Warcraft: Ahead of the Nerub-ar Curve
2025-04-23A very late post, but back in late February we managed to successfully down Heroic Queen Ansurek with one week to spare: Ahead of the Curve is ours!

The Queen fight was a good final boss, and suitably difficult on Heroic (unlike Normal). Each phase took time to learn, and had enough mechanics to keep it interesting and require a good 10 minutes of focus: one slip and it was a wipe. As always seems to happen, on our victory run everything just fell into place, particularly on the final platform. We’d only seen it a few times, wiping shortly after the implosion each time, but the last run our comms were good and everyone reacted and adjusted perfectly. Very satisfying!
I had cold feet Undermine(d) when it was announced, but wanted to give it a fair chance. The intro sequence was tolerable, but as soon as I reached the city of Undermine I was out. It felt too much like an uncomfortable analogue of the real world and not somewhere I wanted to spend time. I want fantasy and escapism, not squalid shanty-towns and petty greed. So I stood down from raiding and let the rest of crew go for it (with great success!).
To fill the time I finished off the Dragonflight meta, principally to earn a very good dog indeed.

Taivan
It was also fun scooting around Dragonflight again, the zones are all lovely and it was refreshing being outdoors—even the Forbidden Reach was quite fun, despite it being a bit of a dead fish on release. The meta was surprisingly easy to achieve, with only a few long Rep grinds thankfully.
Some of my guild have been working away on the Battle for Azeroth meta instead thanks to the Jani mount that turns you into a Raptor, complete with weapon. I’m sorely tempted but getting 1 million(!) Azerite from Island Expeditions (I think I’ve run…3?) makes me shudder.
For now my Warcraft playtime is almost zero as we wait for 11.2 and what is hopefully a return to epic storytelling and consequential raiding, not just meeting the new boss, same as the old boss.
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