Boss Fight Pause


Wednesday night saw our group play Pathfinder with table-top miniatures for the first time. It was awesome. We didn’t have anything like the crazy 3D extravaganzas Penny-Arcade create,  just a flat sheet of grid paper, white board markers, and figurines. Despite the simple setup, it was still awesome. There’s nothing like seeing the battlefield laid out to bring an event to life, and demonstrate the consequences of things like line of sight and proximity.

My cleric couldn’t bring any healing to the party (despite two members desperately needing some hit point love) because we started the fight spreadeagled all over the playing field. So I had to resort to bringing the big hammer down, which is more my style anyway :-) Our Sorcerer’s pseudo-dragon, who flew high above, could give him strategic advice, and his positioning on the steps meant he could better see where our enemies were coming from, but none of that could be conveyed to the rest of us due to the tyranny of distance.

Despite all these nub mistakes we got through it - helped by a friendly GM, some lucky dice rolls, and the fact that it wasn’t real time. That’s the difference between pen & paper and an MMO: we would have definitely wiped HoR style on the second wave of ravenous goblins, but the turn based nature of the fighting meant there was time to pause and consider our approach. We could focus fire, move closer together so I could heal the group, and generally adapt our strategy.

Which begs the question, could something similar be implemented in an MMO? Could you have a turn based mechanic in an MMO? What if you could pause a boss fight to discuss tactical approaches to the next phase, or to dissect what just happened? That would alleviate some of the need to research every fight before attempting it, and open up all sorts of learning opportunities. A learner mode. It would also break the ‘flow’ of a fight, but it could be an optional feature that you flip on and off depending on whether you are on your first attempt or a veteran.

Start new boss attempts by pausing and working out what is going on, then once you’ve got the fight down pat, start running it through end to end. During the pause attempts, no loot would drop to stop farming. Could this work? Would it mean not having to Wowhead the fight before you begin? Be nice if it did. If nothing else it might allow the tanks and melee DPS to see the boss mechanics, rather than the boss nether-regions 8-)



April WoW Fools

Best April Fools post? El’s Cataclysm Aquarium! Please please please make it so, Blizzard!

Storing dead fish in bags or bank vaults is smelly. And nobody can see your rarest catches**. Fish tanks allow anglers to keep their rarest catches alive - and gain rewards from doing so. They also let other people see precisely what rare fish you have caught! The aquarium finally brings the best of “social fish-gaming” to Azeroth.

**If you fish, you must watch this video! He’s caught everything. Blizzard also pulled a nice swift one in the Armory - a ninja-looting Level 80 Tuskarr Warrior? They must have known Bane was a fishercow :-)

The greatest fisherpeople in Warcraft




GTAIV, WoW, and cocaine


The Observer published a crushingly personal account of addiction to GTAIV combined with an equally crippling cocaine habit. It’s a depressing and hard core world the author portrays - gaming day-in day-out, whilst keeping a cocaine habit going, and pretty much losing any connection to the world outside. There’s been many stories of WoW addiction, but the combination of an actual drug with a virtual one is the real killer.

Coke is to acid what jazz is to rock. You have to appreciate it. It does not come to you… And soon I realised what video games have in common with cocaine: video games, you see, have no edge. You have to appreciate them. They do not come to you.

There’s a same-but-different story on wow.com interviewing a player who is two dings away from ‘beating’ WoW: completing every in game achievement. He managed that by having a /played time of 491 days. That’s a staggering figure. In some ways this seems a parallel to the Observer tale, except there seems no equivalent story of a life gone off the rails. Perhaps there should be. Both have that common gaming description of being in the zone, reaching an almost zen state of playing and the exultant state of emotional well being that brings:

Some achievements are a bit stressful and took some time, but at the end of the day when the [WoW] achievement frame is popping up, my heart is filled with peace and love.

I felt as intensely focused as a diamond-cutting laser; Grand Theft Auto IV was ready to go. My friend and I played it for the next 30 hours straight.

These are feelings I’m sure all gamers have experienced, though (hopefully) not with the same intensity, or the same consequences. There’s a joy to being so focussed in the moment and when everything comes together just so. At the same time, there’s the danger of overdoing it. The WoW interviewee has some eerie parallels to the “first taste is free” tactic of the drug dealing fraternity:

We started with some easy stuff like LEEEEERRRRROOOOOOOYYYY!!!!!111 for warmup but went early to the battleground stuff. It was so much fun; I think we did that eight hours in a row before we felt asleep. =D The next day, we explored some zones, fished in some schools and stuff before we queued for battlegrounds again. The beginning time was absolutely amazing.

Games are an escape, a release valve, a way to zone out and forget the pressure of the day to day. The parallels to drugs are made strikingly clear by both these stories.

Adult taste can be demanding work – so hard, in fact, that some of us, when we become adults, selectively take up a few childish things, as though in defeated acknowledgment that adult taste, with its many bewilderments, is frequently more trouble than it is worth. Few games have more to tell us about this adult retreat into childishness than the Grand Theft Auto series.

I’m utterly unqualified to talk about drugs of any description, but the notion of retreat and escapism, be it via music or gardening or gaming or drugs, appears almost universal. Everyone seeks it in some way, just some methods are healthier than others. And of course it’s only when it’s taken to these kind of obsessive lengths that even healthy pursuits become ugly. The point that hit home hardest for me was when the GTAIV player started talking about how he stopped seeking out books and stopped writing, two experiences which had previously been his lifeblood.

When the minds of the reader and writer perfectly and inimitably connect, objects, events and emotions become doubly vivid – more real, somehow, than real things. I have spent most of my life seeking out these connections and attempting to create my own. Today, however, the pleasures of literary connection seem leftover and familiar.

I’ve had a very similar experience since starting WoW. I’ve barely read a novel in two years, staying up late to immerse myself in the game world instead of the worlds created by words. The closest I’ve come is reading graphic novels, which don’t demand the same immersion and concentration (but can be just as rewarding). Mind you he doesn’t necessarily resent this change  - not the games anyway (the cocaine is a different story) - believing that gaming has given him “not surrogate experiences, but actual experiences, many of which are as important to me as any real memories”, and that “today the most consistently pleasurable pursuit in my life is playing video games.” Perhaps the most terrifying element of his story is that even though he’s off the coke, gaming still has a iron grip on his soul:

These days I have read from start to finish exactly two works of fiction – excepting those I was also reviewing – in the last year. These days I play video games in the morning, play video games in the afternoon and spend my evenings playing video games… …For instance, I woke up this morning at 8am fully intending to write this article. Instead, I played Left 4 Dead until 5pm.

This is someone who’s recovered from something far worse. It just doesn’t seem like much of a recovery, and that’s a scary thought.



There are 50 million bands out there

Another week of food for thought.

Sad news this week with the death of Alex Chilton, vocalist with legendary band Big Star. Many many great tunes, listen to them covered at  at Cover Lay Down, then go buy #1 Record.



In which Bane develops a…bane


Things I can’t do:

  • Fly an aeroplane
  • ‘Get’ Jazz
  • Cook tempura
  • Leverage the low hanging fruit
  • Tank HoR

One of these things is easier than the rest.

Our guild whistled through it with Pallytank, but endlessly wiped with me. It’s not a gear check for the tank, it’s a “are you a nub” check, and I just can’t get it going. It wouldn’t matter if I was geared out in Tier 27. Gear doesn’t help with taunting, tab targeting, dealing with ranged, and noticing my healer being destroyed. Stupid Mages fireballing people to death, or even worse Rifleman standing in the middle of the room and  pewpewing people down. Killed by a trash hunter, the ultimate shame.

Ghostcrawler says there’s no way they’d introduce a mechanism where “everything is pretty much taunted to you the whole time”, and of course they shouldn’t, but right now I’d pay cash money for that ability. It’s now become an official “thing” for me, so that I’m pretty much doomed before we even start - or as wow.com aptly put it when talking about this exact instance, “fear is the mind killer".

After rage quitting the instance, I had miles of fun facerolling through normal instances levelling our 76 Druid healer in PuGs. We were complimented on our healer/tank-work, which was nice but also silly given I am geared enough for starter 10 mans and Heroic everything else. I used to think OPing instances was lazy, it should be a challenge, make it hard, blah blah. Now I see the error in that thinking.

As our healer said after wipe 18, “let’s do something fun”. Exactly! /LFD normal-mode-anything-but-Icecrown