Warcraft Classic: Death defining

Today in Warcraft Classic I died. Quite a few times. This was tremendous!

Abandon all hope ye who exit here

My new-to-Warcraft-although-no-longer-that-new friend has started playing Classic too (unfortunately as Alliance), and has been commenting on how he keeps dying. Mainly to murlocs, which made the old hands in our group have PTSD flashbacks.

In a typical “I remember when” fashion I laughed and assumed it was due to his rookie skills, and that I would never die – or only very rarely – during lowly levelling quests.

How wrong I was.

My first death was to the Palemane Gnoll leader Snagglespear. Like a typical boss, he stands in the middle of a campsite surrounded by fast spawning minions. Another player and I grouped up to take him on, having seen several others try solo and fail. Surely a Druid and Warrior would make short work of him even at level 7, we thought, before he instead made short work of us.

A Classic lament

We did get him eventually, with great caution and judicious pulling, but even then it was close. Unlike Live where he’s guaranteed to drop a 6 slot bag, his Classic loot table drops absolutely nothing of use, but succeeding with the challenge of defeating him was reward enough.

Snagglespear however seemed to open the death floodgates for me, and I proceeded to be killed by Prairie Stalkers and Flatland Cougars working together, Wiry Swoop talons, Venture Co. troublemakers, and Windfury Sorceresses (twice!). Mulgore is huge so the death runs were long, but I kind of enjoyed every one of them.

I eventually learned that running around in white and grey gear and no way of healing meant extreme patience was required. Plus a lot of 360 camera panning during a fight to check for patrolling extras. Mulgore’s spread out nature is somewhat deceiving – you think there’s plenty of space so you won’t get hemmed in, but the mobs have long patrol paths so you can suddenly find yourself in a perfect storm of fang and claw.

The triumph of the day was downing Supervisor Fizsprocket and plenty of his Venture Co. cronies. It would have been impossible – or near impossible – to solo, but organic grouping meant we (still cautiously!) cleared his mine and recovered his… clipboard. Almost sounds like FFXIV!


This post also marks the final day of Blaugust. I’m pleased to have posted every day again (like last year), and most of them felt ‘postable’. I do agree with Endgame Viable that deciding not to post is a valuable skill, but Blaugust makes it hard to shelve things – I think the Money on the Table post is probably one that I would have dropped (which makes it ironic I’m now linking to it again), but it was getting late and I didn’t have the energy to start something fresh. And I did like that press box!

Many thanks to all who have read and commented during the month, I’ve really enjoyed reading a lot of new and established bloggers who’ve participated too – though I’ve struggled to keep up with all the reading.

And of course huge thanks to Belghast for pulling this together – a monumental effort each year. It’s great to read how much enjoyment he’s getting from Classic, which appropriately enough mirrors what he’s created with Blaugust: a community.

I think more than anything I am enthralled by World of Warcraft Classic because it represents something that I never really dared dream would happen. Sure I had high hopes about getting the band back together and tromping around in Azeroth. However what I really missed was the return to the sense of broader community that existed during that time. Apparently lots of people also missed this because it has done my jaded heart good to see players helping players constantly.

A nice Blaugusty reward!

#Blaugust31

Warcraft: Midnights Children

As the Classic fever was building, I enjoyed reading Belghast’s excellent post on communication and admiring the great screenshots from his early Warcraft days.

It made me want to dig out my old screenshots from Burning Crusade, but unfortunately they were locked away in Picasa somewhere. I had assumed that they were lost forever due to Google sunsetting Picasa some time ago, but a small amount of research revealed that you could still get them if you could logon to the Google account associated with your Picasa account. Luckily enough I still had that logon and before long I had recovered all the pictures.

Approaching Moroes: There was so much excitement, mounting these stairs for the first time

Now that I had the images, it seemed like a good time to reconstruct the old guild blog, which was a two year history of my first Warcraft guild and our adventures in Burning Crusade, Wrath of the Lich King, and, in particular, Karazhan. The blog was also on a Google property – Blogspot. But the broken images made it no longer useful, plus Google’s propensity to shut services down meant it could disappear at any time. It was the same account as Picasa, so I could easily logon and download the post history as an XML file.

I decided the best plan would be to try and migrate the blog to a static Hugo blog and host it on a Galumphing subdomain, which would mean merging the Blogspot text with the Picasa images.

Nightbane: We had a lot of trouble with this guy

Thanks to the internet magic of 2019, there are plenty of tools for doing the Blogspot to Hugo migration. The most promising looked to be this Blogger to Markdown tool written by palaniraja on Github. I installed it on a Mac and it worked flawlessly, miraculously producing a directory full of Hugo formatted markdown files. It even had a very nice feature that merged the blog comments into the single markdown post file, making it much easier to publish as a static archive of the original blog (comments being the bugbear of static site generators).

Next I followed the very simple Hugo Quick Start steps, and was very surprised to find it worked first time. I chose a theme – Solar – that was similar to the original blog, and before long had the site up and running locally and started configuring it in real-time with the Hugo server.

Maiden: Another road block, but joy once we got past her

I did a pass of comment formatting (some of the dates were a bit mangled), and tweaked some of the settings – publishing the full test of each post instead of a summary, and putting it in chronological order so you could read it from start to finish (which is the reverse of a standard blog setup). I also added Wowhead tooltips for good measure, which slows things down marginally on load but with a static site it seems a fair trade-off. Otherwise I left it as it was.

Prince: the end game

The final step was merging the local images back into the blog. That was unfortunately a more manual process, as I had to remove a lot of Picasa HTML cruft, but it didn’t take too long with some judicious Notepad++ mass replacements.

I published the site again, and there it was: Midnights Children, in all it’s non-apostrophed glory. Just seeing it again hit me with a huge nostalgia wave, and reading the posts complete with images of glory and despair was even better. There’s probably only 5 people who are still interested, but for them it’s a reminder of a special time and a special friend.

Epilogue

Coincidentally after doing all this, I read that UltrViolet at Endgame Viable was embarking on a very similar project, albeit more about consolidating multiple online identities and blogs.

I totally agree about the WordPress dilemma – it’s a great platform in a lot of ways, but it’s very slow and kind of stodgy, especially when compared to static sites. It is however very easy to setup, has a strong support ecosystem, and importantly has integrated comments and associated spam protection (assuming you want comments, that is).

I was tempted to move this blog to something simpler, but stumbled trying to find something that elegantly incorporated comments. Disqus seems to be the most common choice, but it seems to have pretty major privacy problems, and all the open source commenting engines seem pretty flakey and hard to configure and maintain.

Like UltrViolet, I’ve stuck with WordPress, self hosting and using Markdown for writing the posts (so it can easily be migrated if need be), and disabling the frustrating new block editor. I even did a test migration of this blog to Hugo using the same tool as above and it worked just as well. Which gives me confidence that I’m not super locked-in should a nice simple option present itself.

I wish Endgame Viable well! It was certainly worth the time for me, though this was more an archival project than a living blog.

#Blaugust28

Warcraft Classic: Money on the table

As Classic approaches I’ve found it interesting how Blizzard don’t seem to be trying very hard to turn the huge enthusiasm into cold hard cash.

The servers are full to the extent Blizzard are spooling up new ones every day, and the general atmosphere (at least from those not swearing off it entirely) is exactly as Wilhelm put it: all I want to do right now is play Warcraft Classic.

With all this energy, and given Classic is somewhat generously included in an existing Warcraft subscription, you would think that a company as efficient at making money as Blizzard would be doing everything they could to sell stuff.

And yet all I can see that is definitively tied to Classic is the retro t-shirts on the Blizzard merch store. Soft of nice shirts, but there’s only a few.

There was also the 15th Anniversary Collectors Edition, which isn’t strictly Classic but comes pretty close, but it sold out instantly and has never been restocked. Which is annoying for collectors as it was never tagged as ‘Limited’ as far as I know.

The most obvious thing to sell would be a new Classic box which, given the popularity of the 15th box, would be a hit – especially if they ‘threw in’ a mount for the Live game. Warcraft streamers Taliesin & Evitel posted the press kit they received, and it’s exactly the kind of thing Collectors would love:

But while something like a box would have sold like hotcakes before the launch, it’s unlikely to sell after. Perhaps there is a merch onslaught still to come, or maybe they are hedging in case Classic falls flat on its face after the first month (which seems unlikely at the moment).

Obviously Blizzard are counting on new subscriber money, and there’s no doubt there will be a sub spike and potentially some conversion to the live game (we need a better word for that – Blizzard call it ‘Retail’ but that’s too mercenary). But look at that press kit! Let us buy it Blizzard, pretty please?

One good thing about Blizzard ignoring their potential cash cow is that we can reward independent creators like Frenone and Naariel with our patronage instead.

#Blaugust24

Looking good

One of the questions I had when pondering the rare mob collection project was how to improve the quality of the screenshots – pictures or it didn’t happen, after all.

After a bit of hunting around, I found that there a few console only settings in Warcraft related to the screenshot quality. If you type these commands in the chat window and press enter, they are changed permanently everywhere. (You don’t get any feedback that anything happened, but it does work.)

The first is choosing between JPG (the default) and TGA. TGA is a lossless format, so the image quality is higher and non compressed, but it is a fairly arcane format – you’d want to convert it to something more useful like PNG to use it on WordPress et al. In any case, the command to change it to TGA is:

/console screenshotFormat tga

And to switch back to JPG:

/console screenshotFormat jpg

Sticking with JPG is more convenient, but the default quality is pretty average. The good news is there’s another console setting that bumps up the JPG quality until it’s barely different from the TGA files (confirmed by much internet commentary). Wowheads screenshot submission guidelines state the default JPG level is 3, but we can bump it all the way up to eleven 10:

/console screenshotQuality 10

I tried this and while the difference is noticeable if you look closely, it’s not as huge as you might expect. One byproduct is the filesize grows from about 500KB to 2MB, but with some judicious resizing the filesize gets more reasonable.

So it seems changing the quality setting is not quite enough. Which means learning more about doing some post processing on them. There are some great photography-inspired tips in this excellent article on Blizzard Watch which seems a good place to start.

Aside from the framing tips, the main advice seems to be about adjusting colours and contrast, to get the details to really pop and sparkle. The main problem I see is that the screenshots are too dark, so I played around with an image of our second RFC run to see what could be done. Here’s the default shot:

The heavy contrast is quite nice, but it does tend to hide much of the detail

Using Irfanview (which admittedly is more of a viewer than an editor), I mucked around with adjusting contrast and saturation, but in the end found that the ‘auto adjust colours’ setting did a pretty good job:

Details are much clearer, at the cost of some depth

Finally I used the ‘sharpness’ setting to see what that would do:

Things like belts, tabard edges, and moustaches(!) are picked out, though there is also some jagged edging

Hm. I like that you can see more once it’s adjusted, but it does wash it out a fair bit. I guess using the default settings isn’t a great plan – more to learn and more experimenting to come. Either that or I should just start taking screenshots in daylight…

On rails

I normally cycle to work each day, but today had to catch public transport. It was about 10 minutes before BfA launched when the tram pulled up, and I was greeted by an unexpected sight.

Classic. I was on it when BfA went live (the tweet storms were in full flight), so made sure I was in the right carriage too.

Anduin’s Gnomes have planted a monitoring device.

The tram was pretty full, but not nearly as busy as Brann.

Have fun everyone!

Meta Blaugust blogging

With Blaugust fully rolling now, I thought it might be ok to post a meta post about blogging – or more specifically questions about blogging and commenting.

(I guess this could be better asked on the Blaugust Discord, but I don’t really use or get Discord, and anything posted there is only visible to the Discorders. Which is why blogging is so great – it’s public and a permanent record).

One of my biggest confusions with blogging is commenting. Whenever I see a post that stirs the imagination, I think about commenting, but then decide it would be better to make a full post here. The logic is normally that there is too much to write in a comment, and comments tend to be seen by a tiny fraction of blog readers.

On the other hand, comments can be the heart of a blog. It’s how you know people are reading, and reading enough to care to respond. Veteran blogger and Blaugust mentor Bhagpuss is pretty clear on the matter:

I one hundred percent recommend and advise any reader to comment, whether or not they also blog or plan on starting. Comments are the life-blood of blogs. Bloggers love comments and commenting leads to blogging. Do it!

But! He also goes on to say:

I’ll start commenting and within a few sentences it will occur to me that a) the comment is going to run long – most likely very long – and b) it would make a perfectly adequate blog post! At this point, out of blogging solidarity and politeness, I usually change the comment to something along the lines of “Great post! I was going to comment but then I realized I ought to make it into a post over at my blog”.

This is exactly what happens. Though I rarely get as far as starting a reply.

Is the best etiquette to post a reply, but link to your post if you make one? That sometimes seems like it might be a bit rude, hijacking someone else’s post, but it does seem a good compromise? I certainly like seeing a link posted as it leads me to find great new bloggers, or great posts from existing blogs.

It might also be the only way to guarantee the author knows you have posted a response. The state of link-backs seem perilous at best, which is a real shame. There could be terrific post somewhere engaging with one of yours, but you may never see it.

Interested in thoughts on this – feel free to comment or post a response! And then comment. With a link. Argh!

Mists iLevel reference

I had trouble finding a ready reference to the ilvl ranges for Mists, so after hunting around all the usual sites came up with the following. I’ll revise this post if the numbers change.

Update 2012.10.03: Revised Heroic iLvl (was i440), JP iLvl (was i450), JP/VP rep requirements (no rep for JP gear, less for some VP gear), and added crafted weapons iLvl.

Source Requires Drops Comment
Quests n/a i372
Dungeons i358 i425-i450
Scenarios i425 i463
Heroics i435 i463/i476 i476 off final boss only
LFR i463 i476/i483 T14 tokens i483
Raid (N) i476 i489/i496 T14 tokens i496
Raid (H) i489 i502/i509 T14 tokens i509

So progression is pretty clear: Dungeons -> Heroics -> (LFR) -> Raid Normal -> etc. You can skip LFR by grinding out enough rep and VP to get into norlmal raiding.

Rep vendors sell i458 gear for JP (no rep required), and i489 for VP at Honored (neck/ring/cloak/bracers) and Revered. So planning your reputation priorities will be important.

Crafted epics are i476-i496. Crafted weapons are i463.

The Watcher

Thinking more about how people could learn the game without YouTube or Tankspot, it seems that an Observer mode would be an excellent addition. Some mechanism which allowed you to join a fight in progress as a watcher only, hovering above god-style, kind of like you can hover around when dead and see what’s going on.

I’d love to be able to follow a Warrior tank who was running my chosen bête noire, to learn how they handle the adds and time their cooldowns. Or to hover over a new wing of Naxx once our guild ventures in for the second time.

This would allow you to watch and learn fights that are new, or that you’re struggling with. It removes the element of surprise when encountering a new instance or boss, but then very few approach a new fight without first watching a strategy video or reading a debrief. In fact Observer mode would be much more involving than those kind of meta approaches.

You’d probably need some kind of way to allow or disallow observers, so as not to be encumbered with additional stresses or having strangers judge your skills. But given people Livestream their attempts already, I’m sure it would be a pretty popular feature.

eSports depend on the ability for an audience to join a game as observers and hence participate in the event like they were at a real sports game. The venerable Quake engine allowed god mode overview for tournament play, Starcraft II will feature some kind of observer mode, as well as replays, so why not offer it in WoW too?

April WoW Fools

Best April Fools post? El’s Cataclysm Aquarium! Please please please make it so, Blizzard!

Storing dead fish in bags or bank vaults is smelly. And nobody can see your rarest catches**. Fish tanks allow anglers to keep their rarest catches alive – and gain rewards from doing so. They also let other people see precisely what rare fish you have caught!

The aquarium finally brings the best of “social fish-gaming” to Azeroth.

**If you fish, you must watch this video! He’s caught everything.

Blizzard also pulled a nice swift one in the Armory – a ninja-looting Level 80 Tuskarr Warrior? They must have known Bane was a fishercow 🙂

The Greatest Fisherpeople in Warcraft

GTAIV, WoW, and cocaine

The Observer published a crushingly personal account of addiction to GTAIV combined with an equally crippling cocaine habit.

It’s a depressing and hard core world the author portrays – gaming day-in day-out, whilst keeping a cocaine habit going, and pretty much losing any connection to the world outside. There’s been many stories of WoW addiction, but the combination of an actual drug with a virtual one is the real killer.

Coke is to acid what jazz is to rock. You have to appreciate it. It does not come to you… And soon I realised what video games have in common with cocaine: video games, you see, have no edge. You have to appreciate them. They do not come to you.

There’s a same-but-different story on wow.com interviewing a player who is two dings away from ‘beating’ WoW: completing every in game achievement. He managed that by having a /played time of 491 days. That’s a staggering figure. In some ways this seems a parallel to the Observer tale, except there seems no equivalent story of a life gone off the rails. Perhaps there should be.

Both have that common gaming description of being in the zone, reaching an almost zen state of playing and the exultant state of emotional well being that brings:

Some achievements are a bit stressful and took some time, but at the end of the day when the [WoW] achievement frame is popping up, my heart is filled with peace and love.

I felt as intensely focused as a diamond-cutting laser; Grand Theft Auto IV was ready to go. My friend and I played it for the next 30 hours straight.

These are feelings I’m sure all gamers have experienced, though (hopefully) not with the same intensity, or the same consequences. There’s a joy to being so focussed in the moment and when everything comes together just so.

At the same time, there’s the danger of overdoing it. The WoW interviewee has some eerie parallels to the “first taste is free” tactic of the drug dealing fraternity:

We started with some easy stuff like LEEEEERRRRROOOOOOOYYYY!!!!!111 for warmup but went early to the battleground stuff. It was so much fun; I think we did that eight hours in a row before we felt asleep. =D The next day, we explored some zones, fished in some schools and stuff before we queued for battlegrounds again. The beginning time was absolutely amazing.

Games are an escape, a release valve, a way to zone out and forget the pressure of the day to day. The parallels to drugs are made strikingly clear by both these stories.

Adult taste can be demanding work – so hard, in fact, that some of us, when we become adults, selectively take up a few childish things, as though in defeated acknowledgment that adult taste, with its many bewilderments, is frequently more trouble than it is worth. Few games have more to tell us about this adult retreat into childishness than the Grand Theft Auto series.

I’m utterly unqualified to talk about drugs of any description, but the notion of retreat and escapism, be it via music or gardening or gaming or drugs, appears almost universal. Everyone seeks it in some way, just some methods are healthier than others. And of course it’s only when it’s taken to these kind of obsessive lengths that even healthy pursuits become ugly.

The point that hit home hardest for me was when the GTAIV player started talking about how he stopped seeking out books and stopped writing, two experiences which had previously been his lifeblood.

When the minds of the reader and writer perfectly and inimitably connect, objects, events and emotions become doubly vivid – more real, somehow, than real things. I have spent most of my life seeking out these connections and attempting to create my own. Today, however, the pleasures of literary connection seem leftover and familiar.

I’ve had a very similar experience since starting WoW. I’ve barely read a novel in two years, staying up late to immerse myself in the game world instead of the worlds created by words. The closest I’ve come is reading graphic novels, which don’t demand the same immersion and concentration (but can be just as rewarding).

Mind you he doesn’t necessarily resent this change  – not the games anyway (the cocaine is a different story) – believing that gaming has given him “not surrogate experiences, but actual experiences, many of which are as important to me as any real memories”, and that “today the most consistently pleasurable pursuit in my life is playing video games.”

Perhaps the most terrifying element of his story is that even though he’s off the coke, gaming still has a iron grip on his soul:

These days I have read from start to finish exactly two works of fiction – excepting those I was also reviewing – in the last year. These days I play video games in the morning, play video games in the afternoon and spend my evenings playing video games…

…For instance, I woke up this morning at 8am fully intending to write this article. Instead, I played Left 4 Dead until 5pm.

This is someone who’s recovered from something far worse. It just doesn’t seem like much of a recovery, and that’s a scary thought.