Normality


Last night a group of Guildies attempted the SFK VD Bosses (with many a double entendre in trade chat trying to find a VD healer…). We failed pretty decisively, not quite having the HP nor healing gear to get through the perfumed chaos. Having both the green & purple debuffs on seemed a killer - I’d pugged it the night before with an offtank which meant you could keep the one Neutralizer up depending on who was targetting you. An OT for a 5 man! Not something our guild has quite yet, so no Love Rocket for us.

Refusing to learn our lesson, we thought we’d make our Forge of Souls debut - on normal mode. I was properly tanking for the first time in a long time on Banehammer, and my muscle memory was all for my Druid tank. So I was pretty rusty on the key mappings and priority rotation (where’s Heroic Throw gone? Where’s taunt!?). Luckily I’d mapped  abilities pretty consistently across toons, so I unrusted relatively quickly. We wiped on the second trash pull, mainly due to me not grabbing agro on all five quickly enough, and not being able to resist the AoE power of our much better geared ‘lock ‘n’ Mage combo.

But there was an inkling of success there - our Rogue suggested we changed strategy to a mark-up/burn-down single target approach, which worked a treat and we proceeded to march all the way to the first boss, James Brown (the trash even dropped a 1% chance waist upgrade for me). I hadn’t tanked this before, and our off spec Shaman Healer hadn’t healed it. But after quick debrief from the experts, we managed to one shot the Hardest Working Man in Showbiz, and I picked up a stonking big mace (and a New Bag).

The Devourer of Souls awaited, and having experienced this from a Rogue melee DPS vantage point, I didn’t like my chances of moving him around correctly, and living through the various don’t-argues this guy delivers. We wiped on our first attempt, but weren’t discouraged. I found that the tanking vantage point was actually a bit easier than DPS - at least I knew when the guy was facing me, something I found confusing when slice ‘n’ dicing him due his multi-faceted face. Our second attempt went much better, and we managed to down him (but barely!). I’d blown every single cooldown, and our Shaman was down to 4% mana when our foe dropped. The hoots could be heard all the way to the Halls of Relection, two instances hence.

It’s fair to say that this was thrilling stuff. It felt great to be working as a Guild team, on the edge of our ability/gear. What was really interesting to me was that this was all in normal 5-man mode. There’s obviously recognition and challenge for world firsts (both alleged and legit) and 25 man hard modes, but for the ‘hard core casuals’ (otherwise known as the majority), I’d suggest that taking on the normal mode progression is just as rewarding. You still see all the content, still get epic upgrades, still have a huge challenge and still have to work hard on your tactics and awareness. Plus if you clear all the normal modes, there’s no doubt you’ll be ready for 10 mans next.

There’s a tendancy to think that if you’re not running at least Heroics, you’re not really playing. Which is just plain wrong - if normal mode is hard for your group, normal mode is the right level to be playing at and more importantly, enjoying. Throw yourself into the deep end of normal mode ICC. It may not be Ensidia depth, but it’s still pretty deep!



Indestructible


Playing Bane (my Warrior) today made me appreciate how easy farming is with a plate class, particularly one with some kind of self heal.

Love is in the Air requires you to collect Lovely Charms this year, from mobs that would earn you XP. So I set out to find a good farming spot, and found a great location at The Lost Lands in Sholazar where Bonescythe Ravagers spawn every 10 seconds or so in an infinite procession. I plonked Bane down in mid pond and proceeded to destroy everything that spawned, with Miks scrolling an endless stream of ‘misses’ for the mobs. I kept this up, non stop, for about 45mins, popping Enraged Regeneration when required.

This netted the 120 Charms required for the Achievement and sundry other goods in the process. I could barely loot fast enough to keep up. On my leather wearing Rogue this would have required pulling one or two out of the way, dropping them, eating, repeat. Slow work. Since then I’ve read of some better spots to farm - BBB seems to have found the pick so far - but it was a good reminder of the virtual unstoppability of a plate clad Tauren.



Be careful out there

Time for another round of weekly reading goodness:

Offtopic post of the week: the Sports Guys on supporting officially tortured teams. Anyone in Sydney will empathise when I say the North Sydney Bears are my team, and they more than qualify. Sigh.



Every game needs Tauren

A friend recently decided to (re)start a Dungeon & Dragons group (using the Pathfinder ruleset). Having had a fairly lengthy break from roleplaying, it’s refreshing and inspiring to read through the core rulebook and dream up characters and classes. Should I play a straight-up Fighter? Or mix it up with a little Barbarian action? Or maybe stretch out and introduce the religious power of the Paladin or Cleric. Can the basic Fighter class really be balanced when compared to all the extra goodies the other melee roles bring? Good stuff.

But there was one problem: you can’t play a Tauren. Humans, pah. Half-orcs, elves, halflings, gnomes, zzzz. A dwarven warrior, hmm, maybe. But what I really wanted was a Tauren. Blizzard absolutely nailed it when they designed the mighty hooved ones, creating an iconic and emotionally involving new race. And one that doesn’t have it roots in the brilliant but saturated Tolkien racial templates.

Their homeland of Mulgore is beautiful, and perfectly fits the spiritual and ethical nature of the Tauren philosophy. Rolling plains filled with roaming wildlife and epic sunsets over towering cliffs.  And Thunder Bluff, standing tall in the midst of the plains of Mulgore, is a unique and special place, certainly the most racially ‘right’ city (with the possible exception of Ironforge).

RPing a Tauren is a dream, as it is so easy to bond with the race, with the history, the leaders, and the aesthetic. Creating a toon that has only a Kodo to ride, a prairie dog non-combat pet, and (if you’re a Hunter) Mazzranache as a pet instantly makes you part of the rich Tauren history. In fact the only thing Blizzard did wrong was remove the fabled Plainsrunning racial from the Tauren, which sounds like it would have been the icing on an already delicious cake.

The Panzercow clearly thinks the same - he’s trying to work out how to make a Tauren Trekkie. As for Pathfinder, I guess a Dwarf will have to do. Unless I can convince the GM to let me roll up a Minotaur…



‘It’s very rude of him,’ she said, `To come and spoil the fun!’


Question of the day: do you watch the LK cinematic or not?

On the yea side of the argument, our Guild is so far from actually doing this encounter ingame that it may as well be a different game. By the time we do get there, there’s not going to be anything to spoil, because it will all have been out in the open for months. So why not watch it now, while the buzz is alive.

On the nay side, seeing the Wrathgate cinematic while levelling was epic and great. I didn’t get to it until way after most, but managed to quarantine any advance info or spoilers.

The problem is that the Fall of the LK is a much bigger deal, and I can’t imagine it not being common knowledge no matter how hard you try. Kind of like trying to not find out the winner of the Superbowl until you’ve watched it a day later. Luckily, for now anyway, Blizzard have pulled the video on copyright grounds, so I can ponder a little longer (before giving in!).