Starcraft Beta Marmot

I don’t play RTS. Despite trying again and again with Total War, I epic failed every time - there’s too much going on, especially for someone used to the sedate pace of Civilization. But Starcraft II is sorely tempting, mostly due to the Blizzard polish, the hype, and the beta raves.

Lore has a great video review of the beta on Tankspot (of all places) if you’re tempted too.



Gear Checks


It’s interesting reading about hitting a hard limit on progress. Righteous Orbs has a lovely public service announcement for people complaining that fights are easy when they require 7k DPS average. 7k! Awesome. Our guild DPS tops out at 3.5k, so we’re a long way off.

For we casuals, it’s handy to remember the fact that only the very minority of players are clearing ICC raids, but they are a vocal (blogging!) minority. We need more average mode bloggers :-) Even with 3.5k, we still have fun cranking through the 5 mans. We did sequential clears of normal PoS & FoS on the way to HoR the other night, the first time for a few of us.

Hall of Reflection is just genius design. It was great hearing the reactions from the others who hadn’t seen it: Whoaaa, there’s Frostmourne! Epic…wait…ZOMG THE LICH KING!!!! It brings all that lore & story that we’ve been exposed to home to roost. Unfortunately we didn’t get to actually ‘fight’ him, as we hit a healing gear limit. Our resident Shaman, having only recently specced Resto after a career as Enhancement, showed champion skills through the first two ‘wings’ but HoR stopped us . We could get to the first boss after 5 waves, but kept wiping on his Defiling Horror fear (when everyone takes damage whilst being unable to do anything about it). It was a hard mana/healing limit, so we only gave it a couple of tries before calling it a night. Though I’m pretty sure we could get through it with everyone on top of their game - it was late, and it was hard to muster the requisite focus.

I struggled mightily with my tanking too, being squashed in that tight corner in order to LoS the casters is counter to my normal Charge-Thunderstomp-Shockwave launch sequence. I kept forgetting to Bloodrage, leaving me rage starved at the beginning, or I’d leave one of the ranged mobs out in the middle of the room meaning we had to go chase it down out there. Confined fighting is not something I’ve had to do much, so practice-practice-practice is required. So even normal modes have a gear check, and you’ll struggle to progress if you don’t have the right amount of stuff. Not necessarily purples, as Gevlon keeps proving, but at least the right blue drops.



They’re all smarter than you out there

After last week’s tank-parison, this week it’s tank-pug-hell:

And Devo are back! Fantastic Mark Mothersbaugh interview from 2008 on Phawker too, for those that want to dig deeper. Which is everyone, right?



Needle in a Haystack


11.5 million players. 74 Big Love Rockets.



Achievement metagaming


I’m plodding around Azeroth on Kodo in pursuit of my Elder title, visiting all sorts of far flung places with nary a soul around. Other than other Achievement seekers, of course. Which is kind of sad - Ashzara for example is a beautiful zone, populated by precisely no-one, all the lonely NPCs in tears waiting for someone to kill or appreciate them. Thankfully Cataclysm brings the Bilgewater Cartel goblins to Ashzara, who make their home there.

In any case, the Lunar Festival is a nice leisurely journey, and it certainly brings home the ginormous size of the world. It also illustrates one of the fundamentals of playing: the metagame. The idea of attempting the Lunar or any other festival without resources like wow.com or Wowhead is frankly unimaginable:

Bane: Hey there, guy-with-a-great-huge-halo-shooting-up-in-the-sky, how you doing?

GWAGHHSUITS: *spinning around with enthusiasm* Hail oh great PC! Thanks for visiting me. In fact, you know what - have this artfully crafted coin!

Bane: Whoa, thanks old guy! Hey - are there more of you ‘Elders’ around?

GWAGHHSUITS: Sure are - and they’ll give you free stuff too!

Bane: Great! I should go visit them. Um, where are they?

GWAGHHSUITS: There’s one somewhere in a dungeon somewhere. And another in a place you’ve never heard of. Just nearby. Kind of. *looks shiftily around while scuffing the ground with his worn leather boots*

Bane: Ummm, can you be more specific?

GWAGHHSUITS: Nope! Good luck! /ignore*quickly turns his back on the annoying PC*

Bane: …

Of course it would be possible to find all the Elders, but it would be a royal pain too.  I guess someone once did it da solo, and more power to them, but players with that much perseverance are few and far between.

Whilst you could argue this means the game isn’t complete somehow, it seems more likely that this enormous community pool of knowledge that has formed around Warcraft is one of the things that makes the game, as BigBearButt observed. It’s social networking, and it’s been around since before that term became the property of Big Business™.

The amount of free info and time that people have committed to Wowhead and Wowwiki is phenomenal. It’s created a community of contributers, bloggers, editors, Auctioneers and passionate players. I barely move in game before referring to LightHeaded, zooming off as directed via TomTom, or using the Lunar Festival pack for TourGuide. In many other games this would be cheating. And maybe the boss encounters suffer a bit from needing guides rather than teaching. But I’d argue that overall, the metagame makes WoW miles more fun - it doesn’t reduce the challenge, just the frustration.