A journey started with little more than goodwill and crossed fingers in April was concluded mid-September with the demise of Sire Denathrius. We weren’t sure we’d even be able to raid, and after it took 31 attempts to down Shriekwing the thought of progressing to – and beating – Denathrius seemed almost impossible. But we did it! From special extra nights to get bosses when we were that close, to #ActiBlizzWalkout solidarity sit-outs, to two-bosses-in-one-night triumphs, it was a fantastic experience.
Many congratulations and thanks to the team, ranging from grizzled veterans to bright-eyed rookies and everything in between. As our inimitable Rogue Deadbeard observed, it was the most fun he’d had in game since Vanilla (Kara notwithstanding for some!), and so say all of us.
As documented, the big bat caused us a lot of trouble, but no-one will forget the moment he finally dropped.
Huntsman was a great lesson in movement and awareness, and learning phase-by-phase by wiping a lot – eventually the first two puppies were rote, and when the third one was we finished Altimor off.
A fight where suddenly everything clicked after a lot of attempts got us nowhere.
Lady Inerva Darkvein
Like Huntsman, at first this seemed impossible – there was so much going on. Like many fights, total chaos until it wasn’t.
Sun King’s Salvation
Chaos! Another where it felt out of control quickly, but we got it together and before we knew it it was over.
This was a fun one to learn, with portal-like bampfing and zones of mass destruction. I think we ended up with only two alive at the end when Xy’Mox fell.
Council of Blood
Ah, the Council. A real test – we struggled long and hard here. We followed the various guides to determine the order of bosses, but it just wasn’t working. So we swapped the order around, but still kept wiping. Eventually we went against all the advice and re-ordered things to suit our particular group, and they fell only two runs later. A great moment and great realisation that we could design our own strategies.
We were of course overgeared, but knocking Sludgefist off on our second attempt, having finally finished the Council, was a special moment.
Stone Legion Generals
Now it was getting serious. The penultimate bosses, which only needed a few runs to learn the mechanics before they were finished.
And finally, Denathrius. Three very different phases, plenty of concentration required, and a complex fight. The excitement and tension as he was getting lower and lower (and we were losing one player after another) was brilliant.
Bonus Fishing Boss
2 thoughts on “Warcraft: Castle Nathria”
Looking at your pull numbers it looks like you simply needed a bit to get the team together, as it sounds you didn’t all raid together before that. I’m pretty sure we had more attempts on Lady Darkvein. And council, yeah. We also did the opposite what everyone else was doing and suddenly it wasn’t impossible anymore.
Thanks! It was a brand new group which developed and settled in over the course of the raid. Definitely getting a feel for the team – and hence teamwork – was the key. On Council, we had so many interrupts that the reverse approach was simple in the end. Whereas dealing with the waiters tossing food was in the too-hard basket!
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