Blizzconsiderations

Blizzcon this year was fairly light on big news, which was kind of expected given the expectation-hosing Blizzard did before the show even begun, and which was disappointing enough for some (like Syp) to say the show should have been cancelled.

I guess for a newshound maybe it was a let down, but people on the ground seemed to have enjoyed it, and despite the lack of huge announcements there was plenty to absorb, made easy by the top notch reporting from BlizzardWatch. could not find image

The Overwatch news was very thin, with the only real announcement being the reveal of Ashe, who looks like a great addition (and has been immediately adored by the fanbase). I wonder if Blizzard intentionally unveiled a Western themed hero in the same week as Red Dead Redemption 2 dropped? Seems a little too evil genius I think - and an opening weekend of US$750m for RDR2 wipes everything else off the map.

Meanwhile over in Warcraft land, there’s the remastered Warcraft III, which excited a lot of people, and a bunch of ‘coming soons’ for Warcraft itself. None of which were earth-shattering, but there was a general lifting of the mood around WoW as a result, with the feeling that the developers are starting to get in the expansion groove and listening and responding to the fans. Perhaps there’s hope for BfA yet? Plus, Tauren Heritage armour!


The biggest Warcraft news was saved for the Vanilla version, with the launch being set for mid 2019, and perhaps most surprisingly the fact that it will be ‘free’ for existing subscribers. This is a nice bonus if you’re already playing, as it means there’s no cost to trying it out, and I guess Blizzard’s theory is that those who sub just for Vanilla will also end up having a go at ‘real’ WoW. Smart thinking, and probably worth leaving the money (and potential ill will) on the table that would have come from charging extra for current subscribers. could not find image

The panel went into a lot of detail about getting the old code and assets working on the new platforms, and the BlizzardWatch liveblog is well worth reading to understand just how tricky it all is - stuff like finding the old source code (on a backup of a backup!), first bug fixes, lighting, art assets, terrain rules, it’s all a fascinating and rare look behind the scenes.


It was also encouraging to read just how strict Blizzard are being about Vanilla. There are plenty of shortcuts that could be added, but most are being denied. Hour long waits for mail, goblin auction houses, and no dungeon finder. It’s going to be pretty close to the real thing, but with a modern engine, and no real shortcuts - unlike the LotRO ‘Legendary’ server which is probably allowing cash shop advantages, something that seems like a mistake at first glance.


Blizzard also going to be staging the content releases, adding raids and dungeons as they were originally available. That’s great news as it allows time for guilds to work through content slowly, which is probably going to be a requirement given the legendary grinds that used to exist.

People who tried the limited Blizzcon beta were already remembering just how clunky things were (the hunter dead-zone, dying a lot, ammo, weapon skills, feeding your pet), but there’s also great features like the old talent trees, a greater sense of purpose in planning your upgrades and progression, and the charm in activities like collecting for its own sake in the pre-achievement driven world.

It’s a tremendous experiment (and hopefully experience), and will interesting to see how long it thrives.



From the other side

I tried, BfA, I really tried.

My Hunter main is sitting at 112, bogged down in the swamps of Nazmir. The storyline is mostly enjoyable, but like Syp, I tired of the brown and grey environment very quickly, and it seems to go on forever. I’m sure I’ll get to 120 eventually, but the swamp and the fact that Trolls have unfortunately never appealed to me means the expansion has really failed to get its claws in.

Poor Torga


Luckily, and somewhat surprisingly, I’ve been having great fun with my levelling Dwarf Tank. Trying the ‘other side’ has always been a long term goal, and I’m very pleased to be finally doing it. The Alliance really does have quite a different feel, despite fulfilling the same collect x of y quests, where there is far more emphasis on being right, and being the ‘good guys’ when compared to the barbaric Horde.


All of which is rubbish of course, but I’m embracing my Alliance righteousness: wearing ‘the Hordebreaker’ as my title and laying waste to any Horde that crosses my path. With the exception of Tauren of course - on one escort quest I kept the NPC alive rather than killing the Tauren warriors, though I’m not sure how sustainable this policy will be.


It’s been refreshing playing zones I’ve never seen too, all the Eastern Kingdom Alliance only areas, and now Darkshore (post-Cataclysm but pre-Sylvanas horrorshow). Some of the questing and storytelling is excellent, with the ridiculous Bravo Company of Redridge Mountains being a particular highlight.

So too Duskwood (end of the zone to the other and back quests excepted), which included some lovely personal stories and a fun crypt section which was a brand new layout for the normally predictable underground territory.

Hey, wait a minute…


Dungeon runs have continued apace, and we’re now up to Scarlet Cathedral. It’s been great revisiting the dungeons in sequence and with a group of friends, meaning we can take our time to scheme and laugh our way through. Shadowfang Keep has probably been the pinnacle of the early dungeons - it’s terrific being on the battlements seeing out into Silverpine Forest - though the hilarity of pet-pulling half of Gnomeregan and the ‘rope trick’ in Blackfathom Deeps also rate highly.




All of which is making me fear it’s more likely I’ll end up experiencing BfA from the Alliance side before the Horde. Then again - our dungeon group has a pact to play all the dungeons together before advancing, so at one a week it will be years before we catch up to current content. Phew. For the Horde!



Post Blaugust post

Blaugust is wrapped up for the year, and it was great fun to participate. I was a bit wary about signing up and committing to writing, but I’m glad I did - it created a good discipline to write each night, and the interaction with other bloggers was very rewarding. It was really good to find so many new blogs to follow, and also to see people didn’t worry about ‘gotta post every day’.

I’m pleased I managed the streak - on the couple of days when I struggled for an idea, it was great being able to turn to the Blaugustians and quickly find inspiration. After 31 days of posts, having three days of radio silence was kind of weird, but it happened to coincide with a work /afk trip so it all worked out pretty well.

Thanks to everyone who’s visited, and special thanks to Belghast.



Matryoshka secrets

One of the most fascinating - and mind boggling - recentish developments in the Warcraft community is the Warcraft Secret Finding Discord.

It’s a huge community of players who are dedicated to discovering and solving secrets that are hidden throughout the game world, and some of the things they’ve solved are incredible. At some point the Warcraft developers/designers started hiding things in the game for players to discover. I’m not exactly sure when that was, but it seems to have really ramped up during Legion. The secrets are often hidden deep within other secrets, with the ultimate solution leading to a reward like a mount or pet.

Senior designer Jeremy Feasel aka Muffinus seems to be the main culprit, or at least the person who leaks small clues and teasers about what might be out there to find. Once the secret has been solved, the community share it so we can all benefit from the fun. Syp chronicled his adventures earning the Lucid Nightmare mount, and you can see from the steps involved just how complicated it must have been to work out.

My favourite is probably the solution for the Sun Darter Hatchling. It’s hard to fathom how the community managed to work this one out, with the steps involving a baffling sequence of puzzle solving, potion guzzling, battle pets, and costumes.

Given the popularity of the community and puzzles, it’s no surprise that BfA includes more - and more challenging - challenges. The current hot topic is trying to work out how to earn the elusive Hivemind mount. The first major discovery was the Baa’l battle pet, which has a staggeringly complex sequence to complete before you can claim it.

Meanwhile Muffinus has claimed that the Hivemind was removed during the beta. Such is the game of cat and mouse with these secrets that no-one trusts that to necessarily be true - he does tease that ‘the secret hunt is far from over’ after all.

It just occurred to me - I’m a bit slow - that of course the ultimate secret is called the Hivemind, as the only way these increasingly complicated mysteries can be solved is with exactly that - a community of likeminded, focused, and slightly insane explorers.



Scalability

One of the more interesting - and controversial - changes with the 8.0 BfA Warcraft patch has been the further introduction of level scaling. It was already around before the patch, but it now seems to be universal. Which has had a huge impact on the speed of levelling.

For the longest time people have complained about out-levelling content so that they feel they can’t effectively finish storylines because the XP reward is basically zero. Not that that meant you couldn’t do the content, just that it felt like you were wasting time - it’s a strange mental trick. So Blizzard have introduced scaling across all continents and content, effectively splitting it into Vanilla / Burning Crusade + WotLK / Pandaria + Cataclysm / Warlords / Legion / BfA.

You can now level in any zone within those brackets, and the mobs and rewards will scale accordingly. This is pretty great in many ways, as those that enjoy the storylines can experience the entire thing. You can jump to a zone you haven’t played and everything will be a gentle challenge and you’ll get gear upgrades as you travel.

It’s a boon for the Alliance levelling we’re doing, making each zone relevant and interesting. The main disadvantage is all the old speed levelling techniques have dried up. I’m interested in levelling an Allied race - Highmountain Tauren, naturally - so started investigating how best to do it.

The received wisdom seems to be that there are basically no shortcuts any more. The old favourite of chain running dungeons appears to be off the cards, as the time invested in the run is often better served just doing simple questing. When we started running the low level Alliance dungeons, I assumed everyone would be gaining two or three levels per run, meaning we’d have trouble completing them all. But the scaling has meant that people are lucky to level even once, and all the dungeons are available until level 60. Pretty great, and very clever.

Some claim that carrying through dungeons with a high level friend (or second account) is still an option, running Stormwind Stockades from 1-60(!), but that is terminally dull. Some redditors seem to think that there’s a pet battle loophole, but that too sounds super dull. I want to level fastish, but I don’t want to just do the same thing over, and over, and over.

So in the end, it seems that the simple act of gearing your character up with heirlooms, taking mining and herbing, and setting out into the world is the best method. Which is probably as it should be, and I’m merrily making my way through the Barrens once again as a result, and enjoying every moment.