One percent
ToC was a bit of a pain when we got some kind of bugged opening joust which meant it went on f.o.r.e.v.e.r. The jousting is bad enough without it never ever ending, sob. We eventually zoned out and reset, which fixed everything. FoS and PoS were easy enough, other than when we tried to race up the PoS ramp after Krick and managed to catch the tail end of one mob for the accidental wipe. Exploits rarely seem to work, though this one would be worth getting right to avoid those annoying 5 pulls.
So we once again reached our bette noir, HoR, at 1130PM. We thought we’d give it one shot, and call it if we failed. It was much better this time despite the hour. We made our way smoothly to Falric, and we had him, before a 1% wipe.
Has anyone done the math on 1% wipes - they seem way too common to be legit? I remember countless one percenters in Kara and Outland heroics, and maybe even a few with Anub’Rekhan in Naxx. Maybe the last 2-5% is rounded to 1%, just to make it that much more painful :-) It’s pretty funny rueing a 1% wipe on normal mode mini bosses, when others are having the same kind of wipes on the Heroic mode LK himself. But who cares, we’re loving it!
It gets late early out there
The (half) weekly roundup:
- Spinks mounts a nice defence of TotC as a raid trainer, given “it’s not possible to really learn how to play your class in heroics any more” - and bemoans Blizzard’s lack of in game mechanisms for player to player coaching.
- Alison Roberts, still the best wow.com writer by a mile, on how hard it is to learn to tank given the high expectations of LFD: “Everyone wants an experienced professional. Nobody wants to be there for the learning process”
- Chastity at Righteous Orbs likes the ICC buff and doesn’t care about the boasting: “it seems that somehow, in the minds of a great many people, the moment somebody gets the World First Arthas kill that’s it, and Wrath is all over bar shouting”
- Rob Pardo, Blizz Supremo, presents an interesting insight into Blizzard’s design processes: “Easy to learn and almost impossible to master / Make everything overpowered”. Worth flicking through all the slides at the end.
- Ferrel at Epic Slant wants to slow down the levelling race: “MMORPGs need to adopt the Dungeons & Dragons model once more where the game is less about reaching the next level and more about enjoying the ride”. Ties in with his earlier argument to stop level cap increases as the higher the cap the bigger the mountain facing new players: “Additional levels also stratify the player base and create a level disparity”
- For all of y’all DKs out there, Gravity is taking a stab at creating the definitive DK forums
In other news, Civ V was announced, and at the GDC Civ creator/god Sid Meier discussed why everything game devs know is wrong.
Hard Easy Modes
On the complete opposite end of the progression spectrum, our guild hit a similar barrier last night in Halls of Reflection. Normal mode. On the trash waves between Falric and Marwyn. So not quite the level of epic our erstwhile twitterers have reached :-) But it was nevertheless a fun if insanely expensive and blood curdlingly annoying experience. We’d tried it a few weeks ago and failed to even get to Falric, whereas this time we downed him for the first time thanks to better tactics and clutch healing. Which led to much clenched fist “c’mons” before at all started again.
But we just couldn’t quite get past the next 5 waves. We did get to Marwyn twice, though each time with two DPS toasted so no way of finishing him off. I’d curse Blizz for not allowing our downed compatriots to bampf back in mid encounter, but I guess that would make the fight a doddle. Zomg it’s a tricky event. I’ve pugged it several times on my Rogue and zerged through thanks to OP groups, but with a slightly-undergeared slightly-undertrained strict 5 man guild like us, it’s a real challenge.
It’s enclosed, chaotic, you have to take down the mobs in order (Priest - Rogue - Casters - Melee) so I was trying to mark on the run, and PLEASE STOP HITTING THE HEALER LOOK-AT-ME LOOK-AT-ME! I struggled mightily with picking up the adds as they came in, always seeming to lose one, who inevitably one-shot our healer. The Shadow Mercenary in particular was trouble. B@stard rogues! And yet inch by inch we were progressing. We’d get one wave further each time, only for me to lose my agro seeking focus at the critical moment, or the healer getting frozen just as I got clobbered by something. It really felt like if we could just keep our healer up - i.e. my main job beside getting wailed on - then we’d make it. Aargh!
I started to feel like a failtank even though I really thought we could do it, so we swapped in our fresh 80 Tankadin for my Warrior, hoping the improved AoE threat would help. To no avail - staying alive and doing enough DPS and holding agro and healing through it all seem to be mutually exclusive on this fight. So it was nuts. We wiped and wiped and repaired and repaired. But we kept coming back, and everyone kept wanting one last try.
We nailed Falric (who dropped nothing of any use, naturally). And though we didn’t get past Marwyn (maybe just as well given the LK phase to come!), it did give us a truckload of experience of working together to try and nut a tactic out and progress. And I got to understand better what the high end raiders are talking about when they say that endless wipes doesn’t always mean epic fail.
Addendum This is to scold myself into improving - using the Warrior toolkit and paying attention. To wit:
- Watch my health bars - too often guilty of letting the healer do all the work, without saving myself (and their mana) when the situation gets desperate
- Watch the healer! Dang blast it, he died a lot of times when I just wasn’t paying attention to the fact he was being fireballed or backstabbed to smithereens. If the healer dies it’s my fault, and he died a lot
- Get my spell interrupting keys better mapped - I’m always too tardy in using them
- Use Heroic Strike! It’s bound to my mouse button, but i still forget. Grrr.
- While we’re at it: keep shouts up! Use Intervene/Intercept! KEEP THE HEALER ALIVE!!
Ahem.
Swamped
Just back from a long weekend /afk, and it’s taken pretty much the entire day to plough through my RSS feeds. Sometimes I think Honorshammer had it right in this tweet about /ignoring all the clutter, but then I catch-up with great posts like Veneretio on tanking consistency, learn that Portal 2 will have co-op, find Tam has setup a bloggers & readers guild (US version here), and all is well :-)
Mass Effected
The voice acting was the most surprising thing. Whenever I start a game I always turn subtitles on (in case of interruption or distraction) and normally end up turning down the voices in a game, but this was so well done that I listened to every word. The dialogue trees in particular are fun to explore - the choices you are given are more about the “feel” of your reply than the actual words. So for example the tree option will read “Do you agree Captain?”, but what you actually say will be more detailed, with interesting intonation and sometimes surprising emphasis. Which is far more satisfying than just hearing the avatar speak the exact words you just chose.
All of which gives me sudden new hope for the “all spoken dialogue all the time” approach that Star Wars: The Old Republic is taking. I had thought that this would be impossibly dull, and would instead become an “all skipping all the time” system. But if they can make it as interesting and well acted as ME, then maybe it will work. At least for the first toon :-)
The combat was a bit chaotic to begin with, I wasn’t sure exactly what I was doing with the various weapon options. I ramped the difficulty down (is “ramping down” even a legitimate concept?) as I am more interested in the unfolding story than struggling with a 3rd person shooter. I even almost let go of the instinctive mix-max character levelling process, setting my squad to “auto-level”, and generally letting the game recommend my skill upgrades. I don’t think that will last (I want to max out my “charisma” settings to open up more dialogue trees for example), but it makes for a more relaxing game experience. No meta-gaming, no Gamefaqs, and the game is still entirely playable and enjoyable.
The huge advantage a single player game has over the MMO is that the designers have total control over the plot. Cut scenes and dialogue choices force you to pay attention and make decisions. The downfall can be that if those scenes and choices are poorly implemented, you’ll lose interest in the game pretty quickly. That’s definitely not the case with ME. Compare this to Warcraft, where no matter how often I vow to read the quest text, it very rarely happens. The advent of TourGuide and the like means it’s more zen to just click accept, follow the TomTom arrow, stomp something, and hand in. Blizz’s own improved quest tracking only reinforces the “a-b-c” approach to levelling.
The only time I stop and pay attention is if something about the quest is particularly lore relevant (Wrathgate being the obvious example), but even then I often miss it due to the incredible complexity of the WoW backstory. There’s very few quest chains I can recall with fondness, despite levelling many-a-toon. Mulgore is the only exception, because, well, it’s Mulgore. ME is compelling, good looking, interesting to watch, with some nice direction and the feeling that the game universe is super solid. Being in space after spending all that Warcraft fantasy time is refreshing to say the least - Outland notwithstanding ;-)