For the Hoard
Because Stroeb is just fooling around, I’m not driven or fussed by getting BiS, she’s just looking for enough to hold her own in 5 mans. Which is nice as it means guilt free Heirloom purchases, rather than feeling like it must be spent on Tier gear. I can feel a nice Lava Dredger incoming for my Druid.
One problem I encountered was my woeful DPS. Despite upping my gear, I was still only putting out 1200-1500 deeps. Luckily I was running non-heroics, and all the random groups were encouraging rather than dismissive. So I went in search of the reason, and found a great post on Slice and Dice on just this topic - how to ramp up your Heroic trash DPS.
My main problem was saving all the cooldowns for bosses, and using the EJ boss rotation religiously, rather than being looser on trash, using cooldowns, and adapting the rotation based on what was happening. Good lessons all. I followed Sam’s advice, and bingo! 2000+ DPS instantly, with the same gear.
I think that the reluctance to use cooldowns, trinkets, and consumables actually goes back to pen and paper role playing. In DnD, you tend to save the good stuff for when you really need it, when you need the GM to give you a break or reward for using a special item. You’re lucky to have a potion in your bag, or a spell to save everyone, so you use it judiciously. This is as opposed to WoW where there are more or less bottomless pits of food, buffs, and 30 second cooldowns. My bags tend to be full of consumables and my action bars full of cooled down specials, all of which I’m saving for that urgent moment. And it’s not just Warcraft - I have the same hoarding mentality in all single player games. No more! From now on, it’s use it or lose it. For the HoardHorde!
Kings of Dire Maul
Dire Maul has one brilliant design feature - the Tribute Run. The idea is to work your way through the North zone without killing any of the named mobs - completely contrary to instinct. Once you defeat the final boss, hence becoming the King of Dire Maul, each mob you left standing pays loot tribute to their new King - i.e. you! This means all sorts of neat tricks as you move through the instance. There is a trap you set to freeze one boss in a block of ice, you can craft an Ogre suit mid instance to fool another, we used Seaforium Charges to blow up doors rather than killing bosses for the keys, and stealth to loot keys from chests under the bosses nose. We had to vamoosh out of the instance several times after accidentally agroing a named mob or two (Guard Fengus was particularly tricky to avoid) to keep the Tribute alive.
It’s a great little twist from Blizzard, and definitely worth running if you have a level 60 group available.
There’s something out there waiting for us, and it ain’t no man
Interesting articles of the week:
- Righteous Orbs on accidental Raid leading
- BioBreak on hitting the Level 80 Wall - ‘grats and kudos on the brilliant choice of picture for the post ;-)
- Tank Like a Girl Storms Icecrown Citadel
- Tanking Tips on Fast Paced LFG
- Blessing of Kings on constructive criticism in PuGs
- Tanking for Dummies on learning to tank
- Ghostcrawler on Tank AoE design (20% Devastate buff incoming)
- Wow.com on Raid vs PuG skill expectations and evil DPS meters
- BigBearButt on the joy of the unpredictable pen & paper RPG (the linked comic is perfect)
- Warcraft Econ proves fishing isn’t just for the insane!
And completely /offtopic, a beautifully designed site that captures Movie title screens.
Learning to Tank
could not find image I ran my second Oculus ever the other day (it’s truly not as bad as everyone says - as long as at least someone in the party knows what they’re doing) with a 79 Prot Paladin rolling tank. After buffs and a few quick hellos (I decided to always open random dungeons with a hello, and it seems to help set a friendly tone) we started on the first trash mobs. And almost wiped. The Pally barely managed to maintain agro on a single mob, let alone the group. And this was on normal mode.
He quickly /p’d the group to explain he’d forgotten to put on his tanking gear. Next pull - same thing. This time he chimed in with a “rofl I didn’t have RA up” (Retribution Aura causes holy damage when you’re hit). A few others dropped group, someone new joined, rinse, repeat. It was clearly a hopeless case, I felt bad for the guy as he was clearly trying to learn, and mentioned he thought this was good practice for when he was MTing for his Guild. I shudder to think how that would go!
So after the group had disbanded to just the two of us, I took the opportunity to give a bit of tank coaching. I don’t know thing one about Pally tanking, but the 101 of tanking is the same no matter what class:
- Your job is to focus the attention of all the bad guys on you;
- Your job isn’t to do damage, except as a by-product of keeping that attention;
- Don’t just target a single mob and stay on it until it dies - you need to tab or click through the mobs to make sure you have their focus, and get it back if not;
- Get the casters first, especially if they heal;
- If you’re new to tanking, don’t use random LFD. Pick a dungeon you know, and run that. Learn how to tank with something you’re familiar with so you don’t get surprised;
- And try to do it with friends first, so you can take your time and not get discouraged.
It may be a bit rich to be dishing out tanking advice when I was playing on my DPS toon due to fear of PUG tanking, but he seemed to appreciate it and the problem here wasn’t bad tanking, it was learning the fundamentals. He was clearly discouraged by everyone dropping, and there was no chance he was going to get any better without some constructive criticism. Hopefully he can find a Paladin mentor, or a really good Pally blog.
You need a safe and encouraging environment to learn, and Warcraft doesn’t really provide that unless you’re grouped with some friends. Or you’re very good at metagaming.
The other side
Stroeb was my first toon, and played a lot of level 70 endgame content but I haven’t played her at all at 80. I did a quick refresher of the current vogue for Rogues, promptly ignored the max-dps route of Mutilate builds to stick with the familiar Combat Swords, applied poisons and queued up in my quest greens and crafted blues for a normal mode random dungeon.
And quickly realised LFD is indeed great. The very first random to come up was Trial of the Crusader. I immediately had a sinking feeling - I haven’t ever been here on any toon, have no idea what to do, panic! But then I realised I just needed to /assist the tank, pop Tricks of Trade on them, and away we go. Luckily I had done some jousting with Bane so knew the start of the fight, and the rest followed. Or, I followed the tank.
It was very refreshing to not be leading, to not have to know what comes next, and to not have to worry about picking up straying mobs. On the other hand it was a whole new challenge to remember that it was my job to maximise my DPS whilst managing threat generation, how to dump agro when I mismanaged it, getting my rotation right, managing my own health bars rather than relying on a healer, and realising that I really can’t afford to get hit even once (or, ahem, stand in the purple pools of ultimate damage).
And most interestingly, it made me realise that seeing it from the other side is a great way to learn the new dungeons so that when I was tanking it, I’d know what to expect. I’ve run the (fantastic) new Icecrown 5 mans on normal mode now a few times, and am starting to see what the tank tactics are and feel confident that I could run them with the Guild. Good stuff, and an unexpected bonus result of getting Stroeb back in the swing of things. Oh and the epic drops don’t hurt either.