Foxy Azeroth

I finally finished off Nazmir, enjoying it more as the storylines all wrapped up – helps having the end in sight no doubt.

Surprised this construct took me seriously with my headgear. His is way more impressive.

I bumbled around choosing which zone to go to next, eventually settling on Vol’dun, as I was tired of Trolls. And oh boy was I glad I did. The first person you meet is this magical creature:

They’re called Vulpera, and they’re the best thing in WoW since the Highmountain Tauren. If this had have been the first zone I played, I think my entire attitude to BfA would have been different. Armed foxes!

Armed foxes fighting snake people!

Armed mounted foxes!

As many have said, if these guys aren’t the next Horde allied race then Blizzard are mad. I think it would even get Bhagpuss to stump up for a sub, given his #1 favourite race ever were the Vanguard Raki (‘Stocky foxes with a great backstory, characterful animations and the happiest faces’). I can’t wait to play one. Please Blizzard.


On the Alliance side, we ventured into Scarlet Monastery last week, which is another great dungeon. It’s the first one that introduces more complex mechanics to the bosses, which meant we dutifully wiped a few times due to only being practiced in tank and spank. Suddenly having to deal with damage spikes and insta-kill mechanics was a whole new thing, but all the more fun as a result.

A breather before the final boss

The second run through had a memorable moment, when everyone wiped on the boss’s killer whirlwind mechanic except me. This left the boss on about 33% health, so I started popping all my defensive cooldowns, healing almost constantly, and doing very tiny chunks of damage to the boss and his adds.

Ironically his mechanic (where he whirls off on his own for ~20 seconds) made it possible, as I could heal almost to full each time before he returned. It’s my first experience of how a Paladin can just keep going and going whilst chipping away at the enemy and eventually wearing them down via sheer persistence. Otherwise known as boring them to death!

…and then I popped Consecration, followed by Flash of Light…then Consecration again…

From the other side

I tried, BfA, I really tried.

My Hunter main is sitting at 112, bogged down in the swamps of Nazmir. The storyline is mostly enjoyable, but like Syp, I tired of the brown and grey environment very quickly, and it seems to go on forever. I’m sure I’ll get to 120 eventually, but the swamp and the fact that Trolls have unfortunately never appealed to me means the expansion has really failed to get its claws in.

Poor Torga

Luckily, and somewhat surprisingly, I’ve been having great fun with my levelling Dwarf Tank. Trying the ‘other side’ has always been a long term goal, and I’m very pleased to be finally doing it. The Alliance really does have quite a different feel, despite fulfilling the same collect x of y quests, where there is far more emphasis on being right, and being the ‘good guys’ when compared to the barbaric Horde.

All of which is rubbish of course, but I’m embracing my Alliance righteousness: wearing ‘the Hordebreaker’ as my title and laying waste to any Horde that crosses my path. With the exception of Tauren of course – on one escort quest I kept the NPC alive rather than killing the Tauren warriors, though I’m not sure how sustainable this policy will be.

It’s been refreshing playing zones I’ve never seen too, all the Eastern Kingdom Alliance only areas, and now Darkshore (post-Cataclysm but pre-Sylvanas horrorshow). Some of the questing and storytelling is excellent, with the ridiculous Bravo Company of Redridge Mountains being a particular highlight. So too Duskwood (end of the zone to the other and back quests excepted), which included some lovely personal stories and a fun crypt section which was a brand new layout for the normally predictable underground territory.

Hey, wait a minute…

Dungeon runs have continued apace, and we’re now up to Scarlet Cathedral. It’s been great revisiting the dungeons in sequence and with a group of friends, meaning we can take our time to scheme and laugh our way through. Shadowfang Keep has probably been the pinnacle of the early dungeons – it’s terrific being on the battlements seeing out into Silverpine Forest – though the hilarity of pet-pulling half of Gnomeregan and the ‘rope trick’ in Blackfathom Deeps also rate highly.

All of which is making me fear it’s more likely I’ll end up experiencing BfA from the Alliance side before the Horde. Then again – our dungeon group has a pact to play all the dungeons together before advancing, so at one a week it will be years before we catch up to current content. Phew. For the Horde!

Ragefire Chasming

Tonight’s Alliance guild expedition took us to the centre of Horde territory, into the catacombs below Orgrimmar: Ragefire Chasm.

Ragefire Chasm extends deep below the city of Orgrimmar. Barbaric troggs and devious Searing Blade cultists once plagued the volcanic caves, but now a new threat has emerged: Dark Shaman. Although Warchief Garrosh Hellscream recently called on a number of shaman to use the elements as weapons against the Alliance, the chasm’s current inhabitants appear to be renegades. Reports have surfaced that these shadowy figures are amassing a blistering army that could wreak havoc if unleashed upon Orgrimmar.

From an Alliance perspective that last report doesn’t sound entirely bad, but then unleashing uncontrolled shamanic magic is probably bad idea, so in we went to clean up the mess the Horde have made.

One of these figures is much smaller than the others.

Compared to Deadmines, RFC is a quick and relatively unpopulated affair, with far fewer mobs and only tank & spank bosses – and the lava boss which I fell into fighting Slagmaw. Ahem.

We made short work of everyone, rescued our trapped operatives, and cleared the dungeon to allow our investigators start unravelling what foul magic the Horde had managed to stir up and subsequently lose control of.

The Alliance continue to be upright and relatively dull – the Horde quests want you to basically just kill all of the things, the Alliance ones want to do some research – but we’re in this for the long haul and I’m warming to our Hordebreaking role.

As we finished I copped some deserved ribbing for our guild tabard, which was dark red with a dark logo – my Horde bias clearly on show. So now we have a fetching new Alliance-blue number, with a clearly visible logo. Unless you’re a Dwarf.

For the Alliance!

Battle for…Deadmines

Tonight our troop of Alliance debutantes headed into our first dungeon, the deadly Deadmines.

Deep beneath the mines of Moonbrook in southwestern Westfall lie the Deadmines. Despite the demise of the Defias Brotherhood’s leader Edwin VanCleef at the hands of Alliance militiamen, the Deadmines is still the Brotherhood’s most secure hideout since Cataclysm. Here the survivors of Edwin’s crew toil alongside new recruits, so that the Defias juggernaut ship can be complete and the kingdom of Stormwind can be brought to its knees. All this is happening under the vigilant eyes of “Captain” Cookie… and Vanessa VanCleef.

Going back to Deadmines raised some old memories. Way back in the day I was escorting a Guildie through Deadmines in search of a Rogue twinking chest (is twinking still a thing?), and as he was busy looting while I one shot everything in sight, my young Rogue friend coined a nice term for what I was doing: PVE Ganking. The Defias mobs had zero chance, like an 80 whacking on a freshly minted level 1 in a PVP zone. That quickly joined our other favourites – Bag Rage (need more slots!), Drop Logic (“Maybe you have to kill the tar monsters in the tar for the teeth to drop?”), and Threading (for when you move through a group of mobs without pulling a single one).

It’s a great dungeon, and a great first dungeon if you’ve never seen one. Plenty of mobs and bosses, fun mechanics, and the lovely moment when you bust through the mines and emerge into a huge cavern with a fully fledged pirate ship ahead.

It’s also pretty funny for a dungeon – most are pretty standard heroic fare, but this one has ogres wielding kobolds as weapons, goblin bosses riding ogres in turn, and a murloc boss who tosses slowly rotting food whilst sitting in a cooking pot.

Cookie crumbled

Plus that murloc boss drops a weapon that is so ridiculous that Blizzard had to make a special rule to forbid it from being used for transmog.

The full Paladin fantasy

It was a great reunion for our group of players who used to play together regularly, with plenty of laughs and ridiculous situations, especially the revelation that our new player hadn’t realised he could change his characters appearance when he was created, so he has whatever the randomiser came up with – we had wondered about the haircut choice. But he’s a real character now, a budding hero of the Alliance, so he can’t possibly be changed.

One for all

We also had a friend join from Chicago where he’d moved many years ago, which was a great reminder of the power of gaming and MMOs to bring a dispersed group together. As the freshman noted, Warcraft is almost “a weaponised banter and nostalgia machine….really if you were all spread out it would almost be mandatory to play something like this.” We are, and it almost is.