The Legion has (finally) arrived1, and it’s great. Logging in and feeling overwhelmed with options – Invasions? Broken Isles? Demon Hunter? – is a nice change from the late Warlords routine.

I hopped straight in to an invasion. Well not quite straight, as first I mistook the new Dark Moon Faire icon for an invasion icon. Embarrassing arriving in Mulgore to find…nothing except a purple tent.

Luckily there was an actual invasion not too far away in Azshara. It’s fantastically epic joining a fight with 80+ other players to take down giant demons as they wreak havoc, and Blizzard have done a great job making that somehow work with little lag and excellent phasing. It seems that whenever you arrive in the ~3 hour window, the invasion is just starting for you (and everyone else).

After turning back the tide there, I – and 1000 others – hopped a zeppelin to travel to the next event in Westfall, Alliance territory.

I’m on a boat

Unfortunately 7.x seems to have introduced a bug with v-e-r-y slow or even disconnect zone transitions, which meant by the time the zone loaded I was somehow back in Orgrimmar, having taken a round trip.

Instead I joined a raid searching for the elusive Pocket Fel Spreader in Org. Kind of painful, spamming the Doomsayers for the Demon spawn, hopefully they increase the rate as the invasion continues – guild leader Navi got lucky though, yay!

Next I tried the Broken Shores scenario, and once I’d fought the loading screen boss found that again Blizzard had outdone themselves. Terrific storytelling via gameplay and cutscenes, and a real sense of the scale of the invasion. The moment you realise you’re face to face with an actual Alliance raid with other players on the opposite shore is excellent2. And the denouement for both Horde and Alliance is shocking.

Gee I hope we get to finish Gul’dan off this expansion.

All this and still a Demon Hunter to create. Plus the promise of a return to Karazan next week. Legion is shaping up very nicely indeed.

  1. And I’m finally back from an unexpectedly long game break 
  2. Imagine if Blizz designed (some) raids like this – a Horde/Alliance joint raid, where you fight through different paths to meet at the end boss and fight together for the glory of the kill. Or the better spoils went to the side that contributed the most to the fight. Kind of PvPvE Raiding.