FFXIV: Unlocked

Last night I reached level 10 and unlocked a swathe of features, most of which I missed as the screen alerts and pop-ups flew by. The main one was that I am now officially a Gladiator tank.

While I’d unlocked my first clear tanking ability at level 8 with Rampart (reduces incoming damage temporarily), at level 10 several new abilities appeared. The main one is something called Iron Will which increases the enmity enemy mobs feel toward me. This looks like it’s a permanent taunt, making me much more attractive to mobs when fighting in a group. It’s tied to an ‘Oath Gauge’ which is a on screen icon that’s either on of off as far as I can tell - so less of a gauge than a switch.

The armour design continues to be beautiful


A passive Tank Mastery trait also unlocked, which has the standard reduce damage + increase HP buffs based on my vitality and strength attributes respectively.

One thing the game hasn’t done a great job of explaining - unlike many things which are explained very well - is the stats I should be aiming for on gear. Many of the quest rewards make me choose between Strength (leather) and Intelligence (cloth) upgrades, so I’ve been gravitating to Strength. But I did seem to see somewhere, though I can’t find it now, that Intelligence is important for tanking, so I’m not sure what to choose here. Given I won’t be tanking - or at least not yet - I think Strength is still going to be preferable, especially with the Tank Mastery trait bonus.

I’m enjoying the Gladiator, feeling like you can take a few hits and being well armoured and armed is always satisfying to me in a game. I should probably start thinking about starting a new Class now that I can, but for the moment I will stay true to the Gladiator way. One of the rewards for reaching this milestone was a piece of unique untradable body armour (though I suspect every other Gladiator is also wearing it), which had the unfortunate effect of exposing my less than ideal pants.

At least my leggings are long


I was a little surprised to find there wasn’t much song and dance about reaching level 10 back in Ul’dah at the Gladiator Guild - just another clean up mission - but I suppose that’s the Gladiator way: all business.

Level 10 should also mean professions are available, and given you can do all of them at once I should probably be a bit cautious that crafting doesn’t take over the gameplay for me. Fishing is guaranteed though.

I had been assuming the Gladiator missions were the main quest line, but there is a ‘Main Scenario Quest’ which must be the core story - I’d just been chugging through all the quests as I moved around the map so wasn’t following closely which was associated with what. Thinking back the core story did seem to involve a lot of courier deliveries and kill five thing quests, so maybe that’s why it hadn’t grabbed my focus. Time to pay attention.

Out in the adventuring world I have started to get a better handle on my survivability too. Handling multiple mobs seems to be ok, as long as you’re careful, though having only one AoE ability so far is a bit limiting. The FATES have become easy but I think I’m outlevelling most of those in the first zone now. They are a bit repetitive after a while, with most being a variation of defeat the waves of mobs and collect all of the things. I’m not sure that I’ll continue with them unless they sound interesting or different - I think GW2’s public events might be better designed on the whole.

Quite an ensemble


The GCD feels a bit slow still, but I’m starting to enjoy the pacing of the attack sequences. It feels almost like a rhythm game, albeit a slightly ponderous one. It’s fun working it out without referring to guides, though I suspect I’m being less than efficient. The ability options are starting to grow too, so getting some kind of optimum rotation going will take some study.

And I need to find some pants.

#Blaugust12



FFXIV: Settling in

I’m now level 7 and starting to settle into the gameplay. I made a few new discoveries, including the confirmation that there is indeed a telegraph warning when fighting, which will mean movement is going to become increasingly important.


There’s an excellent Help system in the early levels, that leads you through the concepts you’re going to need to be familiar with in order to play. It’s thorough and sensible, talking about BOP items, rarity, how experience is earned, FATES, and everything in between. It’s all pretty standard stuff, but excellent for the new-to-MMOs player.

Strangely I still hadn’t seen any general chat though, so no way to ask for help or hints. As I was despairing on how to find it I did finally see something come up in the chat panel (I guess it was a /say so not strictly chat): gold-seller spam. Ha. Sigh. Eventually I decided to research it online. Turns out there is no general chat channel - no wonder it was quiet. There are things called a ‘Linkshell’, which sound like custom chat channels with friends, but you need to be invited to those.

Luckily Nogamara had tipped me off to the existence of something called the Novice Network, which is a dedicated chat channel for new players. The trick is that you can only be invited to participate in it by players who’ve qualified as a Mentor - and you can only find them by the icon on their nameplate (just as new players have a sapling on theirs). It’s quite a few hurdles to get over to join, and I spent a fruitless time trying to find a Mentor in Ul’dah until today. A kind Lion-person invited me to the Novice group, and suddenly there was plenty of chatter - most of it unfortunately about the relative merits of early FF RPGs, but it was better than the silence!

I think the idea of Mentors and Novices is great, and something I’ve thought about for a long time, but it’s quite odd putting it behind a few tricky mechanisms, things that I think would definitely trip up a player with no MMO experience.

At least they didn’t call it the noob-network


I was excited to come across my first instanced FATE, which turned out to also have the first example of voice acting in the game. One was a squeaky voiced female Lalafell, the other a ‘Handsome Stranger’ with a deep and confidently male approach - both seemed appropriate to their model, though I’m not sure I could stand too much Lalafell if they all sound like this one.

Brooding: check. Good hair: check. Handsome: check


The FATE itself was a mini-boss fight, with the stranger doing the tanking and me providing assistance and handling the adds - though I’m sure my good looking friend didn’t need the help. At the end I picked up a crystal which started a dream sequence of some kind. The lore is no clearer than it was at the start, but there’s something big brewing involving these Crystals of Light and pleas for me to ‘shine my light on all creation’ - I’m not sure I’m quite ready for that responsibility.

Edited for clarity


I also participated in an open world FATE, starting an on-level fight that I would certainly have lost had not a few other players joined in shortly after it started. That was fun too, though I couldn’t work out how to play the Tank role - I suspect I’m too low level just yet, not having any taunt abilities. In fact one hilarious Gladiator training quest back in Ul’dah had me finding some city brutes and drawing their attention from the citizens they were bullying - aka taunting them. The command to do that was /me, as in, ‘look at me’. Hardly threatening! I did in fact try /me during the FATE just in case that was somehow an actual taunt, but (thankfully) it didn’t work.

Combat remains interesting and looks better with each new ability you get. I’m looking forward to getting finishers and other specials that will no doubt have some spectacular effects.


My Gladiator Guildmistress also gave me something called a Hunting Log, which has a series of seek/slay quests within it to earn extra experience. It’s a grind checklist really, but in a new game it sounds like a lot of fun rather than a chore. The mobs you are hunting for are handily marked with an icon when you’re out in the world, which is a nice touch and saves having to refer to the Log constantly.

There’s a series of other Logs that will become available, and I was super excited to see one called the Fishing Log - I can see myself spending way too long completing that book.


#Blaugust11



Warcraft: What’s in a name

The Classic server names have been released, and it’s an interesting mix. Some are names of famous lore characters - Mankrik(!), Faerlina - and some are well known factions like the infamous Hydraxian Waterlords or the Bloodsail Buccaneers.

There are twelve EU servers, eleven US, and only two for the Oceanic zone. That must reflect the active player base numbers, so we Oceanic players should be thankful there are any local servers - it would have been easy to leave them off, though given the infrastructure is already here for Live the incremental cost would be low. Still - thanks Blizzard.

Another interesting aspect of the Classic servers is the breakdown of types. I wouldn’t have guessed that PVP would be the most popular, but the US realms are broken down PVP (five), PVE (four), RP (one), and RPPVP (one). So overall one extra PVP server. In the EU zone it’s a similar story though the numbers are evenly split six each. I assumed PVP was the minority these days, especially with the outcry over the factional warfare focus in BfA, but it turns out there’s an even demand for both - at least according to Blizzard’s analysis which we should probably trust given they’re putting hard money behind this.

So while the US and EU have a lot of chioce, for Oceanic there are only two: Arugal (PVP) and Remulos (PVE). Now obviously the server name doesn’t really matter, but it’s always fun to choose a good name. If we look at the lore, Keeper Remulos is a famous Druid of the Grove - his father was Cenarius and grandparents Elune and Malorne. That’s some serious heritage. But he’s Alliance affiliated and not really part of the Horde story, so not a good match for a Horde player.

Archmage Arugal on the other hand is infamous for two things: unleashing the Worgen and being the final boss of Shadowfang Keep. In WotLK he is raised as an Undead and ends up leading worg packs throughout Grizzly Hills. All in all an entertaining and creepy figure, and much better suited to the Horde - you could even argue, as Rohan at Blessing of Kings does, that the Worgen should have been a Horde race.

So Arugal it is - though because it’s a PVP server I think an insurance character on Remulos is a good idea. And for my third reserved name there’s no question. There’s a US realm called Pagle after the legendary and heroic fisherman Nat Pagle.

Love at first bite


#Blaugust10



Warcraft: Delight and Delay

By the time I logged into the stress test today I think it was no longer stressful. The US realms were packed, but the sole AU realm was only at medium pop. It’ll be interesting to see if it gets full tonight when more people will be at home to give it a try.

I rolled a few Alliance and Horde characters to see how each zone was playing and what differences if any there were. The Alliance zones seemed a lot more popular - especially the Humans, but even the Dwarves were fairly busy. Chat was full of either people trolling each other, or full of wonder at the nostalgia hit. The Tauren zone on the other hand was relatively lowly populated, and chat was much more helpful and gentle, as befits the Tauren nature.

Not being overly familiar with the Alliance, it was entertaining to hear how their intros were far more heroic when compared to the Horde. The Dwarves were going to war with the ‘merciless Horde’, and the Humans were being told ‘now is the time for humans’ - racial supremacy seems to be their thing. I wonder if the current voiceover intro is the same… …nope. Updated for Cataclysm, and also doing away with the Horde bashing and Human trumpeting. I guess Cataclysm was good for something after all!

The experience is very familiar, yet also very different. A Paladin starts with precisely zero melee abilities, having only the Seal of Righteousness buff to apply before you auto-attack with a hammer. Everything feels slightly slower and slightly more challenging, though I think respawn rates have been upped - maybe just for the test?

Start zones have aggressive mobs again, and it feels like you have to put more thought into your play. Much of this is simply due to the overpowered nature of Live now we have heirlooms and streamlined levelling, but there’s also a sense of delight at a world which is a bit rough around the edges and a bit more dangerous.

I didn’t play long, partly because the characters will be wiped, but mainly because I started to get the thrill of the new, strange as that may sound. Despite incredibly familiarity with Mulgore and the Tauren starter areas, it felt like I was doing it for the first time. Things seem more like work, more like you have to earn your quests and loot and upgrades and skills. Looting a grey drop and equipping it because it’s better. Having to read the quests to find directions, and understand and learn the map as a result. Dealing with mobs dying slowly, and being cautious on pulls. Knowing that getting through a zone, or a dungeon, or even a quest, is going to take concentration and effort.

It felt like there was a real journey ahead, and one which would take time. It will be fascinating to see if the glow wears off once it launches, but for now I’m excited.


I jumped onto Live shortly after, and attempted the Nazjatar dailies, and the comparison was stark. Even though they’ve made the zone hard - I died a few times - it doesn’t feel like it’s hard because you’re learning, it feels hard because that means it will take longer, and because the map is frustratingly difficult to navigate.

Earning flying almost seems not worth it, and disappointingly punitive with the two new factions you have to advance - as Grimmtooth says, it feels like a slog rather than fun gameplay. I was looking forward to working to the flight unlock, but I think I’m starting to agree with Kaylriene’s theory on the curse of the x.2 patch:

I’d like to talk about what I’ve taken to calling the “ChoreCraft” effect – the point where playing the game distils down to a set of chores you have to do in order to enjoy the game … Since Pathfinder was introduced, no matter how good the underlying content is – no matter how artful the zones, beautiful the music, fun the raid and/or dungeon – it always will have the stink of being the place you go to do the chores.

I think Pathfinder should probably just be a single part, followed by a token quest chain unlock when the patch that enables flying drops. That would be far more satisfying, and allow the design of the new zones to focus on flying and fun instead of repetition and delay.

Despite all this I still like the idea of being land-locked for the first period of an expansion, but delaying it now via rep grinds is just busy work. It’s a worry for Blizzard when the initial narrative for a point release is that it’s annoying. There is some hope I guess as people seem to enjoy Mechagon, but there’s no avoiding Nazjatar.

#Blaugust09



Warcraft: Classic stress

A break from the regular FFXIV posts today to catch up with the goings on in Warcraft world. The big event tomorrow is the Global stress test, starting Friday 9 at 0400 Australian time. For a moment I was excited to read that it would be ‘tomorrow 4AM’ on the official announcement page, thinking that meant 4AM California time and a perfect 9PM here, but quickly realised Blizzard have developed some kind of clever tech that displays the time relative to your OS locale or something. Curses.

Distressing


Still it will be fun to hop in and see the chaos and excitement. Also in that post are ‘minimum’ specs, nothing to worry about there - you can even play with (relatively new) integrated laptop graphics. And for those wanting to try it for the first time, remember to download the client in advance - quoting from the post:

  1. Open the Blizzard Battle.net Desktop App and select World of Warcraft in the game selection menu on the left.
  2. Under the Version dropdown menu, select World of Warcraft Classic. If you have more than one World of Warcraft account, you’ll see a second dropdown for Account. In that column, select the active account to associate with your WoW Classic install.
  3. Click the Install button. You’ll see an installation progress bar that will show you when the installation is complete.

There was some news released about the Classic realms, with the welcome announcement that RP-PVP worlds will be available. Slightly less welcome is it appears to be US and EU only for the moment, but we in AU live in hope.

Blizzard have also created something called Classic Connections which guides you through drilling down from faction to realm-type to your original server, and then posting your name and class in order to try and reunite with some of the people you played with. It’s a nice idea, though the pickings are fairly slim at the moment. Maybe as we get closer to launch it will perk up.

And finally, name reservations are opening August 12 at 3PM, translating to 8AM August 13 for Australia (and I think 11PM GMT on the 12th). Blizzard have done pretty well here choosing a time that means most people will be vaguely awake. An important job before leaving for work that morning - choosing which three names, and which servers, is going to be more stressful than the stress test I think!



Meanwhile on Live, our Alliance dungeon questing is almost at the end of the Classic dungeon set - tonight we finished off Stratholme, so only Blackrock Depths and Blackrock Spire and to go. The latter is a real favourite, a classic long dungeon crawl with amazing design, so I’m looking forward to that. Stratholme too is a great instance, full of tricky pulls and deadly postmen.

And Baron Rivendale, who, typically, didn’t drop his mount. Though he did drop a very nice sword - 10% movement buff and constant self-heals? Now that’s a weapon for Classic.

#Blaugust08