Does anyone else find having a goal of reaching 542 defence rating less interesting than a goal of obtaining gear such that you become The Uncrittable? Or obsessing over a 164 Expertise rating instead of being The Finisher? I know I’d rather be aiming for an Undeniable set bonus than two pieces of something rated 264.
Surely it would be possible to design a game so that the numbers are more hidden, at least to the casual masses. EJs will still want to min-max based on figures, but I’d be surprised if the majority wouldn’t prefer titles or visual indicators once they reached certain milestones.
Achievements allow that in a way. You can see each step to Epic for example, so why not also have some non-numeric means of letting people see their progress toward key statistical milestones.
It could be something like the paper doll that shows when your gear is broken – but instead of showing damage, it shows how close each piece is to the magical goals. It would get pretty complicated with all the myriad stats, but with the coming Cataclysm stat simplification, surely it would be possible.
I’d bet the vast majority of the player base would have no idea that their are certain numeric goals for each stat. Which leads to fail PUGs and finger pointing. But if you could work it so that it was more obvious, and more intuitive, then more players would be at least equipped well enough to hold their own.
Don’t get me wrong, I enjoy crunching spreadsheets, working out gear rankings, and planning upgrades. But all of that work is a meta-game, and it’s all for the minority of players. Better to put the basics in game, make it visual so people can see what they’re aiming for, and reward players for reaching those goals.