Salty #3

Another week, another valiant attempt. I had a chance to try the Stranglethorn Extravaganza today, managed to hook 31 Speckled Tastyfish before the (Alliance!) winner had their 40. Which is not too bad I guess, given an appalling start where I had bag rage, a pestering croc, and a dancing lure.

I also managed to hook a rare Keefer’s Angelfish, which rewards a very fashionable Lucky Fishing Hat - the new fishing outfit must be helping!

What more can you ask for? Other than 9 more Tastyfish…




The Tank o’ Terror


Spinks is right – tanking is scary. Well, it’s scary in a PuG. So much so that I can count the number of tanking PuGs I’ve done on one…finger.

I love tanking with my guild, they know me, I them, and there’s none of the “gogogogogo” everyone is writing about. But whilst I’ve tanked most of the Northrend 5-mans, and one wing of Naxx, it’s been a long time since I’ve seen many of them due to our Guild reboot. So whilst the idea of jumping into LFD is fun, and I’m geared enough for all but the newest Heroics, I doubt the other players would appreciate a tank using LFD as a tool to remind himself of how it all works.

Posts like Veneretio’s on how to tank fast only reinforce the hesitation. One of the commentators on that post asks exactly the right question:

Has the new LFG tool made it harder for new tanks?

The answer must be yes - it’s too intimidating when what you want to do is take it slowly, markup, spend the time to learn how to tank better. The random LFD basically excludes or at the least discourages new tanks.

Maybe what it needs is another flag - “learner". I would check that box in an instant in order to know that the rest of the group was willing to not speed run, and willing to learn. The expectation is to crash and burn through as quickly as possible, but not everyone is a supertank, yet. Even if you research the encounters, learn the bosses, run them on normal mode or with guildies, there’s still no scope for saying you want to take it easy before you’re in the instance. Some means of flagging that to other players when you’re signing up might make all the difference, and encourage the less geared or new players to get in on the LFD action.

I also thought I’d post a great report from a guildie on his encounter with a true tank o’ terror in HUK. When I first read it I was amazed, thinking it was a one-off, but it sounds like this is now how people expect PuG Heroics to run. Which is kind of depressing for a new tank, or for those that think speed isn’t everything.

He started the run saying “Hi Guys – Has everyone done this before?” and everyone answered yes. “ If everyone’s ready lets go :-)” And so off we started… he ran up the stairs and picked up everything in the corridor… I thought he had made a mistake but in moments they were all dead.

Then the pace picked up. He pulled everyone in the next room… Few seconds and we got them down too… Then he pulled the entire Dragon room in one pass around the room – Both sides! I mean he ran back and forth in a zig-zag pattern across the room all the way along it.

When he first did it I thought OMG we are all going to die. Next thing I know there is a massive pile of dragon bodies and riders around him. It was incredible to watch. And kind of sad because we were all noobs compared to this guy. He just kept running forward. He was like a magnet.

Once in a while he would stop and we would try to help kill all the trailing mobs (and I do mean multiple mobs) but then he would just start running forward again. It kind of felt like he was picking magnetic lint off himself. There was not even time to loot the bodies. The other three players and I just had to keep up.

Each boss got smashed and any hapless mobs with them. The poor resto-druid and I were just running in his slip-stream. Half-way through the healer whispered me saying “I have not had to heal the tank yet :-)” .

He ran into the prince’s room and pulled everything including the Prince and the skeletons and ran out the other door without us.  The only reason we did not get the Ice Block achievement was because the healer got trapped in passing and the rest of us stopped to help him. If we had probably waited a few seconds the boss would have been dead and we would have had it but no one thought about it.

I think we were starting to realise this guy was REALLY good. Then I noticed the title (which I had to look up) Conqueror of Naxxramas  - “Participated in the realm first defeat of Kel’Thuzad in Naxxramas in 25-player mode. 11-24-2008”

Realm First! The final Boss was dead so fast that the rest of us just had time to realize we had already entered the second phase by the time we had run onto the platform. Thankfully there is a brief speech before the second phase. I didn’t even bother moving away from the smash because there was no time for the boss to do one.

Then he said “Thanks for the run guys” and then was gone… The whole run had taken about 10 minutes So weird… A seriously amazing player…”



Liquid QQ

Spotted on the streets of Sydney:

Get your QQ right here


Down a Milk for quality mana qq, or Mango for everyone else!



eLearning


Spinks asks how WoW (and others MMOs) could be improved to help new players learn the ropes - especially level 80’s who are expected to know ~48 bosses in 16 dungeons the moment they ding max level. So what are some of the ways the game could assist?

  • Introduce some kind of instant replay on boss fights, so you can analyse what went wrong (or right) as a group. This would be a great addition, and would reduce the need to meta-research everything before you do it. It would be useful even once you do know the fights, to really polish your technique. I know our guild would love to go in blind if we knew there was some kind of in-game analysis tool.
  • Don’t use Random LFD if you don’t know the instance - research them one at a time, queue for the specific encounter, learn it. Once you start feeling familiar with the majority of instance, then jump on Random and earn your badges. I know as a tank I’m very uncomfortable doing an instance unless I know it, and know the mechanics. As Blessing of Kings comments, there is often a default expectation that tanks will lead.
  • An easy one is to run the available instances as you’re levelling. That way once you hit 80, the majority are familiar for Heroic mode, and it certainly reduces the number you have to learn.
  • Optional ingame Boss-mods should definitely be added. They don’t have to be as sophisticated as the many Boss-mod Add-Ons, but more visual feedback on what is happening, or about to happen, would help.
  • Mentoring (see post below!). At max level, mentoring could work where you reward players for leading others through instances. The LFD tool tried to implement a “leader” option, but Blizzard removed it as they “didn’t want to encourage players who had no business leading groups to do so.” Reintroducing it with some kind of method for the rest of the party to vote or feedback on how the leader went might be worth trying - and if people earn enough pats on the back, they’re rewarded appropriately.
  • An in-game mechanism to point you toward the best next instances to run based on your current gear would be great too. There’s a lot of meta gaming to do to work out where the next upgrade is coming from, which works for some, but would be far more effective & consistent if it were in-game. Going to consult an Oracle in Dalaran for direction would be better than flipping out of game to lookup Wowhead. In fact it’s a little surprising there’s not already “best dungeon to do next” add-on for planning your gear upgrades.

Certainly there is room for improvement, being thrown in the deep end can be very daunting. As wow.com comments, “Clicking a role in the random window is not the same thing as filling out a guild application. A lot of these players are learning the game by playing it: it’s not fair to assume they’re reading theorycrafting sites and working their gear always with an eye towards maximum performance.".



Mentoring


Mentoring is an idea my MMO friends have tossed around for a while now. It’s not something you see much of in Warcraft, but mentoring junior players could add a level of class depth to the game, especially for those willing to RP the process. There are plenty of excellent ex-game teachers, and most people are willing to help a newbie if for no other reason than to show their skills, so why not try and build it into the in-game mechanic. Introduce semi-enforced in-game mentoring.

Imagine that when a Hunter reaches level 10, instead of using an NPC they needed to be taught the art of taming their pet by another player. Or in STO, a Jedi Master must initiate young Padawan into the mysterious ways of the force.

The main problem would be finding someone willing to help - but that could be resolved if you also made it a condition of reaching level 20 that you go help a lowbie. Part of advancing your character to the next phase is helping to build the Hunter community by training up junior members. Or embarking on an quest chain, similar to Rhok’delar, where the end goal is to present a lower level player with an epic reward - their first purple.

To make it more than a one off task for the higher level toons, class specific rep or achievement status could be a reward for each time you do it. Eventually you would have Legendary Hunter’s running about who have earned the respect of their class through being recognised as great mentors or trainers. The same principle could apply to any class of course - Warriors teaching the art of Charge, Druids learning how to be a Cat, Paladins training young disciples how to press “1” before going /afk.

Enforced mentoring wouldn’t work, and the game would need to cater for situations when people can’t or won’t assist, but it would certainly add to the immersion and sense of class community if it was at least an optional way of progressing.