Warcraft Classic: Money on the table

As Classic approaches I’ve found it interesting how Blizzard don’t seem to be trying very hard to turn the huge enthusiasm into cold hard cash.

The servers are full to the extent Blizzard are spooling up new ones every day, and the general atmosphere (at least from those not swearing off it entirely) is exactly as Wilhelm put it: all I want to do right now is play Warcraft Classic.

With all this energy, and given Classic is somewhat generously included in an existing Warcraft subscription, you would think that a company as efficient at making money as Blizzard would be doing everything they could to sell stuff. And yet all I can see that is definitively tied to Classic is the retro t-shirts on the Blizzard merch store. Soft of nice shirts, but there’s only a few.

There was also the 15th Anniversary Collectors Edition, which isn’t strictly Classic but comes pretty close, but it sold out instantly and has never been restocked. Which is annoying for collectors as it was never tagged as ‘Limited’ as far as I know.

The most obvious thing to sell would be a new Classic box which, given the popularity of the 15th box, would be a hit - especially if they ‘threw in’ a mount for the Live game. Warcraft streamers Taliesin & Evitel posted the press kit they received, and it’s exactly the kind of thing Collectors would love:



But while something like a box would have sold like hotcakes before the launch, it’s unlikely to sell after. Perhaps there is a merch onslaught still to come, or maybe they are hedging in case Classic falls flat on its face after the first month (which seems unlikely at the moment).

Obviously Blizzard are counting on new subscriber money, and there’s no doubt there will be a sub spike and potentially some conversion to the live game (we need a better word for that - Blizzard call it ‘Retail’ but that’s too mercenary).

But look at that press kit! Let us buy it Blizzard, pretty please? One good thing about Blizzard ignoring their potential cash cow is that we can reward independent creators like Frenone and Naariel with our patronage instead.

#Blaugust24



FFXIV: Tank training

FFXIV continues to impress with it’s in-game help and training systems. I’ve reached a level where I can queue for Duties (aka Dungeons/Instances) as a Gladiator tank, and I was tempted to do one, even getting as far as queuing before quickly bailing and saving the poor Duty Finder group from a rookie tank. It seemed a bit soon, and for a new player it would probably be a tough ask having never tanked before.

Requirements: 1 tank, 1 healer, 2 DPS. 1 very strange huge boss. Familiar


I was surprised the game was willing to throw me into it, given its propensity to introduce concepts first. However I think I’m slightly ahead of the level queue due to completing all the Hunting Log quests, side quests, training professions, etc. For that reason I hadn’t returned to Ul’dah recently, and when I did I found there was an excellent solo training function available.

By talking to a trainer, I was queued into some solo Duties which introduce you to the concept of tanking step by step. The first was about avoiding enemy tells (the orange warnings on the ground), the next was using combos to draw enmity/threat, then how to draw multiple mobs attention, etc.


I’d already worked most of this out just by running around, but then I am well versed in the MMO combat style and tanking as a concept. If you weren’t this kind of systematic training is a terrific way to help people learn a Class and that Class’s in-game role. The training was tailored for Gladiators, naming specific abilities and how to use them. Which is very impressive as it means there is no doubt the same kind of thing for every other Class too.

It’s a lot of work to put in for the developers, but I think worth it as a way to show a new (or old!) player how tanking, healing, and DPS works. This is something other games could really learn from - Warcraft provides precisely zero help for learning how to tank or heal, or even the basic DPS rotation.

Crossed arms at 50 paces


During all this I’ve been following the M(ain) S(tory) Q(uest) - I’ve even learnt some of the acronyms now - which I’m finding rather uninspiring. It seems to be a story of political intrigue, with various named factions and figures all trying to gain power in Ul’dah. The problem with it is that as players we have no investment in any of the people being talked about, and it does seem like a political game rather than something of world shaking importance which a hero like us (ahem) would be needed for.


I have also failed in my quest to get to Limsa Lominsa to learn fishing. I was pleased when I stumbled on a map reference that seemed to show I could catch a boat there from a nearby town, but when I arrived there the harbour-master told me the way was temporarily closed. I suspect it’s because I haven’t completed some pre-requisite, but it was very disappointing.

Both the political nature of the MSQ and the Fishing failure are making me ponder rolling a second character who starts in Limsa Lominsa, just to see how different it is. I have five days left on my 30 day account, so that might be a good way to spend it.


#Blaugust23



Warcraft: Blackrocked

Tonight our Alliance guild finished off Blackrock Depths, the penultimate Vanilla/Classic dungeon, having finished the ‘Detention Block’ last week.

Plenty of opportunities for a deadly lava bath


Now split in two Dungeon Finder halves, the second ‘Upper City’ section has four bosses you have to kill for the Achievement, but 13 total. Oddly enough, the Dungeon Finder split has made it very difficult to navigate - it more or less leads you to the four achievement bosses while ignoring all the rest. As a result we ‘finished’ in 45 minutes, then spent another 90 minutes unravelling the puzzle of finding the remaining bosses.

Only room for one Empress


Navigation is also not helped by the map changing between floors somewhat arbitrarily, making it particularly hard to work out the path to the bosses. You used to start at the start and work your way through the entire dungeon, which mostly made sense. Now it’s confusing as you appear mid dungeon, have to back track, and use mole machines to get around impenetrable doors.


None the less, it’s a a wonderfully complex and diverse dungeon, a living breathing Dark Iron city, full of everything a city would have: kings, queens, jailers, crafters, gods, and monsters. There’s a huge number of schematics and plans that drop, befitting a Dwarven empire, and rep hand-ins that require you to return things you create in Molten Core.


The Grim Guzzler is as crazy as ever, a bar full of hammered patrons all of who eventually turn on you once you start spilling their beer and spiking their kegs. With predictable results.

Being hammered won’t help


One amazing - and crazy - piece of design in the Relic Room, which has about 15 locked safes. You pick up Relic keys as you venture through the dungeon, which allow you to unlock the vaults for a random loot chest - Blizzard were well ahead of the loot box game here. In one run you won’t get enough keys to unlock all the safes, but there’s a quest boss that only appears if you do - so you have to hang on to the keys and co-ordinate to open the room together later. Not something to do via Dungeon Finder obviously.

That mechanic - and many others in BRD - are another reminder of how co-ordination and teamwork were highly valued and required in the original release, even for dungeons.

So many vaults, so few keys


We now only have Blackrock Spire to do, before we can unlock XP and start on the Burning Crusade dungeons. In a fortuitous piece of timing, we’ll run Spire just as Classic launches - finishing up right as we’re starting all over again. #Blaugust22



Warcraft: Classic appeal

I’ve been trying to work out exactly why Classic has become so appealing. There’s the obvious things like revisiting the very first outing for a game I’ve devoted long hours to. I wasn’t there at the beginning, so while many of the features are familiar from Burning Crusade, this will allow us to experience where it all started.

Then there’s the somewhat masochistic appeal of having to struggle instead of cruise. As has been well documented, unless you’re raiding ‘ahead of the curve’ the retail version of Warcraft has become a walk in the park when compared to ye olde days. I can’t remember the last time I felt any sense of danger or need to be careful in game, and purple loot is no longer a thrill, it’s an expectation. Which is not to say the live game isn’t entertaining. There is entertainment aplenty, great storylines, beautiful design, and it still has the capacity to surprise even 15 years later. It’s just that it is now a different game to what it was - again, if you’re not raiding. Raiding has become the sole place where you still have to work hard and have a team.

I started thinking that concept of needing to work with other players gets to the core of why Classic might work, and Belghast’s terrific post musing on MMO communication drove that thought home:

The first MMOs worked and created the lasting relationships that they did in part because we had a serious need for other people. What I mean by that is that in order for us to have a fun night, we needed a bunch of other people to be similarly interested in doing the same thing. This meant that without really meaning it… you yourself were open to doing things that were maybe less than optimal for your evening because it would mean that in turn the other player would be willing to assisting you at a later date.

My fondest memories of Warcraft are raiding Karazhan with one or two close friends and a whole bunch of people I’d never met. We spent hours and hours working together through that epic Raid, slowly improving and progressing, helping each other gear up and talking tactics offline while we waited for the next scheduled run. It was epic, exciting, and the thrill of defeating each boss to allow us to move on was unbeatable.

Taking a team of friends into WoTLK raiding was similarly exciting, and although we only made it into the first wing of Naxxramas before real life struck, that first wing was incredible. We were doing something together through hard work and perseverance, marvelling when our strategy and preparation came together into a well oiled machine. Which didn’t happen often, but when it did it too was an unbeatable thrill.

Of course the same thing could be said to apply to raiding now, but the temptation to just do it in LFR or press a button, as Belghast put it, is often too great. Plus we’re all ten years older, so attention and time is far more thinly spread. Classic feels like a chance to travel back to a time when teamwork and strong server-based bonds were requirements for success.

It’s almost certainly a pipe dream to imagine being able to raid - those ten years aren’t nothing - but even running dungeons and epic quests like Rhok’delar will mean community and communication become paramount, and that might be something special. #Blaugust21



FFXIV: Lessons

Having discovered professions, my next goal was to hit level 15 so I could catch an airship of some kind to Limsa Lominsa in order to train Fishing. If FFXIV is only going to be a month long project, fishing has to be part of it.

Levelling didn’t take long. Following the main storyline and the nearby side quests netted most of the required experience - and a taunt skill which will come in handy.

Everywhere you go there’s an amazing outfit or mount - or both - to admire


During the questing I answered my question about what happens if you’re equipped for a profession when you encounter an aggressive mob: you run away. I hadn’t worked out how to tell which mobs would attack when you passed through their aggro radius and accidentally drew the attention of three angry ants. Fighting them with my pick wasn’t going to work, and I couldn’t quickly change outfits, so I sprinted away. Luckily they are on rubber bands so I was soon safe, but I learnt the lesson. It does make gathering seem a little hard to do at low levels - it might have to wait until I’m a bit more powerful.

I discovered that my ‘shield bash’ ability is an interrupt for the telegraph abilities of mobs. Smacking them when the ground effect appears stuns them and cancels the special move. Very handy and easier than running out of range. I suspect that later mobs won’t be quite so easy to disrupt, but for now it’s a fun ability. I also polished off the first tier of the Hunting Log, which rewarded a good chunk of XP but disappointingly nothing much else other than a massive banner alert that things were about to get more difficult.

Not as exciting as they seem to think


The final discovery in this play session was that I’ve reached a level where things are starting to be dangerous. I wandered into a camp of small sentient creatures and started mindlessly slaughtering them. There was some kind of glowing purple circle around the quest objective which gave me pause, but so far glowing things hadn’t seemed to make much difference so I pressed on. Suddenly a mini-boss of some kind was summoned and started casting something nasty, at the same time as the remaining trash mobs all decided to finally notice me and start attacking en masse. Bravery and valour took a back seat as I employed the sprint button again to get out of there, barely making it alive. I went back with a more methodical approach and succeeded, though it was still a lot tougher than anything I’d previously encountered.

I also had some close scrapes with some particularly aggressive mantis like creatures and some giant poisonous toads. I was looking for colour cues as to what will aggro and what will let me walk straight through, but I think it’s a small icon next to their nameplate that is the tell.

Clearly I’ve reached some kind of tipping point between friendly newbie zone and somewhere with more expectations, and I may well be doing something wrong (or non optimally) too. From now on a more cautious approach is called for - and I should pay more attention to the swirly coloured magical stuff.


When I reached 15 nothing actually happened. I think I was kind of expecting a quest to magically appear, similarly to how flying does in Warcraft. Not that this was flying, but FFXIV has been very good at introducing new concepts as they become available and the ability to take airships to new cities seems to warrant that kind of notice. My guess is this is locked behind a quest chain I haven’t quite completed, like learning Professions was.

So fishing will have to wait - but not for long.

#Blaugust20