From the other side
I tried, BfA, I really tried.
My Hunter main is sitting at 112, bogged down in the swamps of Nazmir. The storyline is mostly enjoyable, but like Syp, I tired of the brown and grey environment very quickly, and it seems to go on forever. I’m sure I’ll get to 120 eventually, but the swamp and the fact that Trolls have unfortunately never appealed to me means the expansion has really failed to get its claws in.
Luckily, and somewhat surprisingly, I’ve been having great fun with my levelling Dwarf Tank. Trying the ‘other side’ has always been a long term goal, and I’m very pleased to be finally doing it. The Alliance really does have quite a different feel, despite fulfilling the same collect x of y quests, where there is far more emphasis on being right, and being the ‘good guys’ when compared to the barbaric Horde.
All of which is rubbish of course, but I’m embracing my Alliance righteousness: wearing ‘the Hordebreaker’ as my title and laying waste to any Horde that crosses my path. With the exception of Tauren of course - on one escort quest I kept the NPC alive rather than killing the Tauren warriors, though I’m not sure how sustainable this policy will be.
It’s been refreshing playing zones I’ve never seen too, all the Eastern Kingdom Alliance only areas, and now Darkshore (post-Cataclysm but pre-Sylvanas horrorshow). Some of the questing and storytelling is excellent, with the ridiculous Bravo Company of Redridge Mountains being a particular highlight.
So too Duskwood (end of the zone to the other and back quests excepted), which included some lovely personal stories and a fun crypt section which was a brand new layout for the normally predictable underground territory.
Dungeon runs have continued apace, and we’re now up to Scarlet Cathedral. It’s been great revisiting the dungeons in sequence and with a group of friends, meaning we can take our time to scheme and laugh our way through. Shadowfang Keep has probably been the pinnacle of the early dungeons - it’s terrific being on the battlements seeing out into Silverpine Forest - though the hilarity of pet-pulling half of Gnomeregan and the ‘rope trick’ in Blackfathom Deeps also rate highly.
All of which is making me fear it’s more likely I’ll end up experiencing BfA from the Alliance side before the Horde. Then again - our dungeon group has a pact to play all the dungeons together before advancing, so at one a week it will be years before we catch up to current content. Phew. For the Horde!
Post Blaugust post
Blaugust is wrapped up for the year, and it was great fun to participate. I was a bit wary about signing up and committing to writing, but I’m glad I did - it created a good discipline to write each night, and the interaction with other bloggers was very rewarding. It was really good to find so many new blogs to follow, and also to see people didn’t worry about ‘gotta post every day’.
I’m pleased I managed the streak - on the couple of days when I struggled for an idea, it was great being able to turn to the Blaugustians and quickly find inspiration. After 31 days of posts, having three days of radio silence was kind of weird, but it happened to coincide with a work /afk trip so it all worked out pretty well.
Thanks to everyone who’s visited, and special thanks to Belghast.
Matryoshka secrets
One of the most fascinating - and mind boggling - recentish developments in the Warcraft community is the Warcraft Secret Finding Discord.
It’s a huge community of players who are dedicated to discovering and solving secrets that are hidden throughout the game world, and some of the things they’ve solved are incredible. At some point the Warcraft developers/designers started hiding things in the game for players to discover. I’m not exactly sure when that was, but it seems to have really ramped up during Legion. The secrets are often hidden deep within other secrets, with the ultimate solution leading to a reward like a mount or pet.
Senior designer Jeremy Feasel aka Muffinus seems to be the main culprit, or at least the person who leaks small clues and teasers about what might be out there to find. Once the secret has been solved, the community share it so we can all benefit from the fun. Syp chronicled his adventures earning the Lucid Nightmare mount, and you can see from the steps involved just how complicated it must have been to work out.
My favourite is probably the solution for the Sun Darter Hatchling. It’s hard to fathom how the community managed to work this one out, with the steps involving a baffling sequence of puzzle solving, potion guzzling, battle pets, and costumes.
Given the popularity of the community and puzzles, it’s no surprise that BfA includes more - and more challenging - challenges. The current hot topic is trying to work out how to earn the elusive Hivemind mount. The first major discovery was the Baa’l battle pet, which has a staggeringly complex sequence to complete before you can claim it.
Meanwhile Muffinus has claimed that the Hivemind was removed during the beta. Such is the game of cat and mouse with these secrets that no-one trusts that to necessarily be true - he does tease that ‘the secret hunt is far from over’ after all.
It just occurred to me - I’m a bit slow - that of course the ultimate secret is called the Hivemind, as the only way these increasingly complicated mysteries can be solved is with exactly that - a community of likeminded, focused, and slightly insane explorers.
Scalability
One of the more interesting - and controversial - changes with the 8.0 BfA Warcraft patch has been the further introduction of level scaling. It was already around before the patch, but it now seems to be universal. Which has had a huge impact on the speed of levelling.
For the longest time people have complained about out-levelling content so that they feel they can’t effectively finish storylines because the XP reward is basically zero. Not that that meant you couldn’t do the content, just that it felt like you were wasting time - it’s a strange mental trick. So Blizzard have introduced scaling across all continents and content, effectively splitting it into Vanilla / Burning Crusade + WotLK / Pandaria + Cataclysm / Warlords / Legion / BfA.
You can now level in any zone within those brackets, and the mobs and rewards will scale accordingly. This is pretty great in many ways, as those that enjoy the storylines can experience the entire thing. You can jump to a zone you haven’t played and everything will be a gentle challenge and you’ll get gear upgrades as you travel.
It’s a boon for the Alliance levelling we’re doing, making each zone relevant and interesting. The main disadvantage is all the old speed levelling techniques have dried up. I’m interested in levelling an Allied race - Highmountain Tauren, naturally - so started investigating how best to do it.
The received wisdom seems to be that there are basically no shortcuts any more. The old favourite of chain running dungeons appears to be off the cards, as the time invested in the run is often better served just doing simple questing. When we started running the low level Alliance dungeons, I assumed everyone would be gaining two or three levels per run, meaning we’d have trouble completing them all. But the scaling has meant that people are lucky to level even once, and all the dungeons are available until level 60. Pretty great, and very clever.
Some claim that carrying through dungeons with a high level friend (or second account) is still an option, running Stormwind Stockades from 1-60(!), but that is terminally dull. Some redditors seem to think that there’s a pet battle loophole, but that too sounds super dull. I want to level fastish, but I don’t want to just do the same thing over, and over, and over.
So in the end, it seems that the simple act of gearing your character up with heirlooms, taking mining and herbing, and setting out into the world is the best method. Which is probably as it should be, and I’m merrily making my way through the Barrens once again as a result, and enjoying every moment.
Classy
Soul of the Forest posted an interesting question: what class do you refuse to play?
Their bette noir is melee DPS, which is a very reasonable position to take. Staying alive is the key difference in playing and contributing well and being a dead weight, and melee DPS is always bottom of the heal priority whilst being in the most danger of death. I stopped raiding on my Rogue because I used to die too much too easily, but I’ll still play melee DPS as long as I’m wearing plate or have some good self heals.
Armagon and Endalia responded, with tanking being the main thing they avoid (largely due to the pressure from other players), and I’m sure there are more thoughts out there too.
I’m quite happy playing tanks of all descriptions, and love playing a Hunter obviously. I haven’t played a lot of healers in an MMO, but in Overwatch I love playing Mercy.
The class or role I just can’t bring myself to play is a caster. Something about using magic just doesn’t gel with me, and I can’t find a way to make it work. Despite casters being essentially a Hunter with lightning or flame instead of arrows and bullets, they don’t work for me. The same fear of magic applies in tabletop RPGs like DnD, some of which is down to the overwhelming spell tables, but it’s also just not a class I can roleplay at all. It somehow seems too passive, or that it’s not me doing the work, it’s the magic.
So I guess my characters have to have some element of physicality to them, something with heft or guile or a pet and a bow. I’ll leave the weaving of magic to the experts.