Mentoring is an idea my MMO friends have tossed around for a while now. It’s not something you see much of in Warcraft, but mentoring junior players could add a level of class depth to the game, especially for those willing to RP the process. There are plenty of excellent ex-game teachers, and most people are willing to help a newbie if for no other reason than to show their skills, so why not try and build it into the in-game mechanic. Introduce semi-enforced in-game mentoring.
Imagine that when a Hunter reaches level 10, instead of using an NPC they needed to be taught the art of taming their pet by another player. Or in STO, a Jedi Master must initiate young Padawan into the mysterious ways of the force.
The main problem would be finding someone willing to help - but that could be resolved if you also made it a condition of reaching level 20 that you go help a lowbie. Part of advancing your character to the next phase is helping to build the Hunter community by training up junior members. Or embarking on an quest chain, similar to Rhok’delar, where the end goal is to present a lower level player with an epic reward - their first purple.
To make it more than a one off task for the higher level toons, class specific rep or achievement status could be a reward for each time you do it. Eventually you would have Legendary Hunter’s running about who have earned the respect of their class through being recognised as great mentors or trainers. The same principle could apply to any class of course - Warriors teaching the art of Charge, Druids learning how to be a Cat, Paladins training young disciples how to press “1” before going /afk.
Enforced mentoring wouldn’t work, and the game would need to cater for situations when people can’t or won’t assist, but it would certainly add to the immersion and sense of class community if it was at least an optional way of progressing.
2010-01-19 18:30 +1100