Warcraft: Broken Alliance

The dual storylines and factional zones of BfA have made me want to run an Alliance character through the journey, something several friends have done and commented on favourably. Unlocking Dark Iron Dwarves was also a temptation. As a dedicated Horde player this was somewhat challenging, but the experience of levelling through dungeons with our Alliance group softened my resolve.

Not wanting to face a full levelling experience, I rolled up a Night Elf Demon Hunter and played through the intro quests. The Demon Hunter is good OP fun (basically a Rogue with wings) - so much so that I started to think I shouldn’t be playing this as Alliance (you can only have one Demon Hunter per realm, so it’s one or the other). But I pushed on to get to Dalaran.

At that point I thought the best plan would be to power level through to 110 using the 15th Anniversary Korrak’s Revenge Battleground. I used this to level my languishing level 100 Warrior - it’s even more efficient than the whirlwind levelling of BfA-with-flying.

In Korrak’s I was gaining a level every 15-30 minutes, helped a lot by a 10-1 win ratio for Horde side. The queue popped pretty quickly, and I followed the snake of characters riding to the first tower. Which is where it all went wrong. As we approached the tower, a group of stalwart Tauren NPC defenders rushed out to meet us. I stopped in my tracks. Tauren are my people. I can’t kill these guys. Or those Orcs.

I had to immediately quit the BG. And promptly deleted the character (though not before sending the ~1000g she had somehow accumulated to my Dwarven tank - he will have to earn Dark Iron all on his own).

Lesson learnt I guess. Though the new that 8.3 (next week) will allow you to PVP your own faction makes it slightly more appealing - the dream of a Horde spy is alive!



Warcraft: Spirit Levelling

Happily my Rogue is now 120, barely a week after being 110. As with Legion, having flying in BfA is a total game changer and made levelling at least twice as fast. It’s a very different experience: skimming the quest text just to find out the objective, flying directly to the spot, avoiding slow down trash and circuitous routes, etc. It’s just as fun, being more about working out an optimal play style than enjoying the story and lore.

There’s much less Rogue-i-ness in BfA when compared to Legion, which is a shame. Pickpocketing was hardly worth it, just earning a few silver and some grey vendor trash (albeit with occasionally fun flavour text). I was surprised not to at least get the odd special item or piece of gear. Legion really nailed celebrating what made each class what it was, where in BfA it’s back to pretty generic stuff. The lock box mechanic these days (I’m not sure when this changed) is also quite dull - you just have to get to max level to be able to unlock a box.

I got nostalgic for the olden days of having to level lockpicking through finding boxes out in the world - back to Classic for that experience I guess!


Thanks to being a Rogue, I managed to calculate that each level was taking almost exactly an hour by reapplying my poisons (which have a 60 minute duration) at the start of each new level. Sure enough just when they were running out I would ding. I’m sure that on ground it was taking more like 2-3 hours, though I’m very slow and read all the quest text and explore more during the first run though.

One reveal to come out of Blizzcon is the level squish, meaning we’ll be squashed from 120 down to 50 at the start of Shadowlands. And more interestingly was the new way levelling will work from Shadowlands onward. Instead of working your way through expansions, you will choose a single expansion in which to go from level 10 (effectively the new starter level after the mandatory intro island) to level 50.

Levels 1-10 to start, 10-50 to catch-up, 50-60 Shadowlands


That means getting 40 levels in a single expansion. While I can see that working pretty easily in some of the bigger expansions, I’m not sure how it could work in something like BfA where there are only three zones plus some end game areas. If my experience is typical (10 hours to level through 10 levels), it’s hard to see how they’ll be able to cram an extra 30 levels in there. Leaving the levelling pace the same, that would mean gaining a level every ~12 minutes. That would be absurd (it would be like the rapid fire 1-10 levels) and would devalue the levelling experience greatly.

I guess they’ll have to slow things down a lot, making each quest reward less XP, but then there are not really enough quests to enable them to stretch it out too much more.

Choice of expansions to level in


I was earning Loremaster for each zone I went through, meaning I completed the majority of the quests in the zone. To get from 110-120 I completed Vol’dun and Zuldazar and about 1/4 of Nazmir (definitely my least favourite of the zones), and there were a handful of side quests I missed, but not many. That doesn’t level a lot over to pace the zone right for all those extra levels.

The reverse problem applies to the core/original game zones, where there is probably too much content to normalise the levelling speed when compared to all the expansions. Blizzard have also said levelling will be ~70% faster than current, which makes balancing all this even harder. I’m not sure I want to spend ~40 hours in BfA!

Of course Blizzard know all this and must have a solution, but it will be very interesting to see how they manage it - perhaps expanding Nazjatar and Mechagon to include levelling quests?


One of the more worrying aspects of this redesigned levelling experience is where it leaves those that want to experience the full depth and breadth of the World of Warcraft. If you only have to do one expansion to get to max level, it will be hard to have that amazing journey through all the content from go to whoa. While it will be brilliant for alts, it would be a shame for new player (or a veteran for that matter) to not have a way to see it all in order.

Who is the Warchief? Depends on which expansion you're playing

Single expansion levelling does not solve this conundrum


Again Blizzard must have thought of this, and hopefully there will be mechanism to take one character through everything somehow. Either a level reset, or a vast slow down (5-10 levels per expansion instead of 40?) that can be set, similar to suspending XP temporarily. In any case, the current levelling game is going away next year, so if you’ve ever wanted to take that journey (and earn the presumably to-be-retired original Loremaster achievements), now’s a good time to get started.



Warcraft: Rogue one

Having finally finally earned flying in BfA^, I promptly abandoned doing anything current on my Hunter and sent her back to the Burning Crusade to potter about at the Argent Tournament.

I was wondering what to do next when I read Nogamara’s post about levelling Rogues (amongst an army of others) and got inspired to finally work on my original Rogue character, who had been idling at 100 since Legion launched.

Rogue in levelling gear

Handsome


The first decision was which spec to use. I’d always run as Combat (aka Outlaw in the modern parlance), but didn’t really enjoy the pirate-style of the Outlaw in the brief time I tried it during the Legion invasion events. Outlaw seemed less a Rogue and more a swashbuckler, and I wanted to play a classic stealth killer with daggers, not swords. Nogamara also rated Outlaw pretty low on the enjoyment scale. So I changed to Subtlety, recalling various people seemed to say it was fun to play, picked up the Legion artefact weapons from the excellent atmospheric Rogue class hall underneath Dalaran, and started adventuring in Stormheim.

And had a riot of a time. It’s fantastically entertaining being able to stealth around, pickpocketing everything you pass, sapping one mob while you take care of the other, and vanishing in times of trouble. Legion had a great Rogue pickpocket sub-game which allowed you to pick various items as you adventure which could be cashed in for Coins of Air. The Coins in turn could be used to buy Rogue specific items, like pets and a Barrel of Bandanas for you and your friends. A simple addition to the game but it makes every mob a fun experience.

Rogue holding the Kingslayer weapons above her head

Me and Jamie


I ended up changing to Assassination pretty quickly, finding Subtlety to be a bit too obscure (or should I say, subtle. Ahem). I used generic daggers for the first few levels and picked up the Assassination artefacts at level 102 (when you can swap to new artefact weapons). Assassination was much more fun, and exactly the class fantasy I imaged Rogues to be - daggers, stealth, poison, and garottes.

The biggest improvement to the levelling experience was having Legion flying. Each zone seemed to complete in incredibly quick time, largely because the traversal of terrain is trivialised by flight. I understand a bit better now why Bhagpuss defended flight so vigorously when I suggested a ground mount was in some ways superior. I think I still like the idea of being forced to the ground for the first run through (the awful ground design of Nazjatar notwithstanding), but once you’re levelling alts and paying no heed to the quest test and lore, flying is a godsend.

Sylvanas addressing her allies in Stormheim

We used to be friends


I don’t have stats, but it feels like I raced from 100 to 110 in about 10 hours, and I enjoyed every moment. The freedom to jump around to anywhere, race through the quests overpowering or outstealthing everything, and revelling in an instinctive understanding of the game is incredibly satisfying. At 110 I considered swapping to a Paladin alt, but the Rogue is so much fun I think I’ll push through to 120 - hopefully the dreaded BfA power drain as you get closer to max level isn’t too punishing.


  1. Eagle eyed readers will notice this post is only a day after the ‘I can fly!' post. I reached the flying achievement about the same time as the Blizzard political censorship debate exploded, which took some of the sheen off playing and certainly off celebrating flight. Hence the ~1 month delay in posting. 


Warcraft: Flying for Azeroth

Finally.






Warcraft: Vulpera!


In completely unexpected news, Blizzard broke the internet today with the news that the wonderful Vulpera race is coming with patch 8.3.

The foxes revitalised my interest in BfA when I first encountered them, and while were an obvious choice for the next Allied race, it seemed like if it did happen it would be with the new expansion. Happily not!

I’ve never liked Goblins (too mercenary, and environmental criminals), and Gnomes too seem pretty wanton about destroying any land they settle on (see: Mechagon). Thinking back, the Vulpera also seemed pretty interested in treasure (why is it that Blizzard’s diminutive races all being greed-motivated?), but at least they were living in harmony with their homeland.

It will be fun to be playing a gigantic Tauren one moment, and a tiny Fox the next.

The other obvious conclusion with 8.3 being announced today (and the final boss revealed) is that Blizzcon will definitely be the announcement for the next expansion - they’ve cleared the BfA decks now. So that’s exciting too - if the rumoured PVE Overwatch 2 is also revealed (and Diablo IV?) it will be a great year to be attending. Almost enough to drag people away from Classic?