +1100</pubDate>
            
            <guid>https://galumphing.net/2023/07/31/warcraft-the-madness-of-the-race-to-world-first/</guid>
            <description>I&amp;rsquo;ve enjoyed following the Warcraft Race for World First over the last few years. It&amp;rsquo;s a crazy event where two dominant guilds&amp;mdash;Echo and Liquid&amp;mdash;vie to be the first to defeat the Mythic Raid each new tier. There are other guilds that race too (Method and BDG being the most visible), but they acknowledge that they&amp;rsquo;re competing for bronze given the resources of the big two. The races generates enormous hype for each new raid and for Warcraft in general, helped by things like amazing RWF trailers the guilds create before each new raid.</description>
            <content type="html"><![CDATA[<p>I&rsquo;ve enjoyed following the Warcraft Race for World First over the last few years. It&rsquo;s a crazy event where two dominant guilds&mdash;Echo and Liquid&mdash;vie to be the first to defeat the Mythic Raid each new tier. There are other guilds that race too (Method and BDG being the most visible), but they acknowledge that they&rsquo;re competing for bronze given the resources of the big two. The races generates enormous hype for each new raid and for Warcraft in general, helped by things like amazing <a href="https://www.youtube.com/watch?v=cjCn7YwGMtg">RWF trailers</a> the guilds create before each new raid.</p>
<p>The main reason I say it&rsquo;s &lsquo;crazy&rsquo; is because of the preparation and time required to be competitive, and the hours required to actually defeat the raid.</p>
<h3 id="the-prep">The Prep</h3>





	<figure class="center">
		<a href="/2023/07/31/warcraft-the-madness-of-the-race-to-world-first/rwf-aberrus.jpg">
			<img
				srcset ="
					
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				src="/2023/07/31/warcraft-the-madness-of-the-race-to-world-first/rwf-aberrus.jpg"
				alt = "The nine bosses of Aberrus under a caption announcing the Race to World First" />
		</a>
		<figcaption class="right" ><p></p></figcaption>
		<hr style="width:75%"; align="right" />
	</figure>
	

<p>Each guild has a roster of around 30 players, and each of those players gears up eight or more characters in the lead up to the raid launch. For tanks that means one of each class (and often multiples of &lsquo;flavour of the moment&rsquo; classes to give a better chance at getting the lucky drop).  That gearing process is fairly easy prior to the patch release, given most of those players already maintain multiple super highly geared characters.</p>
<p>Once the patch is launched the real madness begins. Because a new patch brings new item levels and power upgrades, each of those eight+ characters needs to be geared as fast as possible. To accomplish this the guilds run &lsquo;splits&rsquo;, which are multiple Heroic raid runs on every character, assisted by their fans in the Warcraft community. The goal is to funnel as much loot as fast as possible to the raiders, with payments of up to 500,000 gold to the community members running the raids with them in return for a pledge to trade any and all loot to the guild raiders.</p>
<p>Both Echo and Liquid appear to hate this split process, as it costs them a phenomenal amount of gold, and is also incredibly repetitive and boring. The raid leaders also spend weeks planning the upgrades via epic spreadsheet work: how drops should be allocated, the composition of the raids to optimise efficiency, etc.</p>
<p>The splits are also a less than ideal way for race to start, as viewers tuning in for the first 3-4 days are treated with faceroll Heroic raids instead of the challenge and excitement of the Mythic raid. Before Dragonflight there was a &lsquo;Heroic week&rsquo; prior to the Mythic release, and that seemed to work better for both the raiders and the viewers.</p>
<p>After the splits are done each guild ends up with a roster of 20-25 extremely well geared characters&mdash;basically they all have best in slot drops and crafted gear. This leaves some raiders on the bench when they don&rsquo;t get lucky with loot, which must be a dire situation to be in given the months of prep those players have done just to have a chance at raiding.</p>
<p>Tobo, a newish recruit to Echo, was in this situation for Aberrus: he got bad drops, ended up on the bench, and spent the entire race trying to farm upgrades only for the race to be over before he was geared. It was a viscous circle because he wasn&rsquo;t getting any drops from the Mythic raid itself. Ironically Tobo was one of only ten or so Echo raiders who were on location for the raid, so he was on cam the entire time. Consequently his stream was one of the most entertaining of the event as he ran the same M+ dungeon 22 times in a row to try and get a trinket, then farmed the first boss trash endlessly for a chest. Hundreds of viewers were cheering him on and joining the farm groups to help, and the rest of the on-site raiders celebrated with him when he eventually did find the elusive loot.</p>
<h3 id="the-race">The Race</h3>





	<figure class="center">
		<a href="/2023/07/31/warcraft-the-madness-of-the-race-to-world-first/dragonflight-snail-race.png">
			<img
				srcset ="
					
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				src="/2023/07/31/warcraft-the-madness-of-the-race-to-world-first/dragonflight-snail-race.png"
				alt = "Four Warcraft snails racing around a track" />
		</a>
		<figcaption class="right" ><p></p></figcaption>
		<hr style="width:75%"; align="right" />
	</figure>
	

<p>Once the farming is done and the lucky twenty heavily-geared characters selected, the real race begins. Whilst all the bosses bar the final are tested on the PTR realms, most are buffed or have subtle changes that make the raid a real challenge even with those min-maxed players. The first couple of bosses drop easy, but there&rsquo;s (nearly) always a wall boss that stops progress in its tracks, forcing deep analysis and pixel perfect play. Halondrus and Anduin in Sepulcher are good examples.</p>
<p>This tier was slightly different, with Aberrus proving barely any challenge even with the bosses that could have posed problems. The World First tables for Aberrus are very different as &lsquo;normal&rsquo; guilds went into Mythic without min-maxing, allowing them to claim world first kills on the first four bosses before the bigger teams ventured in and started to dominate due to their better gearing.</p>
<p>Echo, Liquid, and Method all rolled through with the only real delays coming with the last two bosses (Neltharion and Sarkareth), but even they only required 72 and 114 pulls. By contrast, Halondrus and Anduin in Sepulcher required 357 and 216 pulls respectively, and along with the final boss were largely responsible for the race lasting 12 days.</p>
<p>This time it lasted only <em>three</em>, which felt too short for the effort put in by the players. Many players commented on the fact that the splits took the same amount of time as the actual raid, let alone the months of prep. Whilst it&rsquo;s a fine balance for Blizzard given they want the raid to be accessible to mortals, it needs to be a real challenge rather than a sprint for the racers.</p>
<p>The final boss was the only one that forced a pull count over 100. Liquid did some early morning off-stream pulls in order to hide their Phase 3 strat, emerging from the darkness to post a blistering 14% run to put the scare into Echo who were late into their night of attempts (as I&rsquo;ll discuss below, it&rsquo;s incredible Echo were even competitive on a tier this short given they have a major timezone disadvantage).</p>
<p>Liquid stayed ahead and got Sarkareth to 1.82% with Echo only managing to meet Liquid&rsquo;s 14%. Then something crazy happened, which hasn&rsquo;t been commented on much: Liquid were <a href="https://www.twitch.tv/videos/1819821749?t=26h24m32s">mid way through a pull</a> when Echo posted a breakthrough 5.89% attempt, meaning the kill was now imminent for both teams. I don&rsquo;t think the Liquid Raiders would have been aware, but their Raid Leader <a href="https://www.twitch.tv/maximum">Maximum</a> almost certainly was. Amazingly on that <em>very same pull</em> Liquid got the kill.</p>
<p>The <a href="https://twitter.com/LiquidGuild/status/1658925778892103684">celebrations were riotous</a>, especially after the letdown of Vault of the Incarnates where a late Xmas-saving nerf to Raszageth led to Echo killing her while Liquid slept.</p>
<h3 id="the-elephant">The Elephant</h3>





	<figure class="center">
		<a href="/2023/07/31/warcraft-the-madness-of-the-race-to-world-first/magmamammoth.jpg">
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				srcset ="
					
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				alt = "A rearing mammoth made out of magma" />
		</a>
		<figcaption class="right" ><p></p></figcaption>
		<hr style="width:75%"; align="right" />
	</figure>
	

<p>There was, and is, one major problem with this race. Timezones, and more specifically Blizzard&rsquo;s policy of not having a global release of the raid. The competitive US guilds (only Liquid really, though BDG did a great job to get World fourth) get a 12 hourish headstart on the raid compared to the EU teams (Echo and Method). This is patently absurd for a race&mdash;having a team start ahead of another competing team in any race doesn&rsquo;t make any sense unless it&rsquo;s a handicapped event.</p>
<p>For Aberrus this meant that whilst Liquid achieved and deserved the first kill, Echo killed the boss only a few hours later (and even that delay was almost certainly due to hearing Liquid had won when Echo were within a few percentage points of victory). Given Liquid had a 12 hour headstart, does a kill within 3 hours mean Echo in fact &lsquo;won&rsquo;? Obviously it would be ridiculous to have Liquid have to sit around and wait for a timer to pass before celebrating, but the time difference really makes a mockery of it being a true race.</p>
<p>Echo have been very vocal about this problem for obvious reasons, both when they win (which is remarkable) and lose, and Liquid acknowledge the problem too. Both teams would way prefer to test their skills on an equal footing. For raids that last beyond the 7 day reset the problem is further exacerbated as US teams will get gear upgrades from the vault and a reclear&mdash;potentially losing after a week or competing because your realm hasn&rsquo;t had a reset yet is a ridiculous situation.</p>
<p>The apologists will claim that the 12 hour US advantage is mitigated by the EU teams being able to copy the US strategies, and by the US teams occasionally having to beta test bosses and find bugs, which then allows the EU teams to not face the same bugs. Whilst there is some truth in that, I think that if each team could choose which to have&mdash;a 12 hour headstart or a window for strat-copying&mdash;both would choose the headstart 100% of the time.</p>
<h3 id="the-solution">The Solution</h3>





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				src="/2023/07/31/warcraft-the-madness-of-the-race-to-world-first/dragonflight-alexstrasza-gold.jpg"
				alt = "Alexstrasza showered in gold coins" />
		</a>
		<figcaption class="right" ><p></p></figcaption>
		<hr style="width:75%"; align="right" />
	</figure>
	

<p>The obvious solution would be to follow FFXIV&rsquo;s lead and have a global release of the raid. Let the patch roll out with the Normal and Heroic raid unlocked, and release the Mythic raid a day later. US realms can come up first, EU 12 hours later, then the raid itself unlocks at some point after that.</p>
<p>Blizzard don&rsquo;t want to do this as it means the regular player-base are &lsquo;suffering&rsquo; for the race, but I doubt anyone would really care if it became an expectation that the raid releases a few days after the patch. Time for people to enjoy the patch content, so some open world gearing, and then jump into the raid. It seems an easy fix that would really help make the race a bigger and better event than it already is.</p>
<p>If Blizzard really doesn&rsquo;t like that idea, <a href="https://www.twitch.tv/scripe">Scripe</a> (Raid Leader for Echo) even suggested creating a separate EU realm which patches on the same timeframe as US. He guesses (and I agree) that if you did that the majority of the player-base would transfer to that server just so they can start playing the patch at the same time as the rest of the (US) world.</p>
<p>Another option might be to create tournament realms for the RWF. That already happens with the Mythic Dungeon Invitational and Great Push, so the technology is there. The apparent reason for not doing this is twofold: Blizzard like that the regular playerbase can contribute to the guilds who are racing by running splits with them, and Blizzard really don&rsquo;t want to feel responsible for the insane preparation demands the RWF demands, fearing it would reflect badly on them.</p>
<p>The former makes some kind of sense, though I don&rsquo;t think enough of the player-base participate to make it that invaluable. The latter is something Blizzard should fix rather than turn a blind eye to&mdash;they benefit greatly in terms of mindshare and hype from what is effectively a community created event, so it seems appropriate they should consider ways to make it more sustainable.</p>
<p>Sloot, a main tank for BDG, published an <a href="https://www.youtube.com/watch?v=FJKuNTVXFPA">excellent and thoughtful post-race video</a> which covers a lot of the problems with the race as it stands&mdash;how it&rsquo;s impossible for any but the most well funded guilds to compete, the timezones, burnout&mdash;as well as some suggestions on how to fix it. It&rsquo;s clear from the video how exhausted and demoralised Sloot is after the raid, and <a href="https://twitter.com/Slootbag/status/1678466162642788353?s=20">his retirement</a> not long after confirms that.</p>
<p>The idea that any guild could compete, something that Scripe has been a big advocate for too, is very appealing. It would be great for the fans and Blizzard to see Australian and Asian guilds able to step up and push for podium spots, and that will only become possible with intervention from Blizzard.</p>
<p>If Blizzard flat-out refuse to get involved, the only other option would be to create a formal RWF League, with rules and regulations, maintained by representatives from the top guilds. Co-ordinated raid start times, roster rules, loot distribution rules, etc. It would be quite something to see Scripe and Maximum agree to anything (there&rsquo;s obviously <a href="https://raider.io/aberrus-the-shadowed-crucible/global-coverage#post-188104">no love lost</a> between them), but unless they do the RWF risks descending into worse chaos than it already is.</p>
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            <title>Warcraft: Aberrus complete</title>
            <link>https://galumphing.net/2023/07/18/warcraft-aberrus-complete/</link>
            <pubDate>Tue, 18 Jul 2023 20:47:00 +1100</pubDate>
            
            <guid>https://galumphing.net/2023/07/18/warcraft-aberrus-complete/</guid>
            <description>For the first time our guild completed a raid before a power-ramp patch, defeating Aberrus in record time and with record low attempts per boss. The raid took only 1 month of weekly raids, 32 total boss fights, at an average of 4 attempts per boss. That&amp;rsquo;s quite something when compared to our Vault of the Incarnates run which was 3 months, 121 fights, and 15 attempts per boss.</description>
            <content type="html"><![CDATA[<p>For the first time our guild completed a raid before a power-ramp patch, defeating Aberrus in record time and with record low attempts per boss. The raid took only 1 month of weekly raids, 32 total boss fights, at an average of 4 attempts per boss. That&rsquo;s quite something when compared to our Vault of the Incarnates run which was 3 months, 121 fights, and 15 attempts per boss.</p>





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				alt = "Three figures standing at the entrance to a vast underground chamber" />
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<p>There are two  prevailing theories about the difficulty, or lack thereof, of Aberrus. One is that the encounter team didn&rsquo;t talk to the gear team who implemented the (very good) gear upgrade system, resulting in player power being way higher than expected. This seems to be borne out somewhat when you see the World First race being completed in only three days.</p>
<p>The other theory is that Aberrus was made intentionally easier than previous tiers to encourage raiding and allow more causal players the opportunity to do more than just LFR. The Normal raid was a cakewalk when compared to previous efforts&mdash;so much so that we accidentally cruised through the first seven bosses one night, often on our first attempts, when I&rsquo;d been hoping that at best we could get through three.</p>
<p>As with most things, it&rsquo;s probably a combination of both: more lenient gear and DPS/HPS checks combined with very well geared players even amongst the casual once-a-weekers like us.</p>





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				src="/2023/07/18/warcraft-aberrus-complete/aberrus-defeated.jpg"
				alt = "The raid team standing in front of the defeated final boss" />
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		<figcaption class="right" ><p></p></figcaption>
		<hr style="width:75%"; align="right" />
	</figure>
	

<p>Either way I think it turned out well. We loved beating the raid early, enjoyed a lot of the bosses (personal favourites were Rashok and Neltharion), and we&rsquo;ve even started working in earnest on Heroic for the first time. In fact Heroic feels like it ramps up the difficulty to what we were used to on Normal in previous tiers.</p>
<p>One thing I loved about this raid was how the cut scene following Sarkareth&rsquo;s defeat showed our actual characters as the camera pulled back on the arena&mdash;a subtle reward<sup id="fnref:1"><a href="#fn:1" class="footnote-ref" role="doc-noteref">1</a></sup> to celebrate the team.</p>





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		<a href="/2023/07/18/warcraft-aberrus-complete/sarkareth-dedj-cinematic.jpg">
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				src="/2023/07/18/warcraft-aberrus-complete/sarkareth-dedj-cinematic.jpg"
				alt = "View of the raid team from above during the end-of-raid cinematic" />
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		<figcaption class="right" ><p></p></figcaption>
		<hr style="width:75%"; align="right" />
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<section class="footnotes" role="doc-endnotes">
<hr>
<ol>
<li id="fn:1" role="doc-endnote">
<p>Inserting my customary plea here for Blizzard to give Normal raiders a title or mount reward!&#160;<a href="#fnref:1" class="footnote-backref" role="doc-backlink">&#x21a9;&#xfe0e;</a></p>
</li>
</ol>
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        </item>
        <item>
            <title>Warcraft: Vault of the Incarnates complete</title>
            <link>https://galumphing.net/2023/03/31/warcraft-vault-of-the-incarnates-complete/</link>
            <pubDate>Fri, 31 Mar 2023 21:00:00 +1100</pubDate>
            
            <guid>https://galumphing.net/2023/03/31/warcraft-vault-of-the-incarnates-complete/</guid>
            <description>Our once-weekly raid finished Vault of the Incarnates this week with what turned out to be an easy first-run-of-the-night kill of Raszageth (after 56 prior attempts!).
Vault was our best raid yet in terms of boss progress &amp;mdash; averaging 15 attempts per boss after being around 20 for Sepulcher, Sanctum, and Nathria. We probably had about 20 two-hour sessions spread over three months to get the clear. It&amp;rsquo;s the first time we&amp;rsquo;ve cleared a raid before becoming overpowered with catch-up gear, which was a nice bonus (in lieu of any recognition from Blizzard for us Normal raiders!</description>
            <content type="html"><![CDATA[<p>Our once-weekly raid finished Vault of the Incarnates this week with what turned out to be an easy first-run-of-the-night kill of Raszageth (after 56 prior attempts!).</p>
<p>Vault was our best raid yet in terms of boss progress &mdash; averaging 15 attempts per boss after being around 20 for Sepulcher, Sanctum, and Nathria. We probably had about 20 two-hour sessions spread over three months to get the clear. It&rsquo;s the first time we&rsquo;ve cleared a raid before becoming overpowered with catch-up gear, which was a nice bonus (in lieu of any <a href="https://www.wowhead.com/achievement=17107/ahead-of-the-curve-raszageth-the-storm-eater">recognition</a> from Blizzard for us Normal raiders!).</p>
<p>Only Raszageth gave us some pause, but it was a fight which slowly revealed itself as you understood what was required. Each phase initially appears impossible until suddenly it isn&rsquo;t and the next one takes its place. The first time we had the full team working in synch the boss fell with barely a whimper.</p>





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				alt = "The raid group kneeling around the corpse of Raszageth" />
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		<figcaption class="right" ><p></p></figcaption>
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<p>It was a good raid with a mix of fights, though nothing that matched Halondrus and Raszageth was far easier than Anduin. We surprised ourselves by one-shotting Kurog and only needed five tries at Broodkeeper (I was expecting weeks on both), whilst Dathea and (unexpectedly) Terros proved more of a struggle.</p>
<p>I do wish Warcraft raids had some of the more imaginative arenas seen in FFXIV, but even there round platforms are often all we get.</p>
<p>Dragonflight continues to be an excellent expansion and I&rsquo;m looking forward to Aberrus &mdash; <a href="https://twitter.com/ScripeWoW/status/1636836974261682178">early indications</a> are that it&rsquo;s going to be fun.</p>
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