Thorny War

For the first time as a dedicated Horde player I am questioning my role in events.

The pre-expansion quests have Sylvanas leading the Horde in a wholescale invasion of Alliance territory, quite clearly an act of war, and only very marginally justified - if at all. I’ve always liked Sylvanas, and loved her role in the Legion and BfA cinematics. She’s a true Queen, getting down and dirty with the rabble, and unleashing that banshee wail. I was proud to serve under her, and one of my oldest characters is an Undead Rogue who has always followed her Queen.

Lead on?


But this war she has started is unsettling. Her justification - that we need to stop the flow of Alliance Azerite into Darnassus - is very flimsy, so flimsy that there must be more to it. Taking my Tauren Hunter into the campaign alongside her felt almost like a betrayal - I don’t want to be doing this, and it feels wrong, but I’m following along because we must.

I’d love to see the Alliance side of what is going on, it’s almost enough (but not quite) to use the 110 boost to jump in on the Alliance side and witness what they are experiencing. Is there another side to this story?

It certainly feels bad dragging the recently recuited Highmountain Tauren into this conflict too. They joined the Horde in good faith having seen what we could do against the Legion and to defend their lands. Before they have time to breathe, they are being asked to join what appears a phony war with a dark and irreversible ending.

Would they have joined if they knew what happened next?


As Rohan at Blessing of Kings noted, this is different to what Garrosh did at Theramore, as we are personally involved. Garrosh was a monster, but one we didn’t have to follow directly into catastrophe, which is where this feels like it’s headed. Rohan is right that we should applaud Blizzard for committing to the conflict and forcing the players to acknowledge it, but it’s also hard when you basically have no choice. We can’t conscientiously object.

Having said that, it was interesting to see that it seemed like the bulk of attacking forces were Orcs and Goblins. I hold some slim hope that perhaps this is the time for Baine Bloodhoof, son of the mighty and betrayed Cairne, to step up and hold the moral line.


A Tauren Warchief? Never say never.



Console-ation

Coming back to your PC one afternoon to find it dead, and still dead after hours of fiddling, and deader still after days of troubleshooting, and confirmed dead after weeks of swapping parts, and finally condemned after even a multimeter on the motherboard couldn’t help, is not recommended. It certainly puts a stop to any MMO play, and also puts a stop to blogging.

Due to a combination of option paralysis and over analysis, it’s taken 6 months to get a new one built and installed. Which put me so far behind in Warcraft that all I could do before Battle for Azeroth was finish of Legion flying, and unlock the Highmountain Tauren and Nightborne allied races (I pity the Alliance who could only unlock their extra races after finishing late-game Argus factions). I’ll mainly regret never getting the Field Medic title, but after grinding hundreds of poor murlocs (some revenge for the many times they swarmed a levelling lowbie) time just ran out.

However the enforced break did have some positive consequences, mainly in the form of playing some long queued-up PS4 and Xbox One games1.


First up was Uncharted 1 & 2, featuring the charming, handsome, and literally bulletproof Nathan Drake.

Handsome, and Nate


These are old games now, but they still play as smooth as butter and look good too in their remastered states. It’s on-rails (literally in the case one of the best sequences on a moving train), Indiana Jones meets Lara Croft high adventure, all told with great vim and vigour, and the British humour is welcome.


There’s a tad too much gunplay sometimes, but the sheer inventiveness of the set pieces and beautiful locales make it all worthwhile. I’m pleased to think there’s 3 more games to go - just have to wait for the PC to break again I guess.


Next I plunged in to Horizon Zero Dawn, which is a beautiful game to play and watch. The scenery is often breathtakingly lush, and it’s set in a unique and totally compelling world of mechanical animals and primitive human civilisation.


The lead character, Aloy, is a great protagonist, vastly different from the smirking Drake and a perfect example of how to create new and interesting heroes without having to fall back on standard tropes.


The control and animation is a treat too, all feeling natural enough to pick up and play relatively easily even after a break. I spent a lot of time just wandering around foraging and exploring, slightly resenting having to deal with the mechanical wildlife when I strayed too close.

Worth the climb - this is the view from the back of a moving ‘Tallneck’ dinosaur


I didn’t finish HZD though, mainly due to the sheer size of the game. I thought I was traveling quite well and progressing the story, only to unlock a new section of the map that totally took the wind out of my sails. It was overwhelming to see how much more there was to do, to the extent that I downed controller and moved on.


As a palate cleanser I dipped back in to the online stalwart that is GTA V.

Seems legit


The single player game is too brutal for me, but the online version is so full of ridiculous things to do (play golf or tennis, try and steal an army jet, race through Hot Wheels tracks in the sky) that it’s hard to resist. It’s an MMO without any question, albeit one without any structure other than the city you live in.


Due to various Rockstar bonus events, I managed to save enough to buy a posh apartment this time around, which was fun - just like real life without the responsibility. I find GTA has only short term novelty value (though many would disagree - there’s plenty of role playing and career gaming happening there), so before long it was time for the highlight of this console escapade.


Welcome to Armadillo


Red Dead Redemption.

Easily one of the greatest games I’ve ever played. I’m a sucker for Westerns and RDR revels in the stories and traditions of the genre, then lets you live in it2. It’s quite incredible.

I’d started and stopped it many times before (‘I should be paying Warcraft not this’), but this time it got the hooks in deep. RDR is a sprawling Western told through the eyes of John Marsden, a perfectly realised and written Western hero, fitting every stereotype yet rising above them all. The land he inhabits is full of wonderful characters, ranging from mad grave diggers to Mexican Cartel Generals, and everything in between.


The range of personalities is great, and they’re all fully voiced, but it’s the landscape that is the real star. It’s beautiful and barren, dangerous and serene, begging you to stay on horseback and just ride as far as you can to see where you end up. could not find image

For an 8 year old game it still looks stunning, and the fact there is a remastered 4K version for the Xbox One X almost made me buy a whole new console just to see it in full glory.

No cow left behind


Of course being a Rockstar game there are few women, and unfortunately RDR2 looks to continue that tradition, but there is one very well written NPC that makes up for some of that. Some of the storylines are throw away, but many pack gut punches and emotional heft well beyond what you would expect from such a well trodden genre.

And, no spoilers, but it has the most powerful endings to a game I’ve ever experienced.


  1. Plus watching Game of Thrones S1-S7, finally. ↩︎

  2. Which made watching Westworld after playing RDR a real pleasure. ↩︎



Overwatch’s League of Gentlemen

Blizzard’s Overwatch League is about to begin it’s first ever pre-season, before the real competition kicks off in early 2018, and there is already controversy with teams missing the preliminaries and players suspended for cheating. Just like the real sports that Blizzard wants the OWL to be! And just like traditional sports, there are city based teams with trainers and managers and owners.

At first I was wondering how a game that sells for ~$50 could afford to support all this, but when you see the amount of OW merch available it all starts to make sense. Today they announced a new in game currency would be available to purchase OWL skins for your favourite teams. There’s plenty of cash in them thar hills.

It’s quite incredible the amount of money that is being poured into this endeavour, and shows just how important esports are becoming. The 12 members of each team are provided with “USD $50,000 minimum base salary, healthcare and retirement savings plans, and housing provided during the season”, there’s a Commissioner, and super high quality profiles of top players.

What they don’t have, however, is women. There are 96 official players (8 teams of 12 players), and they are all men. Given the seriously good push for diversity and representation in the game itself, this is incredibly disappointing. This is a brand new sport, invented from scratch, with no rules and no historical precedent, and yet the inequalities of rusted on sporting tradition seem to have been applied.

There can be no argument about physical differentiation in esports, so not mandating some kind of gender balance or ratio seems like a huge missed opportunity. Imagine the positive change that could be made by Blizzard enforcing a 50/50 or 60/40 ratio of men to women. The competition for those spots would be intense and reveal a whole new tier of skilled players. But without the seeing the chance to play at the highest level, professional female players will surely struggle to be motivated.

The arguments would be made that viewers only want to watch the top 100 players, and if they all happen to be men then so be it. But that is of course a self perpetuating problem, and Blizzard could have made a huge and positive difference to how women view, play, and are encouraged to become professional sportspeople, in a way that is uniquely available to esports. Not to mention the incredibly positive press you would imagine this would generate for Blizzard - and they are one of the few companies powerful enough to shut down the inevitable haters.

It will still be fun to watch, but in the back of my mind will be the feeling that it could have been so much better.

EDIT 6 Dec: As if on cue (the marketing people are doing their work) there is a long profile of OWL in Wired. It addresses the gender issue, and predictably the answer from Blizzard is ‘it’s complicated’.

Disappointing to read that “When asked what the Overwatch League was doing to attract more female players, nobody at Blizzard could point to any specific outreach or recruiting efforts.”. Perhaps most damning is this quote from Nate Nanzer (Blizzard’s global director of research and consumer insights):

“There was never a question that I was going to sit and play games with my son,” he said. “But then the other day my daughter asked me, ‘Can I play Overwatch too?’ and I was like, oh shit, I gotta be better about this. I gotta treat it equal.”

If the ‘director if insights’ has only just had this…insight…then it’s no wonder the league is a testosterone festival.



The Mighty Boost

With the announcement of BfA came the inevitable news that we would all be receiving a free level 110 boost along with the release. This is now expected with every increase of level cap, theoretically to allow a new player to jump in and start playing the new content immediately. Or maybe it’s for luring lapsed players, tempting them back with the offer of immediately playing with their still subbed friends.

Neither of which makes a lot of sense. If you’re a new player, than you would be much, much better off starting from the very start. MMOs have an overwhelming number of systems and mechanics to learn, and the idea that a brand new player could - or should - start close to level cap seems counter productive. The most likely result is feeling lost, confused, and unlikely to continue. Compare that to levelling from scratch, discovering the world and your class as you quest, and experiencing the wonder of the MMO genre.

I can’t imagine playing GW2 or LotR or SWtoR, games I’m far less familiar with, and starting anywhere but at the beginning. Similarly for lapsed players, the rust takes a while to shed, and chances are you would be better served rolling a fresh character and feeling your way back into the game. With levelling pathways so streamlined and rapid, even without heirlooms, there’s no reason not to. And if you are playing with friends, the recruit-a-friend mechanic should be tempting enough to get them to help you speed your way to the top.

Recruit-a-friend


Which leaves us with existing players. Perhaps that’s who these boosts are targeted at? A bonus auction mule, or crafting specialist, or gathering bot. That’s the only reason I can think they might be tempting. If you’re already playing, you’ll have favourite characters and are unlikely to want to roll something brand new.


I’ve had boosts for the last few expansions, and used them eventually, but found that as soon as I boost a character I never play it again. During Warlords I developed a plan to level a couple of alts in order to have a full complement of crafters. The boost mechanic meant that if you were level 60, and had any level of profession, your profession level would be boosted to max along with your character. So I dutifully levelled a Herbalist/Alchemist Druid and a Mining/Blacksmithing Paladin, and boosted them to 90. The problem was that once I logged on to them I didn’t recognise who they were. Weird armour, strange abilities, meaningless action bars.

I have a feeling we’ll meet again


I think the problem is I tend to invest in the story and mythology of each character I level, so skipping 30-40 levels of those experiences means the characters become strangers. I don’t know them, and they don’t know me. Compare that to all the many alts and several max level characters, who are all someone in my head, and who I can’t face deleting even though many are long parked. A level 10 Rogue who server transferred several times just to snatch some twink trinkets. Two stalled level 60 Paladins (hello, Hellfire Pennisula!), a Tauren and a Blood Elf, each seeking their own interpretation of using the Paladin’s light. You could argue that these are pointless characters given they’re not playing endgame, nor ever likely to, but I agree with Bhagpuss: “Sometimes the sheer fun of doing something is all it takes to make something worth doing”.

Preparing for a cataclysm


Like Syp, I would often level tanks through dungeons, enjoying the low level leadership and fast pace of levelling. And it does give you some sense of story, even if it’s contained to instanced events. But I recently decided to take a Bear Druid via the same less travelled path, eschewing heirloom armour, choosing levelling zones to play and finish, and avoiding dungeons. It’s slower, but not terribly much, and far more interesting. You meet characters of great lore and history (note Sylvanas and Deathwing above, both encountered through levelling), and many of the quests are extremely well designed - Garrosh Hellscream’s story in Stonetalon manages the nigh-impossible feat of making him seem like a reasonable fellow.

Most of the zones are beautifully crafted, especially Northrend where I’m up to now. Bonus things like capturing unique battle pets as you travel and levelling gathering skills through each zone makes the whole exercise relaxing and entertaining. And I understand my character perfectly: the rotation, which gear to use, which skills to add to the hot bars and which to ignore.

One of these things is not like the others


Maybe the best use of a boost character is to park them near some old world rare spawns, or outside Karazhan to try for the horse each week, and treat them like the strangers they are.



Warcraft: Legion Highmountaineering

With a new expansion being announced, I decided it was finally time to play Legion. This appears to be my traditional approach now - not playing until it’s almost too late. I’ve realised that some of this is down to wanting to avoid the expansion level rush, and the pressure to ‘keep up’, but waiting 14 months was probably overdoing it. On the plus side, it has meant a very relaxed and meandering approach to getting to 110.

As a Tauren I headed straight to Highmountain, which turned out to be one of my favourite zones in the game. An entire region dedicated to moose horned Tauren was as good as it sounds (if you’re that way inclined). The Taunka zones in WotLK came close, but Highmountain was something special.


You’re tasked with reuniting the scattered tribes of Highmountain, with each having their own story and theme. The quests are wide and varied and there’s plenty of exploring to be done. The mountainous design of the zone led to some terrific viewpoints once you’d circuitously scaled your way to the top of a distant peak. Perfect for the snow loving brigade out there.


There are also many named mobs - aka Silver Dragons - scattered throughout the zones, and they’re all worth seeking out for both the loot and (minor) fight challenges. There are plenty of nooks and crannies that you stumble upon, with either small stories to tell or sometimes just flavour. And of course the Murlocs are plentiful.

I, murloc


Draenor introduced the concept of treasures into Warcraft, and they are used in Legion to great effect as a tool to lead you to far and varied locales. Some are easy, some are tricky and may require add-on help to find, and it’s a fun addition and nice levelling boost to boot.


I would quite happily have spent the entire levelling process in Highmountain if it were possible, but as it was I had run out of content by level 105. So I grumblingly bid farewell to my home away from home and headed off to Stormheim, picked mainly due to the name sounding good. And it was quite good, with the grappling mechanic in particular being fun. Early on you’re equipped with a grapple, and throughout the zone there are vertiginous points to attach to. These allow you to scale crazy cliffs and scoot overhead through enemy Vrykul villages, which is all good fun.

The story was less compelling, but I am biased, and the zone overall had a bit of a dreary tone to it - it seemed to be raining 75% of the time I was there. I’d love to see it in sunlight as some of the vistas and golden leaves look nice. It’s a pity the Vrykul aren’t one of the new BfA playable races, but I suspect their size would be a problem (they tower over Tauren), but the models for the Highmountain are all excellent which more than makes up for it.


Just as I was done with the main Stormheim storyline I dinged 110. So it only took two zones out of four, covering most treasure finding and mini bosses, which seems much quicker than other expansions. It was nice how each zone story culminated in a dungeon, though being so far behind the curve meant the dungeons were being cleared faster than I could loot, let alone fire off a few shots on a boss.


As usual once hitting cap, the game suddenly changes tack. Instead of venturing around helping shore up our forces, you’re suddenly invited to help save some ghostly Night Elves in Suramar (and spend the rest of your days there I assume). Can’t say that was very tempting, especially after the, er, highs of Highmountain, so I think it’s back to the other two zones for me. Or maybe some alts.

Having finally played the 10 levels, I tend to agree with those that find the Beastmaster Hunter class less satisfying to play now. You are now mainly about controlling your menagerie of pets more than anything else, which leads to the animation spending a fair amount of time showing you doing anything but firing your bow. That’s kind of disappointing, as is losing Kill Shot which allowed you to land those satisfying final blows on low health mobs. Time to try Marksmanship on another character, though running without a pet may be a step too far.


The other major Legion mechanic is of course the Artifact weapon. I enjoyed slowly powering up Titanstrike, though around level 109 it suddenly ground to a halt with thousands of points being required. Which made it even stranger hitting 110, when suddenly the meager 25 point boost items in by bags morphed into 25 million point boosts. Obviously a catch up mechanic, it did make the slow progress I had made to that point kind of redundant. May have well have waited to 110 and powered up the lot on one go.

110 levels to go, little one


Overall Legion feels like an excellent expansion, I feel kind of silly having missed most of it. Though with BfA probably a year off, there’s plenty of time to see more.