Blizzcon this year was fairly light on big news, which was kind of expected given the expectation-hosing Blizzard did before the show even begun, and which was disappointing enough for some (like Syp) to say the show should have been cancelled. I guess for a newshound maybe it was a let down, but people on the ground seemed to have enjoyed it, and despite the lack of huge announcements there was plenty to absorb, made easy by the top notch reporting from BlizzardWatch.
The Overwatch news was very thin, with the only real announcement being the reveal of Ashe, who looks like a great addition (and has been immediately adored by the fanbase). I wonder if Blizzard intentionally unveiled a Western themed hero in the same week as Red Dead Redemption 2 dropped? Seems a little too evil genius I think – and an opening weekend of US$750m for RDR2 wipes everything else off the map.
Meanwhile over in Warcraft land, there’s the remastered Warcraft III, which excited a lot of people, and a bunch of ‘coming soons’ for Warcraft itself. None of which were earth-shattering, but there was a general lifting of the mood around WoW as a result, with the feeling that the developers are starting to get in the expansion groove and listening and responding to the fans. Perhaps there’s hope for BfA yet? Plus, Tauren Heritage armour!
The biggest Warcraft news was saved for the Vanilla version, with the launch being set for mid 2019, and perhaps most surprisingly the fact that it will be ‘free’ for existing subscribers. This is a nice bonus if you’re already playing, as it means there’s no cost to trying it out, and I guess Blizzard’s theory is that those who sub just for Vanilla will also end up having a go at ‘real’ WoW. Smart thinking, and probably worth leaving the money (and potential ill will) on the table that would have come from charging extra for current subscribers.
The panel went into a lot of detail about getting the old code and assets working on the new platforms, and the BlizzardWatch liveblog is well worth reading to understand just how tricky it all is – stuff like finding the old source code (on a backup of a backup!), first bug fixes, lighting, art assets, terrain rules, it’s all a fascinating and rare look behind the scenes.
It was also encouraging to read just how strict Blizzard are being about Vanilla. There are plenty of shortcuts that could be added, but most are being denied. Hour long waits for mail, goblin auction houses, and no dungeon finder. It’s going to be pretty close to the real thing, but with a modern engine, and no real shortcuts – unlike the LotRO ‘Legendary’ server which is probably allowing cash shop advantages, something that seems like a mistake at first glance.
Blizzard also going to be staging the content releases, adding raids and dungeons as they were originally available. That’s great news as it allows time for guilds to work through content slowly, which is probably going to be a requirement given the legendary grinds that used to exist. People who tried the limited Blizzcon beta were already remembering just how clunky things were (the hunter dead-zone, dying a lot, ammo, weapon skills, feeding your pet), but there’s also great features like the old talent trees, a greater sense of purpose in planning your upgrades and progression, and the charm in activities like collecting for its own sake in the pre-achievement driven world.
It’s a tremendous experiment (and hopefully experience), and will interesting to see how long it thrives.