FFXIV: Fishing finally

Instead of fumbling around trying to find my way from Ul’dah to Limsa Lominsa, I rolled up a new Marauder to simultaneously try a new city and a new Class, and be ready to fish the moment it was available.

Ideal armour for Maraudering

Turns out that was probably quite a lot slower than researching how to fly or sail from Ul’dah, but it was also much more informative.

The Marauder is another Tank Class, which was a bit unfortunate but it was the only melee choice for Limsa Lominsa. I had wanted to try a Rogue, but strangely you can’t choose that Class until you’ve already levelled to 10 in another – it seems to be the only base Class with that kind of restriction. Maybe it was added slightly later?

Still, it was interesting comparing the Gladiator and Marauder. The latter wields a big axe, and seems to be more about punishment and fury than the more classical stance of the Gladiator. In many ways they are very similar though, and the action unlock sequence was the same – combo skills, AOE skill, defence buff. One small difference was a guaranteed crit buff which was fun to use despite a appropriately short uptime.

Limsa Lominsa itself was much more alive than Ul’dah, though it was more confusing to navigate with multiple levels and layers – if Ul’dah was Ironforge, this is more like Undercity.

There was dozens of incredibly dressed PCs standing around the main Aether teleporter, mostly just posing and looking cool. I get the feeling it’s a bit of a runway for showing off your new outfits, and I spent quite a long time just standing around there and taking screenshots.

Eventually I drew myself away and went about the business of levelling. The story was better than the Ul’dah mire of politics, with pirates and an identified ‘bad’ guy in someone called Sevrin. There was still an awful lot of courier and delivery quests though, so it still wasn’t particularly compelling. From Kaylriene’s comments it appears that it is well understood that the original ‘Realm Reborn’ questing leaves something to be desired:

For those who haven’t had the…”pleasure”…of playing the base 2.0 and 2.x quests of FFXIV, let me paint a word picture. The game is fun and charming, and has a clear sense of Final Fantasy about it, but questing in FFXIV is not really a gameplay exercise as much as it is a story one. Quests are often simply relaying a message from NPC A to NPC B, or killing no more than 4 enemies, or going to a spot in the world, clicking the interact-able spot, and watching the cutscene that unfolds. That’s not to say they are bad – I like FFXIV’s storytelling overall – but it is definitely not the gameplay-driven questing you might be used to from WoW and the like, where the game simply uses quests as connective tissue to make the gameplay have some degree of reason to it.

As a result apparently the devs are considering a reboot of the early game questing, though hopefully it’s not as world-changing as the Cataclysm event was in Warcraft, which steamlined everything but also permanently changed the environment of a lot of the earlier zones for the worse (Thousand Needles comes to mind). Until then, I think Bhagpuss’s approach makes the most sense: ignore the MSQ and just enjoy the world, which is pretty spectacular.

So I churned through the MSQ chores in pretty good time, skim reading the text this time (having realised just how trivial most of it is from the Gladiator run) and taking advantage of the Aethernet teleports whenever they were on offer (something I avoided on the Gladiator in order to experience the world better). And finally at level 12 I was finished with the Marauder initiation questline and permitted to choose new Classes.

The Fishing Guild – home!

I made a beeline for the Fishing Guild, and before long was the proud owner of a primitive rod and a can of smelly bait. The Lalafell seem to run the Fishing Guild by trying to out-pun each other, which doesn’t have the same appeal as the inimitable Nat Pagle, but at least they do take their fishing seriously.

My first job was to fish up some anchovies to learn the ropes. It’s a much more sophisticated system than Warcraft, like the other crafting and gathering I’d seen in FFXIV. You equip bait, then cast, then wait for the telltale bend of the rod to reel in your catch. You don’t seem to be able to see the bobber in the water, which is a nice touch in Warcraft, but the animation on the whole is much more fishing.

Once you start catching, you start revealing entries in your Fishing Log (I love the Log system in FFXIV, nothing quite beats an endless checklist). Again it’s far more detailed than Warcraft, and more compelling as a result. There are day/night cycles, weather, different baits for different fish, advice not to just stand in one place and fish as they’ll stop biting, etc.

There’s also a wealth of skills to be learnt over time – including ‘stealth’ that allows you to sneak past enemy mobs when you just want to Fish. And you can upgrade not only your rod, but a full set of fishing gear too which has bonuses to gathering and looks entirely the part – it’s fishing gear not just gathering gear, and that attention to detail is lovely.

If FFXIV were my main MMO, crafting would get a lot of attention, with fishing top of the list. For now, with my subscription about to expire, I’m going to enjoy pottering about and filling my bags with fish.

#Blaugust25

Tokenism

As part of the new Alliance group, we decided a new server was a good idea, so everyone was starting from more or less scratch – 6 slot bags, no money, and if we were lucky, a tough hunk of bread. It would equalise the playing field a bit for our new recruit too.

With the group up and running as of last night, it was time to setup the Guild. After collecting all the signatures, we formed the Guild to much celebration. I went to create the Guild Tabard but it cost 10 gold to create. 10 gold! I only had 22 silver, so the crest would have to wait for some auction house ore sales to start rolling in – or so I thought.

One of our members came online, signed up, and suddenly advised everyone that the Guild Bank now had… 100,000 gold in it.

One. Hundred. Thousand. Along with piles of 30 slot bags, etc.

I was stunned, and didn’t quite understand how that was possible on a new server with new characters. Then one of the other guildies clued me up: the WoW Token. They’re currently selling for ~190,000 gold, so there’s the answer to our guild riches.

I’d never really considered the implications of the Token until that moment. I knew about them, but mostly thought they were used by auction goblins to buy free game time. But of course the free game time transfers gold to the seller.

It’s quite a game changer. I was quite pleased with how my Horde main had found her way to ~250,000 gold over the course of her career in game. But that is kind of rendered inconsequential when you can buy yourself that much in an instant.

I felt a bit grumpy about it, as it seems a bit like cheating, but was reminded by a guildie that ‘we play for fun not purity’. Those that enjoy endless free bag space and rolling in cash can partake of the new found riches, and those that like the slower grind of gathering and auctioning and a hefty Coldridge Mountaineer’s Pouch can follow that path. And bag rage isn’t exactly ‘fun’.

So I withdrew 10 gold and made the tabard. But as for my personal accounts: as of tonight I have 25 silver, and feeling pretty chuffed with that. Time to mine some more ore!

Vaguely prepared

‘Vaguely’ is probably the best descriptor for my Legion readiness. Bags are half empty (could do better), gear is good (though soon to be very dated), pre-patch achievements are complete. No real plan about how to level, but I’m keen to start in Highmountain due to the strong Tauren connection. And I can’t wait to get cracking on the Underlight Angler fishing Artifact!

One major decision is whether to stick with BM, or go over to Marksmanship. By all accounts Marks is going to be well ahead in the early Artifact days due to its rapid power accumulation. I think I’ll put my faith in Blizzard to balance that out though.

I much prefer the idea of a bow over a gun, which is a vote for Marks. As just about everyone has commented the models seem the wrong way around, despite the archetype of the Vanilla-cinematic BM Dwarf with his gun. The ‘hidden’ bow model for BM is a pretty ordinary mechanical looking Goblin creation unfortunately, so transmog is the only route to a handsome bow, which is a shame given the changing Artifact appearances.

Marks sounds quite RNG dependent for Marking Targets procs, which might become frustrating. And having to abandon pets also seems a bridge too far.

Strangely BM is getting very mixed reviews – many hate it or find it unplayable, others love it and are switching mains to BM. I’m finding it tolerable, if a bit limited in terms of opportunities to do things. I miss having Kill Shot as a finisher (my thumb still instinctively reaches for it), and there is often an autoshot zone where you’re just waiting for an ability to become available. Stampede also seems a bit borked in the way it won’t adapt to boss positioning, as very few bosses will stand in one spot long enough for the full impact to be felt.

Garwulf’s biting criticism that BM has become almost a caster class is pretty insightful too – your ability to do physical DPS is far outweighed by summoning Crows, Dire Beasts, and Stampedes. Add a lightning-powered Artifact and summoned wolf and BM has become very Shamanistic.

Still, if I was going to swap the invasions would have been the perfect time to test out the new model, but I’ve left that too late now. So BM it is. I think.

Other than spec, the biggest decision left is whether to abandon Tailoring for Mining, to better match Engineering. It seems a bit of a waste having burnt through all that cloth to level Tailoring, but Legion seems to heavily favour matching gathering and crafting professions. I fear that without mining there will be a shortage of Blood of Sargeras drops, which would be super annoying.

20 hours to go. Better make some decisions!

Raid report & Legion Professions

Spent another night raiding Heroic HFC on Thursday, with mixed results. Still can’t seem to put out decent DPS, despite my iLvl reaching around 705 now. So I’m going to review all my talents and rotation and upgrades, as it seems my current choices were superseded somewhere along the line without me noticing (probably because I wasn’t raiding so it didn’t matter). Given patch 7.0 will change all this very soon, it’s probably a bit silly, but it will force me to be realistic about skill vs gearing, and compare better with similarly geared players.

Downed a few new bosses I’d only seen in LFR which was good, died on obvious mechanics which was bad. Archimonde (N) was a classic case: we got the meta (which gave me the final piece for Glory of the Hellfire Raider), but we got it while I was lying dead in the Twisting Nether as I didn’t realise you had to ‘exit’ and was busily attacking a worthless Void Star. Sigh.

On the plus side, I was lucky enough to get the Tier Gloves, so I now have the 4 piece set bonus (albeit with the LFR chest), and need only 5 more Tomes before getting the Legendary Ring (despite going 1/10 on Tomes in LFR last week!).

In other news the profession Q&A was quite interesting, and I think confirms the plan to go gatherer/crafter on my twin tank alts. Seems like the traditional gatherer/crafter match is the favoured playstyle once again, after Warlords blew that up with the Garrison Mine & Herb Garden.

I’ve avoided reading too much about Legion stuff, wanting to discover it organically in game rather than through the beta coverage. So I was pretty excited to see there is going to be a Fishing Artifact! When the Q&A asked about how to acquire it:

Purposely meant to be kept vague, having hidden things in the world keeps things fun. Don’t believe everything you datamine; you don’t need to complete the Wish Remover achievement. This is meant to be something for people who love fishing.

/raises hoof
I love fishing. Prepping my fishing lines, reels, rods, and special hats!

Boost Planning

Yesterday I finished levelling my Druid tank to 60, all through LFD runs. It’s a fun way to level, with not many repeat dungeons until the 50-60 Stratholme/Blackrock Depths/Blackrock Spire zone.

Spire is a great run – it’s long, complicated, some interesting pulls, bonus bosses, pet drops, the works. It’s a marvel of 3D mapping too, with lots of bridges and fissures where you can see the lower levels you’ve already traversed (and fall if you’re not careful). And it’s the first Dungeon where the bosses might actually kill you even in these days of OP Heirlooms – namely Vosh’gajin who likes turning everyone into frogs.

So I now have two level 60 tanks (the other being a Paladin), and two boosts to spend. I’ve still got the level 90 Boost from Warlords, and a level 100 from Legion. Beyond the enjoyment I get from low level dungeon tanking, the logic behind getting the toons to 60 was to take advantage of the ‘free’ profession levelling that comes with the boost.

I have Engineering, Tailoring, Leatherworking, and Skinning already maxed, and I want to add Alchemy, Blacksmithing, Mining and Herbing to the mix. I dropped Mining during Warlords as there was no point in having a dedicated gatherer with the Garrison Mine, but it sounds like we’ll need gatherers again in Legion.

The main decision to make is whether to go dual crafting/dual gathering, or mix and match the appropriate skills. Because crafting is so much slower, I’m tempted to go Alchemy/Blacksmithing on the Paladin and boost him to 100, which will give full 700 profession skills. Then put the gathering skills on the Druid, boost her to 90, and easily grind the professions from 600 while she’s out levelling herself.

Having said that it’s nice to have self sufficient crafter/gatherers, so maybe I’ll just have to knuckle down and level Alchemy the slow way.

There’s also the matter of the BoP Blood of Sargeas crafting mat to consider. Similar to the MoP Spirit of Harmony, the Blood being BoP makes a dual gatherer less attractive.

Decisions, decisions! I might wait for the next Legion Q&A, which will focus on Professions and may make the choice more obvious.

Spirit of Harmony – Bind on Guild

After upgrading my Engineering, I sent a guild call out to let any miners and herbalists know that I had a nice pair of Mist-Piercing Goggles waiting if they sent through the mats.

Of course I’d neglected to take into account the fact that the new crafting mat Spirit of Harmony is BoP. Ugh. So no nice crafting for my guildies.

People have been asking for the SoH’s to be made BoA, which would be nice. Even nicer would be BoG – Bind on Guild. That way you would encourage guild stickiness, and give guild crafters some nice kudos.